===============================================================================
Table Of Contents
===============================================================================
I. Version History
II. Introduction
III. About Ragnarok Online
IV. The 10 Commandments of RO (Game Conduct)
V. Getting Started
VI. Interface
VII. Stat Information
VIII. Controls
IX. Commands
X. Novice
XI. Swordsman/Knight
XII. Thief/Assasin
XIII. Archer/Hunter
XIV. Magician/Wizard
XV. Acolyte/Priest
XVI. Merchant/Blacksmith
XVII. World Map Overview
XVIII. Dungeons
XIX. About Ghast Heim
XX. Understanding the RO Economy
XXI. Item List - Usable Items
XXII. How to Forge
XXIII. Upgrades
XXIV. Item Creation
XXV. Forging Indredients
XXVI. Item List - Weapons
XXVII Item List - Armor
XXVIII. Item List - ETC
XXIX. Cards Price List
XXX. Weapons Penalties
XXXI. Monster List
XXXII. Elemental Chart
XXXIII. Useful Links
XXXIV. FAQs
XXXV. Contact/About Me
XXXVI. Thanks
XXXVII. Un-legal
===============================================================================
Version History
===============================================================================
Version 4.0 - RO Update 1 - 12/10/02~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
I once again cleared out the version history, though its kind of strange since
that makes this update smaller than the last one ^_^
Well, aside from a few account problems and some lag spikes, RO is going well.
I slightly modified the 10 commandments of RO, because one has been a problem
I've been noticing a lot. I think I was under the influence of some sort of
mind altering drug as well as lack of sleep when I did the recommended monster
levels. Some of them are waaay off. Its not all my fault though, the monsters
have changed since the old Beta 2. This is like... Beta 2.1.
On the subject of monsters, you've probably noticed a few new ones, most
notable being the Green/Red/Blue/Yellow/Shining Plants, and the Mushrooms.
Those will be addressed in a later update, this one was for correcting the
monster levels as well as omitting the "Which Healing Item is Right for Me?"
section. Why you ask? Because Carrots are the best healing item, nuff said.
I made a note of it under Carrots and the beginning of the Usable Items
section.
But the "Which Healing Item is Right for Me" section's death is not in vain.
A new section was added, "Price Misconceptions", under "Understanding the RO
Economy". This section basically shows off the idiocy of a few members of RO.
Just look at it and you'll understand.
I also added some new stat and skill builds.
Things left to correct/update:
Add/Remove some Monsters
Correct Monster Locations (Gravity moved them on me! >_<)
Synchronize Monster DB with Item DB
Version 4.1 - RO Update 2 - 12/11/02~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
I feel really dumb. I forgot to add the "Price Misconceptions" section. XD
So, I added that, as well as using my FAQ leverage to request an item, which
you of course saw at the top there.
Version 4.2 - RO Update 3 - 12/11/02~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
I'll get to the new stuff eventually... In this update, I removed the Savage
Babe card announcement, though if you ran out and bought one anyway, I can hook
you up with a buyer I know - message Vinni in game. I'm enjoying my +6 Double
Stun Ring Pommel Saber, thank you very much.
All the other work was done on the item creation section. I've corrected a
pretty major error with the Phantom of the Opera mask - I'm not sure if it
requires Steel on other versions of RO, or the site I got that from had a typo,
but the Phantom of the Opera mask requires IRON, not Steel. I also updated the
directions for a few of the item creation NPCs, since I did a little bit of
town exploring recently.
This is the last update for a few weeks... really this time.
Hi, welcome to Weggy's Ragnarok Online FAQ. I've been with this beautiful game
since it's Alpha stages, and have enjoyed almost every minute of it. If your a
complete newbie, please, please, PLEASE read the 10 commandments of RO. You
would not believe how many jerks there are. Anyway, I hope you find all the
information you need contained herein somewhere. If you spot any mistakes, or
have suggestions for things to add, please E-Mail me at michael@spamsucks.com.
Except replace spamsucks.com with satcen.com. Damn those spambots... Anyway,
enjoy!
===============================================================================
About Ragnarok Online
===============================================================================
Ragnarok Online is a MMORPG (Massively Multiplayer RPG) made by Korean company
Gravity based on the Ragnarok Manga by Lee-Myon Jin. It is a rather lengthy
download for dial-up users, but should not be too long for Broadband users.
Ragnarok Online (referred from here on as RO) uses 2d anime-style sprites with
vivid 3d backgrounds to make a very unique game. It heavily emphasis player
interaction, though going solo is always an option if you prefer that style.
I've played many MMORPGs, and I can safely say this is the best. Dark Age of
Camelot, Everquest, nothing can hold a candle to this game. Honestly, I don't
know why... it's a hack and slash like all the others. Maybe its the charm of
the characters, or how the game plays, but it is a very enjoyable game that
has consumed quite a bit of my life - not to mention my computer's life, as I
made another PC to vend items 24/7 ^_^ I highly recommend you give it a try,
unless you want to have a social life. Then stay away, because once you come
in, you'll never be able to leave.
===============================================================================
The 10 Commandments of RO
===============================================================================
*******************************************************************************
* *
* WARNING *
* *
* YOU WILL READ THIS SECTION IN IT'S ENTIRETY, AND ABIDE BY WHAT IS SAID *
* HERE. THERE ARE MANY JERKS IN RO, I DO NOT WANT TO SEE ANY MORE *
* *
* *
*******************************************************************************
It shames me that I need to make a section like this. In fact, I'm sure most
of you could skip right over it and be fine. I still hope everyone will read
this section though, if anything else.
-------------------------------------------------------------------------------
1) Thou Shalt Not Be a Jerk
-------------------------------------------------------------------------------
Remember that behind that graphic, there is a living and breathing person.
Like you, he/she has feelings, and deserves proper respect.
-------------------------------------------------------------------------------
2) Thou Shalt Not Taketh Away Ones Honor... and EXP
-------------------------------------------------------------------------------
Do NOT kill steal. Kill stealing is attacking a monster another has already
begun to attack. Please find your own monster, as the attacker only gets 1/2
of the normal experience. This is also referred to as helping or jamming.
Due to Gravity's servers being hosted on a 14.4 modem, sometimes you'll see
players follow an enemy, but always be a few seconds behind them. You'll see
yourself doing it. This is because of lag. LEAVE THEIR ENEMY ALONE! This
is just as bad as kill stealing, IMO.
