~B
--------------------------------
By Chained Angel (http://firedup.cjb.net)
Version 1.1
NOTE: This document may be freely distributed as long as it is not used for profit. All other
rights reserved.
The following symbols will be used:
[] Square
O Circle
X X
/\ Triangle
First of all, here are some frequently asked questions:
Q: How do I win a grapple?
A: To get into the grapple, walk into your opponent, then right when your wrestlers touch each
other press one of the button combinations (listed in "Front Grapple" section).
Q: How do I get out of a pin or submission?
A: To get out of a pin, hold down X. To get out of a submission, rapidly press Left and Right.
Q: What is Critical!
A: Critical! means one of 3 things: you may have knocked out your opponent, you may have broken
one of your opponent's limbs, or you may get a surprise pin. Details on Critical!s can be found
in the "Critical" section (coming soon) or in the FPG Deep File translation (available at
www.gamefaqs.com or at http://firedup.cjb.net in the "Guides and Translations" section).
Now, to actually playing the game:
BASIC FUNCTIONS OF BUTTONS
---------------------------
[] Weak Move
X Medium Strength Move
O Strong Move
/\ Run or Whip your opponent into the ropes
L1 Perform (taunt)
L2 Perform (taunt)
R1 Drag opponent
R2 Take breather (to recover energy) or to evade (see "Running" section)
BOTH WRESTLERS STANDING (not in grapple)
-----------------------------------------
When both wrestlers are standing, you can do 4 moves by pressing: [], X, O, and []+X (pressing
at the same time). Each wrestler has his own specific moves. [] and X are usually weaker moves
and are less easily blocked. While you are standing, you can also run (press /\) and do one of
your running moves (see "Running section). Usually, you will want to grapple, so to do this,
"walk into" the opponent, and the two wrestlers should touch.
FRONT GRAPPLE
--------------
In the grapple you have your "main" moves (total of 13). You do moves from the grapple by
pressing either [], X, or O, or by pressing a direction with it, e.g. Up + [] (press at same
time). You will want to start with weak moves [], then go on to stronger moves X or O. Pressing
[]+X (together) also does a move (usually the finisher). Other move options are the Irish
Whip /\ (see "Running" secion for more detail) and the headlock R1. From the headlock, you can
drag your opponent using the directional keys. When you have dragged him to where you want him,
press X to give him an elbow or a knee to put him down.
RUNNING
--------
Note: This section DOES NOT deal with running moves while your opponent is down, in the corner,
or outside the ring. To get information on those situations, go to the appropriate section.
If you or your opponent is running, there are two possibilities: A) You pressed /\ in a front or
back grapple and whipped your opponent into the ropes, or B) You pressed /\ and ran without
opponent running into the ropes. Try to avoid situation B as you will find it very difficult to
execute your running moves. Now assume situation A: you have just whipped your opponent into the
ropes. From here, you can press /\ to bounce off the opposite rope, and then press [] or X (at
the right timing) to execute two wrestler-specific moves (usually referred to as "Running"
moves). Or you can stand and wait for your opponent to run back at you, then press [] or X
(once again, at the right timing) to execute two other wrestler-specific moves (usually referred
to as "Counter" moves). If your opponent has whipped you into the ropes, you can press [] to try
to hold on to the ropes and break your opponent's timing, or you can press X to gain leverage
and bounce back at your opponent to perform one of your running moves on him.
WRESTLER(S) DOWN ON MAT
------------------------
If your wrestler is down on the mat and NOT in a pin or submission hold, quickly press Left and
Right to try to get up. If your wrestler is in a pin, press and hold down X, if your wrestler is
in a submission quickly press Left or Right.
