Fire Pro Wrestling G

Fire Pro Wrestling G

15.10.2013 14:42:01
~B
Translation for Deep File Guide v 0.5
By Vash the Stampede

Foreword:
This document may be distributed freely as long as it is not modified,
and that is not done for profit. All other rights reserved.

In the near future, I could put in full move breakdowns ( such as
on the targets body is damage done, overall damage, etc. ). That's
a major project, so let me know if you'd want that. The other
juicy information relates to Fighting Road, and that information will
be included in the Fighting Road Translations where pertinent.

Comments and suggestions to be sent to kayama@mail.anonymizer.com

Last update: 12/27/1999


Table 1 - Critical Table

Target's Overall Health

100% 94% 88% 81% 75% 69% 63% 56% 50% 44% 38% 31% 25% 19% 13% 6%>

Crit Type

Finisher Only 0% 0% 0% 0% 0% 1% 2% 3% 4% 5% 6% 7% 8% 9% 10% 10%
Striking 3% 5% 6% 5% 4% 3% 3% 6% 7% 2% 2% 3% 7% 9% 9% 8%
Suplex 1% 2% 2% 3% 5% 7% 10% 10% 7% 7% 5% 6% 7% 8% 9% 10%
Submission 5% 10% 8% 8% 6% 5% 4% 4% 3% 3% 4% 4% 5% 6% 4% 4%
Power 0% 0% 0% 0% 1% 2% 2% 3% 5% 5% 5% 6% 7% 8% 9% 10%
Technical 3% 5% 10% 9% 8% 7% 5% 3% 1% 1% 2% 4% 4% 6% 3% 2%

Table 2 - Critical Multiplier

Defense Style

Orthodox Technician Power Junior Luchador
Crit Type

Finisher only 45% 45% 45% 45% 45%
Striking 60% 80% 50% 60% 80%
Suplex 50% 40% 75% 60% 60%
Submission 55% 40% 60% 45% 60%
Power 50% 60% 34% 85% 90%
Technical 80% 34% 90% 60% 45%

Heel Mysterious All-round Shooter Fighter

Finisher only 70% 70% 45% 15% 10%
Striking 50% 60% 50% 25% 10%
Suplex 70% 50% 40% 80% 100%
Submission 70% 45% 40% 30% 100%
Power 50% 60% 50% 95% 100%
Technical 85% 75% 50% 34% 25%

Grappler Giant Vicious

Finisher only 10% 25% 25%
Striking 20% 75% 50%
Suplex 90% 100% 34%
Submission 15% 100% 25%
Power 90% 100% 70%
Technical 10% 90% 34%