Cooralary to Commandment 3: It is okay to Kill Steal if someone asks for help,
or there is a huge mob surrounding them. I consider a mob 3+ enemies. Some
people may not agree with me on the 2nd part, but its your choice. Also note
many times people lag, so be cautious before calling someone a jammer.
-------------------------------------------------------------------------------
3) Thou Shalt Not Taketh Ones Crap
-------------------------------------------------------------------------------
Do NOT loot. Looting is taking the items from a monster that you did not
kill. If, after a guy kills something, and walks off without picking up the
stuff, by all means take it. You'll find very often people leave Jellopies
and other less valuable things lying around, so if your a newbie, go ahead
and take them. Always give them back if they ask for them though.
-------------------------------------------------------------------------------
4) Thou Shalt Not Lag Down Servers with their "Jackass-ness"
-------------------------------------------------------------------------------
Do NOT bot. There is a program(s), somewhere out there on the net, that
will level your character automatically for you. All it does is loot and kill
steal from honest players, and take up bandwidth for real users. You are also
violating Gravity's TOS by using one.
-------------------------------------------------------------------------------
5) Thou Shalt Not be a l33t h4x0rz
-------------------------------------------------------------------------------
Do NOT hack. This includes doing crazy stuff like duplicating items or zeny.
All you are doing is hurting the economy, so in the end you are hurting
yourself. Not to mention Gravity likes to Rollback the servers when people do
dumb stuff like that.
-------------------------------------------------------------------------------
6) Thou Shalt Respect the Services of Merchants
-------------------------------------------------------------------------------
Before speaking with a discount merchant, please check to make sure you have
enough zeny for the item you intend to purchase. Most offer 20 or 15 percent
off, so the math is not difficult. Also, if you don't have the money, don't
ask the merchant to sell you the item at a considerably lower price. Discount
merchants dont make that much of a profit, and none of them are willing to pay
for some of your item out of their own pocket. Also, after you have agreed
to purchase the item, you are bound by a verbal contract to buy it. Don't try
to worm your way out.
About overcharge Merchants as well - Don't bother to give them anything that
sells for 6z or less, because you won't get any extra zeny that way. So just
sell it yourself.
-------------------------------------------------------------------------------
7) Thou Shalt Not screw other Merchants over
-------------------------------------------------------------------------------
When you changed class, the NPC said something about a 20% rule, meaning you
should DC everything for 20% and keep the 4%. FOLLOW IT. I constantly see
some people DCing for 22% where other Merchants around them have been DCing for
20%. That has to be the dumbest thing I've ever seen. Whats going to happen
when you offer 22%? Other Merchants are going to offer 22% as well, and then
your back to square one. Your not going to get any more business than usual,
people are just looking for Reds or Armor - nobody is going to travel from say,
Izlude to Prontera for your fantastic 2% extra DC. Then your both going to get
in a price war and wind up getting nothing. In the perfect RO world, 15% DC
would be the standard price, but methinks the public wouldn't take too kindly
to that. But then again, most don't know how little 4% is.
This also means Reds are 40z. Not 39z, 40z. Of course, if your an educated RO
user, you know Carrots are better anyway, so its irrelevent. ^_^
-------------------------------------------------------------------------------
8) Thou Shalt Not Beg Mercenaries of God for his forgiveness
-------------------------------------------------------------------------------
Acolytes are not your personal, walking red potion. Most will give you a
heal if you ask nicely though. Asking nicely would be "If it's not too much
trouble, could I have a heal?" or "Can you please heal me?". "HEAL PLZ" and
"HEAL NOW" will not do. As I always tell people, if your too lazy to even
write out "please", you don't deserve a heal. If the Acolyte does heal you,
be sure and say thanks. Everyone that doesn't tell me thanks is greeted with
a nice AGI down spell. Also, feel free to tip them. About 20z for every 100
HP is good.
-------------------------------------------------------------------------------
9) Thou Shalt Not be a Lazy Bum
-------------------------------------------------------------------------------
Please don't beg for money. We all know novices are poor, and you will be
until around level 20. We all had to go through exactly what you did. So just
be patient.
-------------------------------------------------------------------------------
10) Thou Shalt Not Attempt to Steal from their Fellow Players
-------------------------------------------------------------------------------
Don't scam, and don't fall for scams. The less people that fall for them,
the less scammers will do them! Popular scams are offering to "upgrade" your
weapon for you, which you can just go yourself. Or, selling items for 1 digit
more than usual. So a 100z item would become a 1100z item, hoping nobody would
notice. Unfortunantly, people are dumb enough too. Just remember, caveat
emptor, and if something sounds way too good to be true, it probably is.
And Weggy sayeth, "Let there be order in RO!" Then the crowds respondeth,
"**** off you little ***** ******!" Then Weggy wept...
===============================================================================
Getting Started
===============================================================================
The first thing you'll need for Ragnarok Online, is well, a computer. The
minimum systems specs according to Gravity are as follows:
-Pentium II 400 MHz or higher
-Direct Sound Compatible/Support 3D sound Effects
-Must have 3d graphic capabilites onboard, with 8MB of Video Ram or more.
Supported kinds are:
NVidia RIVA TNT series, GeForce 1, 2 series
Matrox G200, G400 series
3dfx Voodoo 3 2000 or above
S3 Savage 3D, Savage 4, Savage 2000 competable series
ATI Radeon or above
-Microsoft DirectX 8.0, Windows 95/98/ME/2000
I recommend though...
-Pentium III 600 MHz or higher
-128+ MB RAM
-Creative Sound Blaster Live!
-Geforce 2, Voodoo4/5, or ATI Radeon with 16MB of VRAM or more
-Microsoft DirectX 8.0, Windows 2000/XP
-A good set of speakers, with a good subwoofer
-Logitech iTouch Cordless Keyboard, Logitech Cordless Optical Mouse
-19 inch monitor or larger
-A nice, comfy recliner
-Assloads of Pringles
Now, you'll need to make an account and download the client. First, go to
http://www.ragnarokonline.com, and click on "English". Hover your mouse over
"Account", and click on "regist". Yes, its one of millions of the standard
internet forms. You will need to input your correct Email though, as they
will send you a confirmation letter. Also, HP stands for Home Phone ^_^.
While your filling it out though, you can laugh at the pretty shoddy English.