If your opponent is down on the mat, there can be two situations: A) He is facing up, or B) He
is facing down. Assume situation A; therefore, your opponent is facing up. Each wrestler has
four wrestler-specific moves from this situation. These four moves can be done by pressing []
or X at either the head or the feet. [] moves are usually stomps/elbow drops type moves, and X
moves are usually pins or submissions. Also, you can press [] at his head to pick him up
(usually leaving him dazed) or press [] at his feet to roll him over so he is facing down
(situation B). Now assume situation B; therefore, your opponent is facing down. Each wrestler
also has four wrestler-specific moves from this situation (executed same way as in situation A).
The only difference is that if you press [] at your opponent's head, you roll him, and if you
press [] at his feet, you pick him up (opposite of situation A). Most wrestlers also have a
running move which can be executed by pressing /\ to bounce off the ropes and pressing O as you
near your opponent. This move can be done regardless of whether your opponent is facing up or
down, but not all wrestlers have this move. You can also climb the turnbuckle to do a turnbuckle
move (see "Turnbuckle and Ring Apron Moves" section).
OPPONENT STANDING DAZED
------------------------
To daze an opponent, pick him up when he's down (this doesn't work if the opponent has suffered
little or no damage). When an opponent is standing dazed, this gives you a great oppurtunity to
use your O and []+X standing moves, as well as your two running moves. However, the most common
thing to do when an opponent is standing dazed is to grapple him from behind (see next section
on back grapples).
BACK GRAPPLE
-------------
From a back grapple, you have 6 moves. To do these moves, you press either [], X, O, or []+X (at
the same time). You can also do moves by pressing a direction along with the button (works only
for O moves in back grapple). You can whip your opponent into the ropes by pressing /\. In tag
team matches, pressing R1 holds your opponent for your partner to attack. Pressing R2 lifts him
up on your shoulders.
If opponent has you in a back grapple, press [] or X right when he touches to do a counter. []
does an elbow butt, and X is wrestler-specific.
OPPONENT IN CORNER (TURNBUCKLE)
--------------------------------
Think of an imaginary straight line between the two horizontal turnbuckles. To whip your
opponent into the turnbuckle, get into a front or back grapple while you're extremely close to
this line, and press Left or Right along with /\. When your opponent is in the turnbuckle, you
can run at him by pressing Left/Right (whichever turnbuckle he's in) and /\, then press O to do
an attack (not all wrestlers have this). You can also grapple with your opponent when he's in
the corner by walking into him. When you're in the corner grapple, you can do all of your normal
front grapple moves, and you also have three wrestler-specific moves (Up+O, Left/Right+O, and
Down+O). The Up+O move is usually something like a superplex, and the other two are usually
punch/kick combos.
OUTSIDE THE RING
-----------------
When your opponent is outside the ring, you can wait for him and take a breather (press R2), go
out after him (Press the direction towards the ropes and X), or do suicide dives or springboards
to the outside (most wrestlers don't have these). Suicide dives and springboards work best when
your opponent is worn down, in that case, he will get up dazed. To do a running suicide dive,
press /\ to run then hold down O while you are running in the direction you wish to dive. To do
a springboard dive, press the direction towards the ropes and O at the same time. If you end up
fighting your opponent on the outside, whipping him into the guardrails makes him bleed easily.
Moves on the outside also do more damage. A countout in this game is 20, not 10 like in American
games.
TURNBUCKLE AND APRON MOVES
---------------------------
Note: Not all wrestlers have turnbuckle and apron moves.
To climb the turnbuckle, press the direction of the turnbuckle and X. To get off, press Down
twice. There are two types of turnbuckle moves, ones that are done when your opponent is down
(e.g. Diving Elbow Drop), and ones that are done when your opponent is standing dazed (e.g.
Diving Clothesline). [] button moves from the front grapple (e.g. Body Slam, usually Up + [])
set up best for downed moves. To do standing turnbuckle moves, use a O button move which does
not include a pin or submission hold (e.g. Punch or Kick combo). These moves leave your opponent
standing dazed, and allows you to time your move properly.
To do an apron springboard move, use a O button from the front grapple just like you do with a
standing turnbuckle move. When opponent gets up dazed, press the direction into the ring and O
at the same time.