Table 3 - Critical Modifier

Target Defense Style

Orthodox Technician Power Junior Luchador
Attacker Style
Attacker Size

Orthodox
S +5 0 0 0 0
M +5 0 0 0 0
L +5 0 +5 -20 -20

Technician
S 0 +5 -10 0 0
M 0 +5 -5 0 0
L 0 0 0 -20 -20

Wrestling
S 0 0 -5 -5 -10
M 0 0 0 -15 -15
L 0 0 0 -25 -25

Ground
S 0 0 -10 -5 -10
M 0 0 0 -15 -15
L 0 0 0 -25 -25

Power
S 0 -5 0 -10 -15
M 0 -5 +5 -25 -15
L 0 -10 +10 -30 -15

American
S 0 +5 -5 0 -5
M 0 +5 -5 0 -5
L 0 0 -5 0 -5

Junior
S 0 0 -5 +5 +5
M 0 0 -10 0 0
L 0 0 -5 -5 -5

Luchador
S 0 0 -15 +5 +5
M 0 0 -10 -5 0
L 0 0 -5 -5 -5

Heel
S 0 -5 0 -5 -5
M 0 -5 0 -20 -20
L 0 -10 0 -25 -25

Mysterious
S 0 0 -10 0 +5
M 0 0 -5 -5 +5
L 0 0 -5 -25 -5

Shooter
S -5 -5 -15 -10 -10
M -5 -5 -15 -20 -20
L -5 -5 -15 -30 -30

Fighter
S -15 -15 -15 -15 -15
M -15 -15 -15 -25 -25
L -15 -15 -15 -30 -30

Grappler
S -15 -15 -15 -15 -15
M -15 -15 -15 -25 -25
L -15 -15 -15 -30 -30

Panther
S 0 0 -15 +5 +5
M 0 0 -10 0 0
L 0 0 -5 -5 -5

Giant
S -15 -15 -15 -30 -30
M -15 -15 0 -30 -30
L 0 -5 +5 -30 -30

Vicious
S 0 0 -15 -5 -5
M +5 +5 -10 -10 -10
L 0 0 -5 -20 -20

Heel Mysterious All-round Shooter Fighter

Orthodox
S -5 -10 0 -10 -15
M -5 -10 0 -10 -15
L -5 -10 -5 -10 -15

Technician
S -5 0 +5 -5 -15
M -5 0 +5 -5 -15
L -5 -5 -5 -5 -15

Wrestling
S -15 -15 -5 -5 -15
M -15 -15 -5 -5 -15
L -15 -15 -10 -5 -15

Ground
S -15 -15 -10 -5 -25
M -15 -15 -10 -5 -25
L -15 -15 -15 -5 -25

Power
S -5 -15 -10 -15 -15
M -5 -15 -15 -15 -15
L -5 -15 -15 -15 -15

American
S +5 0 0 -10 -15
M +5 0 0 -10 -15
L 0 0 0 -10 -15

Junior
S -5 -5 +5 -5 -10
M -5 -5 +5 -10 -10
L -5 -5 0 -15 -15

Luchador
S -5 -5 -5 -15 -25
M -5 -5 -5 -15 -25
L -5 -5 -5 -15 -25

Heel
S +5 -5 -10 -15 -15
M +10 0 -10 -15 -15
L +10 -5 -15 -15 -15

Mysterious
S +5 +5 0 -15 -25
M +5 +5 0 -15 -25
L -5 -5 -10 -15 -25

Shooter
S -15 -15 -15 +5 0
M -15 -15 -15 +5 0
L -15 -15 -15 +5 0

Fighter
S -15 -15 -15 -10 +10
M -15 -15 -15 -10 +10
L -15 -15 -15 -10 +10

Grappler
S -15 -15 -15 0 -5
M -15 -15 -15 0 -5
L -15 -15 -15 0 -5

Panther
S -15 -10 +5 -5 -5
M -15 -10 +5 -5 -5
L -15 -10 0 -5 -5

Giant
S -15 -15 -15 -15 -15
M -10 -15 -15 -15 -15
L -5 -15 -15 -15 -15

Vicious
S 0 -10 -5 0 -10
M 0 -10 -5 +5 -10
L 0 -10 -10 0 -10

Grappler Giant Vicious

Orthodox
S -10 -70 -5
M -10 -70 -5
L -10 -60 -5

Technician
S -10 -70 -5
M -10 -70 -5
L -15 -60 -5

Wrestling
S -10 -70 -5
M -5 -70 -5
L -5 -60 -5

Ground
S 0 -70 -5
M 0 -70 -5
L 0 -60 -5

Power
S -15 -60 -15
M -15 -60 -15
L -15 -40 -15

American
S -10 -70 -5
M -10 -70 -5
L -10 -70 -5

Junior
S -10 -70 -10
M -10 -70 -10
L -15 -70 -15

Luchador
S -15 -70 -15
M -15 -70 -15
L -15 -70 -15

Heel
S -15 -70 -15
M -15 -70 -15
L -15 -70 -15

Mysterious
S -15 -70 -15
M -15 -70 -10
L -15 -60 -15

Shooter
S 0 -70 -5
M 0 -70 -5
L 0 -70 -5

Fighter
S -10 -70 -15
M -10 -70 -15
L -10 -70 -15

Grappler
S +5 -70 -10
M +5 -70 -10
L +5 -70 -10

Panther
S -5 -70 -10
M -5 -70 -10
L -5 -70 -10

Giant
S -15 -60 -15
M -15 -30 -15
L -15 +5 -15

Vicious
S 0 -70 +5
M +5 -70 +5
L 0 -60 +5

Together, these tables can be used to determine the chance of a critical.

Take this scenario as an example:
Both Star Saber and Donhound have taken major beatings. Star Saber is
down to 8% overall health and Donhound is down to 4%. Star Saber
executes a Wild Bomb Whip on Donhound. Donhound is at 4%, and Saber's
Critical Type is Power, so the base chance according to Table 1 is 10%.
Donhound's defense style is Heel, so according to Table 2, the multiplier
is 50%. Saber has a L body type, and uses a Power Attack Style against
Donhound's Heel defense, so the multiplier is modified by -5 to 45%.
So finally, the critical chance is 45% of 10%, or 4.5%.

So then let's assume Donhound survives and retaliates with the Mandible
Claw, his finisher. According to Table 1, the base chance against a
8% overall health is 10%. The Finisher Only Critical Type against a
Power defense type generates a 45% multiplier according to Table 2.
Donhound has a M body type, and uses a Heel Attack Style against
Saber's Power defense, so the multiplier is not modified ( value of 0 )
according to Table 3. So in the end, his chance is also 4.5% ( 45% times
10% ).

Version History

v0.5 - December 27, 1999
First version. Critical table information created.

 
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