Its not every day you can say your a "schoolchild" or that you have a "favour
game". You best get used to it, this type of Engrish is throughout the
entire game. You'd think they would pay someone who speaks English to sit
down for an hour and westernize everything.
Now go back to the Ragnarok Online Website (the form should of opened in a
new window) and hover over "Download". Then click on "RO Client". Select
one of the clients there. You can also get the client at sites like
http://ro.pak0.com. Install it, and you'll be set!
Now open your favorite E-mail client and hit "Check Mail" every 3 seconds.
Eventually you'll get that E-mail from Gravity. Confirm your registration,
fire up your client, and get in the game!
First thing that will show up is a window, and it will be "reciving patch"
^_^. You'll need to wait for every one of these to finish. Don't worry,
you'll only need to do it once, and there will be a quick download every time
they release a new patch. Once it's done, read the message, and click OK.
Now your finally in the client itself. Click OK, then enter your user name
and password you created. Now, you'll see 2 options - Chaos, or Loki. These
are the 2 servers you can play on. Make up your mind now, because you will
not be able to transfer anything from one to the other, and that includes
characters. Both servers are identical. Now you'll be at a screen with
3 slots. Click on whatever one you want, and select your name and hair
style. As far as stat selection, check the Novice section of this guide.
__________________________________________________________________
| ___________________ _________ |
|| A C | | | | |
|| B D | R S | | | |
|| | T U | | I | |
|| E | V W | | | |
|| F | X Y | |_________| |
|| | | |
||_G____H___|________| |
| |
| |
| |
| J |
| |
| K |
| L |
| |
| |
| |
| ________________________________________ |
|| M | |
||________________________________________| |
||_N_|_O______________________________|P_Q| |
|__________________________________________________________________|
A - This is your characters name
B - This is your characters class
C - This is your current HP. If it drops below 0, you die
D - This is your characters SP. Many skills use up this SP. If it reaches 0,
you will not be able to use active skills until it refills
E - This is your base EXP. When it reaches 100%, you will recieve status
points. Asign these into your stats to make you stronger in that area
F - This is your job EXP. When it reaches 100%, you will recieve one skill
point, which you may put into the skill of your choice
G - This is your weight. When it is above 50%, this number will turn red and
you will not automatically recover HP and SP any more. When it is above 90%,
you will no longer be able to attack or use skills.
I - This is the map of the current area you are in. Click on the + and - to
zoom in and out.
J - This is your character. Dashing fellow, isn't he?
K - This green bar is your HP
L - This blue bar is your SP
M - Past messages are here. You can use the scroll bar on the right to move
up and down through the list
N - When you type a characters name here, anything you type in O will be sent
to him/her as a private message.
O - This is where you input text to broadcast to whoever you want.
P - Clicking this button will set the mode to either send everything you type
to just your party, or everyone on the screen.
Q - This adjusts the size of the chat window.
R - This opens your status window. If your a newbie, these numbers mean
nothing to you. Check out the stat information section for details. The
second tab, alignment, is not enabled yet.
S - This opens your options window. You can adjust the BGM and sound volume
here. You can also select skins if you have them installed. You can also
set your mouse cursor to "lock on" when attacking, using skills, or picking
up items.
T - This opens your items window. The 3 tabs seperate your usable items,
like herbs to heal HP, equipable items, like a knife, and ETC items, which
you usually sell. If you click on hold onto an item, you can move it, most
likely into a deal window. Do not drag it outside the window and let go
though, as you will drop it. Anyone could easily come up and steal it then.
U - This opens your equipment window. Simply drag and drop equipment from your
item window into here to equip it. If you have a pushcart, you can de-equip
it and check out its contents from here.
V - The opens your skills window. You can view all your skills from here, as
well as assign points to them. Highlight any one and click "use" to activate
it, if possible. You can right click on each one for more information as well.
W - Clicking this button will toggle your map from opaque, to transparent, to
off.
X - This will let you create a chat window. Enter in the chat room name, as
well as the maximum number of people. If you make it a private chat room,
enter the password in the lower right corner.
Y - This opens up your friends window, which will let you see which one of
your friends is online. Click on the party button to see the members of your
current party.
===============================================================================
Stat Information
===============================================================================
You can view your stat window my clicking on the button, or pressing ALT+A.
The number next to the stat is your current amount, and the number to the right
of the arrow is how many status points needed to raise it by 1.
Note: Even though I mentioned his name in the credits, I'd like to thank Node_
here up front for the status bonuses. Check out his Thief FAQ here on
GameFAQs.
This stat increases how often you will dodge an enemy attack, by increasing
Flee by 1. It will also increase your attack speed. There are no bonuses for
this stat.
VIT (Vitality)_________________________________________________________________
Recommended for: Swordsman, Acolyte
Each point in this stat increases your Defence by 1, which means you take 1
point less damage from every attack. It will also increase your maximum HP,
and your HP recovery speed. There are no bonuses for this stat.
INT (Intelligence)_____________________________________________________________
Recommended for: Magician, Acolyte
This stat increases your Magic Attack, which is how powerful your spells are.
Each point in this stat also increases your Magic Defence by 1, but since no
enemies use magic yet, that is useless. It also increases your sP recovery
time, and maximum SP. Every 5 points in INT, you recieve a maximum damage
boost, and for every 7 points, you recieve a minimum damage boost. So you
would recieve a max boost at values like 5, 10, and 15, and a min boost at
values like 7, 14, and 21. Hopefully in the future I'll have the exact values.
Each point in this stat will increase your hit by 1, which is how often you
do not miss an enemy. For Archers, this stat determines their damage, like STR
for a melee fighter. For Mages, it determines your casting rate. It will also
increase miniumum damage. The bonuses are as follows:
LUK has become a bit more useful now. In Beta 1, 100 LUK would give you a 10%
chance to critical, however, now you get 3 criticals per 10 LUK - hence, a 30%
chance to critical. It's really only good for an Assassin or somebody with a
lot of Soldier Skeleton/Caramal Cards to really get high percentages.
All the following stats are those you cannot increase directly.
This is your physical attack with a weapon. The first number is the attack of
your weapon, plus your STR. The second number is how much ATK your upgraded
weapon adds, which ignores DEF.
This is the attack of your magic. This will only be useful to Acolytes and
Mages. The 2 numbers are the range of your Magic Damage. This is effected
by INT and Wands, as they increase the attack by 15%. This stat is
counteracted by MDEF.
This number is a represenation of how often you hit an enemy. It increases 1
point every level, and each point in DEX increases it by 1 point as well. This
is counteracted by Flee.
This number increases by 1 for every 10 LUK you have. Think of this number
as the percentage of a chance of a critical hit or Lucky dodge. So when the
game starts, you have a 1% chance of both.
This is your physical defense against enemies. The damage you take is the
enemies ATK minus your total defense. There is a bit of a range though, so
this is on average. The first number is the total defense of all your armor,
while the second is your VIT.
This is your defense against magical attacks. Since no enemies use magic, and
PKing is not enabled, this stat is useless. The first number is the total
magical defense of all your armor, while the second is your INT.
This number is a representaion of how often you dodge an enemy. It increases 1
point every level, and each point in AGI increases it by 1 point as well. Your
flee drops greatly between enemies as they attack you, as it is split amongst
them. This is counteracted by Hit.
Left Mouse Click - You'll be using this one for 90% of the game. Clicking on
the ground will move you to that spot, if possible. Clicking on an item will
pick it up off the ground. Clicking on a monster will attack it once. And of
course, clicking will allow you to use the interface.
Left Mouse Click (Hold) - Holding the button down is an alternative to clicking
every 5 seconds to control where you want to walk. Learn to use this, and give
your finger a rest.
Shift+Left Mouse Click - This will allow you to attack players. PK (Player
Killing) is not enabled yet though.
CTRL+Left Mouse Click - A very useful combination. Using CTRL+Click on a
monster will cause you to auto-attack it until it dies. (or you die)
Right Mouse Click + Move - This will adjust the camera around you character.
Useful when something is blocking your view.
Shift+Right Mouse Click+Move - This will adjust the pitch of the camera.
CTRL+Right Mouse Click+Move - This will adjust the zoom of the camera.
Right Mouse Double-click - This will return the camera to its default
position around your character.
Shift+Right Mouse Double-Click - This will return the camera's pitch to it's
default position.
CTRL+Right Mouse Double-Click - This will return the camera's zoom to it's
default position.
Mouse Wheel - This will also adjust the zoom of the camera.
Mouse Wheel (Secondary) - While a skill cursor is up, you can adjust the level
of the skill easily by using the mouse wheel. Thanks to Aethereal for
pointing this out to me.
TAB - This will toggle between the field to input text, and the field to
specifiy a name for a private message.
Alt+End - This will remove the 2 bars below your character showing your HP and
SP.
Alt+Home - This turns the ground cursor on and off.
Insert - This will cause you to sit down, doubling your HP and SP recovery
speed.
ESC - This will bring up the end game menu. When this is up, you can press
ENTER for a quick getaway from a mob of monsters.
F12 - This will open the hotkey menu, and is the ONLY way to open the hotkey
menu. The boxes represent the F1 through F9 keys. You can drag items,
equipment, and even skills from the skill menu here for easy access. Always
have emergency potions on one of the buttons. Also have your most used
skill(s)
in these areas. On some, you can specify levels by using the arrow underneath
the skill. For example, you can have a level 4 firebolt bound to F1, and a
level 2 firebolt to F2. Equipment put here will automatically equip when you
press the button. This can be useful to switch from a wand to a knife, for
example.
ALT+1 - Will use the exclamation point emotion (for surprise)
ALT+2 - Will use the question mark emotion (for confusion)
ALT+3 - Will use the singing emotion (for boredom)
ALT+4 - Will use the heart emotion (to show love... awww)
ALT+5 - Will use the teardrop emotion (for an awkward situation)
ALT+6 - Will use the lightbulb emotion (for a good idea)
ALT+7 - Will use the pulsating vein emotion (for anger)
ALT+8 - Will use the storm cloud emotion (for extreme anger)
ALT+9 - Will use the dollar sign emotion (for getting money/good item)
ALT+0 - Will use the elipse emotion (for not having anything to say)
CTRL+- - Will use the peace sign emotion (for scissors in Paper/Rock/Scissors,
or anything else you'd use the peace sign for)
CTRL+= - Will use the fist sign emotion (for rock in Paper/Rock/Scissors,
or to be threatening)
CTRL+\ - Will use the open hand emotion (for paper in Paper/Rock/Scissors,
or waving)
ALT+Q - Hotkey for the equipment menu.
CTRL+Q - Hotkey to minimize the equipment menu.
ALT+W - Hotkey for the pushcart menu.
CTRL+W - Hotkey to minimize the pushcart menu.
ALT+E - Hotkey for the item menu.
CTRL+E - Hotkey to minimize the item menu.
ALT+I - Opens the friend setup menu.
ALT+O - Hotkey for the option menu.
CTRL+O - Hotkey to minimize the option menu.
ALT+A - Hotkey for the status menu.
CTRL+A - Hotkey to minimize the status menu.
ALT+S - Hotkey for the skills menu.
ALT+D - Hotkey for the detail menu.
ALT+H - Hotkey for the friends menu.
ALT+Z - Hotkey for the party menu.
ALT+X - Hotkey for the end game menu.
ALT+C - Hotkey for the chat room menu.
ALT+V - Hotkey to minimize and maximize the basic info menu.
/h or /help - Displays a list of commands and controls in the chat window.
/w or /who - Displays number of players online.
/tip - Displays the tip of the day.
/bgm - Toggles background music on and off.
/sound - Toggles sound effects on and off.
/effect - Toggles effects on and off (like exit gates, and mage spells).
/where - Displays your current location (map name and XY coordinates).
/skip - Toggles frame skip on and off. If this is on, RO will drop frames to
keep your game smooth, should your computer not have the power. The bad thing
though, is that the game would look choppy.
/v (0-127) - Adjusts the sound effect volume.
/bv (0-127) - Adjusts the BGM volume.
/ex - Displays a list of all the characters you have ignored.
/ex (Character name) - Ignores the specified character.
/exall - Ignores all characters.
/in (Character name) - Un-ignores the specified character.
/inall - Un-ignores all characters.
/organize "Your name here" - This will allow you to create a party. You can
invite people into it by right clicking on them, and selecting the "invite to
party" option.
/leave - Leaves your current party.
/expel (Character name) - Will remove a character from the party, if you are
the party leader.
/sit - Same as insert, makes your character sit.
/stand - Same as insert, makes your character stand up.
/chat - Opens the create chatroom dialogue box.
/q - Leaves a chat room.
/memo - Memorizes a warp point.
/snap - Snaps the battle cursor on or off.
/skillsnap - Snaps the skill cursor on or off.
/itemsnap - Snaps your cursor to pick up items on or off.
/savechat - Saves your entire message log into a text file. It is located
in the folder "Chat", in your RO directory.
/camera - Toggles camera zooming on and off.
/miss - Toggles miss notification on and off.
/!, /?, /delight, /heart, /sweat, /aha, /fret, /anger, /money, /..., /gawi,
/bawi, /bo - All of these are simply the emotion icons, which are much more
easily performed by ALT or CTRL plus the number or character.
Ahhh, the Novice Class. When you do create your character in one of the slots,
you should consider what final class you should be. That way, you can adjust
your starting stats accordingly. Read up on each of the final class sections
to determine what one suits you best. Though I highly recommend you do not
pick an Archer or Merchant as your first class. After you've picked a name,
hair color, and skill points, it's time to dive in.
You'll start in the Novice training ground. Cross the bridge to your right
and you will come upon a castle. Inside is the Novice Training Ground.
Follow the instructions from the NPCs inside. Nothing in here is very
complicated, so I won't bother with a walkthru. One of the NPCs will ask you
some trivia questions though, it'd be a good idea to answer all of those - Not
just for the knowledge you gain about RO, but to also pick up some extra items
you can sell. After completing the training grounds, you should have 100 zeny,
or 200 zeny if the final few NPCs guessed your class correctly. If they did,
simply go to the town they recommend. If they guessed incorrectly, choose
from one of the following towns, based on what class you would like to become:
Then by some freaky magic, you'll be whisked away to the town you chose.
You can wander around town if you'd like, but I'm sure you want to start
fighting. So for now, exit town. Fighting enemies is very simple, you just
left-click on them until they die. An easier way though, is CTRL+Click. This
will auto-attack the enemy until he dies. Then, pick up what he drops. Start
with the pink blobs, Porings. If your in the desert, fight the tan blobs,
Drops. After fighting 2 of those, you level up. Click on the arrow that
appears in the corner and assign stats depending on what your job will be.
You will also soon get a job level, designated by an arrow in the other corner.
Novices only have 1 skill, so guess where your points go? ^_^ Anyway, you want
to keep fighting monsters and picking up what they drop. After Porings, move
on to Fabres or Pickys. After them, ChonChons or Lunatics. Finally, Willows
if they are in your area. When you have collected quite a bit of loot, go back
into town and sell it at a shop. Most players will point Novices in the
direction of the shop, but please ask nicely. Your first piece of equipment
should be a Guard, unless your going to become an Archer. After a Guard, it
would be wise to buy a Cutter, unless your going to become an Archer. After
those two, buy a Leather Jacket. Finally, some cheap headgear. That would be
a Bireta or Bandana. If you still have money before changing class, buy
Sandals. Archers should avoid all this extra armor, and save all of their
money to buy a better bow after they change jobs.
After a seemingly endless period of hack and slash, you will have reached job
level 10, and have 9 points in your basic skill. Its time to head for the
appropriate town to change class. Read up on each class individually for
more information. Congratulations - you are no longer a newbie.
-------------------------------------------------------------------------------
Skill Point Distribution
-------------------------------------------------------------------------------
Level 1 : Can now initiate a trade with another character
Level 2 : Can now use emotions
Level 3 : Can now sit to double HP and SP regen rate
Level 4 : Can now create a chat room
Level 5 : Can now join a party
Level 6 : Can now use Kapra Storage
Level 7 : Can now form a party
Level 8 : Can now enable PK (Player Killing). PKing is not enabled yet.
Level 9 : Can now change class
Level 10: ---
The Swordsman is the bread-and-butter, hit-anything-that-moves with a big ass
sword kinda class. You'll be spending all your time in melee combat, taking
little damage but dishing quite a bit out.
-------------------------------------------------------------------------------
Becoming a Swordsman
-------------------------------------------------------------------------------
Swordsman are one of the easiest class to work with as a Novice, since you are
both Melee fighters. So follow the standard Guard-Cutter-Jacket-Helm-Shoes
combo I stated. Once you have reached Job Level 10, you need to go to the
Swordsman guild in Izlude. Assuming you started in Prontera, just go South,
and then East from the Town. Cross the bridge, and head north into the town
square. Make a left, and across that bridge as well. Enter the building with
the Sword and Shield on it. Talk to the man behind the counter. You'll be
whisked away to pass a little trial, you'll have to move carefully along a
1-square wide bridge. If you fall off, you'll end up in a room of aggressive
Fabres - nothing you can't handle. Find the portal and try again. If your
having trouble, you can just take it 1 square at a time. Make it to the end
to become a Swordsman... or Swordswoman.
-------------------------------------------------------------------------------
Becoming a Knight
-------------------------------------------------------------------------------
Becoming a Knight is just about as easy as becoming a Swordsman. You'll first
need to be Job Level 40. This is the case with every second class. Go to
Prontera, then head to the Culvert Registration building in the Northwest part
of town. Talk to the Knight there, and he will let you become a Knight for
2500 zeny. You can also rent PecoPecos here for a small fee - talk to the man
outside for those.
-------------------------------------------------------------------------------
Stat Point Builds
-------------------------------------------------------------------------------
This Swordsman is designed mostly to fight in aggressive areas. They have very
high HP, and can regenerate it quick. However, they are very boring, as you'll
hack, slash, rest, rinse, repeat, for the rest of your RO career. The
preffered build if you like dungeons. Start with 9 STR, 1 AGI, 5 VIT, 1 INT,
5 DEX, and 9 LUK. Then build stats as follows:
10 STR
10 LUK
15 VIT
10 DEX
30 VIT
20 DEX
20 STR
60 VIT
30 STR
70 VIT
30 DEX
40 STR
80 VIT
50 STR
90 VIT
90 STR
92 VIT
This Swordsman prefers to stay out of mobs. He attacks quickly, and uses less
potions at first, but later when your forced to level in aggressive areas you
will have a harder time. Start with 9 STR, 9 AGI, 1 VIT, 1 INT, 9 DEX, and 1
LUK. Then build stats as follows:
Those that use this type claim they are the best, and I agree with them. These
types of Swordies are useful both in and out of aggressive areas. Also, since
the stats are split along 2 defensive types, you are going to be the ultimate
tank. If anything does hit you, it won't hurt all that much either. My
recommended build. Still try to stay clear of mobs. Start with 9 STR, 9 AGI,
5 VIT, 1 INT, 5 DEX, 1 LUK. Then build stats as follows:
10 STR
10 VIT
10 DEX
25 VIT
25 AGI
20 DEX
30 VIT
30 AGI
20 STR
40 VIT
40 AGI
30 DEX
50 VIT
50 AGI
60 VIT
60 AGI
70 VIT
70 AGI
40 STR
80 VIT
80 AGI
Comments: Essential for any Swordsman, to level 5 at least to get Two-Handed
Sword Mastery. Note that this attack bonus ONLY works with One-Handed Swords.
Comments: If your going to use a Two-Handed Sword, you'll want to invest in
this. If you'd rather stick with the Tsurugi-Shield combo, don't bother with
it.
Fast HP Recovery_______________________________________________________________
Pre-requisites: None
Active or Passive?: Passive
SP Use: None
Level 1 : 5 + (Max HP/500) HP every 10 seconds, extra 10% from healing items
Level 2 : 10 + (Max HP/450) HP every 10 seconds, extra 20% from healing items
Level 3 : 15 + (Max HP/400) HP every 10 seconds, extra 30% from healing items
Level 4 : 20 + (Max HP/350) HP every 10 seconds, extra 40% from healing items
Level 5 : 25 + (Max HP/300) HP every 10 seconds, extra 50% from healing items
Level 6 : 30 + (Max HP/250) HP every 10 seconds, extra 60% from healing items
Level 7 : 35 + (Max HP/200) HP every 10 seconds, extra 70% from healing items
Level 8 : 40 + (Max HP/150) HP every 10 seconds, extra 80% from healing items
Level 9 : 45 + (Max HP/100) HP every 10 seconds, extra 90% from healing items
Level 10: 50 + (Max HP/50) HP every 10 seconds, extra 100% from healing items
Comments: This is a fantastic skill, since it really reduces your reliance on
potions. Also note, you get the HP bonus only while standing still or sitting.
Comments: A very very good skill, you should lead off every attack with this
skill if you have the SP. Leave it at level 5 though, until you get a higher
max SP.
Magnum Break___________________________________________________________________
Pre-requisites: Level 5 Bash
Active or Passive?: Active
SP Use: 15 SP
Level 1 : 20 Hp used, 115% Damage
Level 2 : 20 Hp used, 130% Damage
Level 3 : 19 Hp used, 145% Damage
Level 4 : 19 Hp used, 160% Damage
Level 5 : 18 Hp used, 175% Damage
Level 6 : 18 Hp used, 190% Damage
Level 7 : 17 Hp used, 205% Damage
Level 8 : 17 Hp used, 220% Damage
Level 9 : 16 Hp used, 235% Damage
Level 10: 16 Hp used, 250% Damage
Note: Thanks to JBKMDX and his Swordsman FAQ for the damage boost on Magnum
Break
Comments: Magnum Break has the fire attribute, so against some enemies it will
hurt more, while others less. It also has the ability to push enemies back, so
is handy when you are getting mobbed.
Comments: Not very useful. Though it does reduce the defense of an enemy a
good amount at higher levels, and works on percentages, it also increases
attack. This SP is better used in Bash or Magnum Break.
Comments: A somewhat useful skill, it prevents you from flinching when hit. It
can be nice for fast hitting enemies, but it's high pre-requisite and much
better make it skills make it worth waiting for.
Pre-requisites: Level 3 Spear Stab, Level 1 Riding
Active of Passive?: Active
SP Use: 12
Level 1 : 120% Damage, 1 Spread Range
Level 2 : 140% Damage, 1 Spread Range
Level 3 : 160% Damage, 1 Spread Range
Level 4 : 180% Damage, 2 Spread Range
Level 5 : 200% Damage, 2 Spread Range
Level 6 : 220% Damage, 2 Spread Range
Level 7 : 240% Damage, 3 Spread Range
Level 8 : 260% Damage, 3 Spread Range
Level 9 : 280% Damage, 3 Spread Range
Level 10: 300% Damage, 4 Spread Range
Note: Only works with Spears
Comments: A very interesting skill, you swing your spear. It has a very wide
arc of attack at higher levels, not to mention a decent damage boost. It might
not be bad in high spawn rate aggressive areas (like Geffen 1, for example),
but virtually useless on passive monsters.
Pre-requisites: Level 3 Pierce
Active of Passive?: Active
SP Use: 8
Level 1 : 150% Damage, 3 square range
Level 2 : 200% Damage, 5 square range
Level 3 : 250% Damage, 7 square range
Level 4 : 300% Damage, 9 square range
Level 5 : 350% Damage, 11 Square range
Note: Only works with Spears
Comments: Only having 5 levels is a big plus. This skill throws your spear
straight out, damage the enemy, and then returns to you to hit the enemy again
on the way back. Nifty. If your going with a Spear, a very good skill to
have.
Pre-requisites: Level 1 2-handed Sword Mastery
Active of Passive?: Active
SP Use: 20
Level 1 : 15 Second Duration
Level 2 : 20 Second Duration
Level 3 : 25 Second Duration
Level 4 : 30 Second Duration
Level 5 : 35 Second Duration
Level 6 : 40 Second Duration
Level 7 : 45 Second Duration
Level 8 : 50 Second Duration
Level 9 : 55 Second Duration
Level 10: 60 Second Duration
Note: Only works with 2-handed Swords
Comments: Pretty much exactly like the Blacksmith's Adrenaline Rush, this
skill doubles your attack speed for a fixed period of time. A must have for
any 2-handed Sword Knight.
Pre-requisites: Level 5 2-handed Sword Mastery
Active of Passive?: Active
SP Use: 2 SP per counter
Level 1 : 0.3 Second Duration
Level 2 : 0.6 Second Duration
Level 3 : 0.9 Second Duration
Level 4 : 1.2 Second Duration
Level 5 : 1.5 Second Duration
Note: Only works with 2-handed Swords
Comments: Only having 5 levels is a big plus. When used, any enemy that hits
you during its duration will immediatly be countered by a critical hit. With
a low SP cost, this is a great skill, and should be maxed like 2-hand quicken.
Comments: The way this thing works is by first hitting an enemy with a Bash-
like attack, which knocks away the enemy, followed up by a Magnum Break-like
one to throw away all the other enemies. Since a maxed Bash is pretty much the
same thing minus the Magnum Break, you shouldn't bother with it unless you'll
be in aggro areas.
Pre-requisites: Level 1 Endure
Active of Passive?: Passive
SP Use: None
Level 1 : Allows you to ride a PecoPeco
Comments: Having a PecoPeco is kind of nice for getting you somewhere fast,
but unless you also increase Cavalier mastery it actually makes you weaker.
Rent a PecoPeco from a NPC right outside of the Culvert Registration building,
where you became a Knight.
Comments: Essential if you want a PecoPeco, otherwise your weaker than without
one.
-------------------------------------------------------------------------------
Skill Point Builds
-------------------------------------------------------------------------------
The PecoPeco is optional. Though you can travel places faster, and it makes
your spear mastery slightly stronger, you'll need to spend 6 skill points.
I'd really only recommend having one if you like spears (yay spears!)
The Thief is a class designed to hit fast, and not be hit. Though his max
damage may not be that high, and low defense REALLY hurts when you get hit,
his high agility is designed to make up for it.
-------------------------------------------------------------------------------
Becoming a Thief
-------------------------------------------------------------------------------
Hopefully as a Thief, you began in Moroc. You have a bit of an advantage over
other classes here. The Pickys in the desert have good drops, and can even
drop Yellow Gemstones worth 500z each! When you finally get to Job
level 10, you'll need to go to the Thieves guild. It won't be a walk in the
park like the Swordsman's though. You'll need to go into the Pyramid. From
the town of Moroc, take the upper-left hand exit. Head to the upper-left of
that map, and enter the Pyramid. Your goal is to get into the center of it,
where you will see some stairs. Watch out for the bats - they are strong, and
will attack you unprovoked! If one is chasing you, the easiest way to escape
is to run - they're slower than you. Once you find the stairs, enter them.
Take the right hand exit where the path forks, and talk to the NPC. You'll
then be sent to the Thieves guild dungeon. In here, you'll need to gather 3
Mushrooms which you can get from killing the mushroom enemies. Give them to
the NPC to become a Thief. Be careful, monsters in here will are aggressive,
meaning they will attack you even if you don't hit them first.
-------------------------------------------------------------------------------
Becoming an Assasin
-------------------------------------------------------------------------------
To become an Assasin, you'll need to go the guild after job level 40. It is
located south, south, east, east of Morroc. Inside, pay the guildmaster 666
zeny. Thats all there is to it!
-------------------------------------------------------------------------------
Stat Point Builds
-------------------------------------------------------------------------------
If you want to pump VIT, go with a Swordie. But if you insist, you can make a
VIT Thief. Starting stats are 9 STR, 9 AGI, 5 VIT, 1 INT, 5 DEX, and 1 LUK.
10 STR
10 DEX
25 VIT
15 DEX
35 VIT
20 STR
20 DEX
60 VIT
30 STR
80 VIT
25 DEX
40 STR
100 VIT
40 DEX
100 STR
Another build im not fond of, but this Thief uses a bow. So he's built pretty
much like an Archer. Sure he can dodge better, but what does that matter if
you have piss poor range? Starting stats are 9 STR, 9 AGI, 1 VIT, 1 INT, 9
DEX, and 1 LUK.
Pre-requisites: None
Active or Passive?: Passive
SP Use: None
Level 1 : 5% to double attack
Level 2 : 10% to double attack
Level 3 : 15% to double attack
Level 4 : 20% to double attack
Level 5 : 25% to double attack
Level 6 : 30% to double attack
Level 7 : 35% to double attack
Level 8 : 40% to double attack
Level 9 : 45% to double attack
Level 10: 50% to double attack
Comments: This skill only works with a Knife weapon. It is a fantastic skill,
as you do double damage as well as stunning the enemy longer - which means
less time for them to attack you! Maxing this should be the first skill on
your list.
Pre-requisites: None
Active or Passive?: Passive
SP Use: None
Level 1 : Flee increased by 3%
Level 2 : Flee increased by 6%
Level 3 : Flee increased by 9%
Level 4 : Flee increased by 12%
Level 5 : Flee increased by 15%
Level 6 : Flee increased by 18%
Level 7 : Flee increased by 21%
Level 8 : Flee increased by 24%
Level 9 : Flee increased by 27%
Level 10: Flee increased by 30%
Comments: A very useful skill, since your flee is how often you dodge. You
should get the skill after double attack though, since it works on
percentages.
Pre-requisites: None
Active or Passive?: Active
SP Use: 15 SP
Level 1 : 115% Damage, 20 HP Drained per use
Level 2 : 130% Damage, 20 HP Drained per use
Level 3 : 145% Damage, 19 HP Drained per use
Level 4 : 160% Damage, 19 HP Drained per use
Level 5 : 175% Damage, 18 HP Drained per use
Level 6 : 190% Damage, 18 HP Drained per use
Level 7 : 205% Damage, 17 HP Drained per use
Level 8 : 220% Damage, 17 HP Drained per use
Level 9 : 235% Damage, 16 HP Drained per use
Level 10: 250% Damage, 16 HP Drained per use
Comments: This skill is basically the Thief's bash. It seems a bit weaker,
but has more range than Bash. It also uses the poison attribute, so it may
be more effective or less effective against certain enemies.
Pre-requisites: None
Active or Passive?: Active
SP Use: 20 SP
Each level increases your chance to steal, but the exact amount is unknown
Comments: If you don't go with Envenom, you can use your SP to get some extra
items by stealing them. Steal also works better if the enemy is standing
still. finally, Steal does not effect the monster's drops. It is just a
randomly selected item the enemy could drop that you get. Enemies also do not
get angry when you steal from them.
Note: Again I must thank Node for this info. Oi, I'm starting to become a
broken record.
Comments: This can be used for 2 reasons: Escape from a mob of angry
aggressives. This is great for a Thief since AGI does NOT do well against
many enemies at once. It also has a nasty secondary use - if a under-leveled
character is trying to kill steal from you, hide. All of a sudden, they're
the tank for the enemy they have no business in hitting. Do it, come back,
and laugh at them. Serves the jerks right...
Note: Thanks to VGMaster88 for correcting me on the damage Sonic Blow does
Comments: This skill allows you to attack 8 times, very quickly with a Katar.
It's really the only good Thief/Assassin active skill, so it's a good idea to
master it.
Pre-requisites: Level 3 Enchant Poison
Active or Passive?: Active
SP Use: Varying SP Use
Level 1 : 40 SP per use, 30 second duration
Level 2 : 35 SP per use, 30 second duration
Level 3 : 30 SP per use, 30 second duration
Level 4 : 25 SP per use, 30 second duration
Level 5 : 20 SP per use, 30 second duration
Comments: This skill is a lot more useful than I thought it was. When attacked
during the activation period, you have a 50% chance to return the damage as a
poison based attack. The spell is terminated then. It's high SP cost makes
it so so though.
Pre-requisites: Level 5 Enchant Poison
Active or Passive?: Active
SP Use: 20, 1 Red Gemstone
Level 1 : 5 Second Duration
Level 2 : 10 Second Duration
Level 3 : 15 Second Duration
Level 4 : 20 Second Duration
Level 5 : 25 Second Duration
Level 6 : 30 Second Duration
Level 7 : 35 Second Duration
Level 8 : 40 Second Duration
Level 9 : 45 Second Duration
Level 10: 50 Second Duration
Comments: Allows you to spread poison gas over a 3x3 area. Any enemy coming in
contact with the cloud will be poison. Useless until status ailments are
enabled.
Note: I haven't found ANY data on the stats of this skill...
Comments: Allows Poison to be spread to enemies, assuming when they near each
other. It only works when they have over 1/3rd HP though.
-------------------------------------------------------------------------------
Skill Point Builds
-------------------------------------------------------------------------------
The Archer is a class designed to deliver high damage at long range. The idea
is to kill the enemy before they even get near you to attack. Because of this,
your defense is very very low. With little AGI and no VIT to support you,
you'll be in trouble if an enemy gets in melee range. The Archer however, is
designed to kick ass with the correct gear. But using up arrows greatly
hinders the money making process, so you definently want to make this a second
character.
-------------------------------------------------------------------------------
Becoming an Archer
-------------------------------------------------------------------------------
Your quest as a Novice Archer will not be very easy. You are not designed to
be a melee fighter, though the Novice forces you to be. You probably want to
stick to Porings exclusively. Which isn't a bad thing, since they give 2 Job
Points. There is one thing you should pass on as a Novice that you would get
otherwise - a Guard. Though it has a nice +2 DEF for only 500z, you will not
be able to use it as an Archer. In fact, you may not want to buy a single
thing until you become an Archer, for reasons I will explain in a minute.
Now, you may be happy leveling on Porings until Job Level 10, but you
unfortunantly need 3 logs. You can get these logs from Willows walking around
the forest. They're not dropped all that often though, so you want to kill
quite a few of them. You can start hunting Willows at about level 7, and a
bit earlier if you have healing items like Apples and Red Herbs to back you up.
They'll also give you more EXP than Porings. You should get a log for about
every 8 Willows you kill.
Unfortunantly, there are 4 types of logs. Unfortunantly, there isn't any way
to tell them apart aside from price. Go to a NPC, and select sell. You need
3 logs that sell for 1 zeny each. If you see any logs that are 30 zeny, you
can go ahead and sell those for money. Take your 3, 1 zeny logs (which can be
of different types), to the class change NPC. Go into Payon, and exit via the
upper right exit. Make your way to the building in the upper right corner of
the map, and speak to the man behind the counter. He'll give you a bow and
some arrows. Equip these immediatly, and start hunting!
-------------------------------------------------------------------------------
Becoming a Hunter
-------------------------------------------------------------------------------
After you become job level 40, head to Payon. Then go South, East, East.
You'll need to find the NPC in this map, and you'll need 2500z. It's just that
easy.
-------------------------------------------------------------------------------
Stat Point Builds
-------------------------------------------------------------------------------
For starting stats, 9 DEX is a MUST for a fledgling archer. You have a
choice between AGI over LUK, and STR over INT though.
If you go with AGI over LUK, you will have an easier time dodging enemies at
the beginning of the game. AGI is a stat you will have to raise later, when
DEX gets very expensive.
If you go with LUK, your goal for the game is to get it to 10. I suppose when
your REALLY high leveled, around level 50 or so, you can mess with it some
more, but thats out of the question right now. LUK early on will allow you to
deal out critical hits early on, but you won't dodge as much. If you really
can't decide, leave them both at 5 ^_^
For STR over INT, you get increased carrying capacity. STR does not effect
your attack, unless your using a knife (I do recommend you carry one, but you
won't use it often). Thats really the only upside.
For INT over STR, you will have more SP and slightly, slightly faster SP regen.
Archers should not invest in INT, so the few points difference between 1 and 9
will make virtually no difference in terms of SP regen. The main thing here
is the max SP. I went with 1 INT, because I didn't think I needed the SP. My
reasoning was that I use the 15 SP for double strafing as soon as I get it, so
the max SP will only benefit me when I'm first entering a dungeon. Anyway, I
hoped you could follow my twisted logic ^_^.
When you get into the game, put 1 point into LUK if you began with 9. If your
close to it, around 7, that should be your first priority. After that though,
its DEX DEX DEX DEX! You need to get this high, and ASAP. No other stats
matter right now. 30 is a good goal for this stat. After you get DEX to 30,
get LUK to 10 if it isn't already. If it is, work on AGI. 15 is a good goal
for that, for the time being. Then go back to DEX. I'd say for every 2.5 or 3
points in DEX, put 1 in AGI.
Alright, enough on starting stats. Here is a pretty good build for you to
follow, despite which stats you go with:
10 LUK (if you began with 9 LUK)
30 DEX
20 AGI
50 DEX
30 AGI
70 DEX
60 AGI
40 INT
40 LUK
LUK and INT is great later, since your Falcon will attack a lot.
Archers really don't have a lot of skills. That makes for an easy decision in
terms of point distribution ^_^. 2 are absolutely essential, you'd be nuts
to be without them. 1 is definetly a good investment, and the other 2 are so
so.
Comments: The only skill in RO that actually improves a STAT. It definently
should be on your list to get, but it can wait until after much better skills.
Pre-requisites: Level 3 Owl's Eye
Active of Passive? Passive
SP Use: None
Level 1 : Range +1
Level 2 : Range +2
Level 3 : Range +3
Level 4 : Range +4
Level 5 : Range +5
Level 6 : Range +6
Level 7 : Range +7
Level 8 : Range +8
Level 9 : Range +9
Level 10: Range +10
Comments: This skill increases your range. More range = more time to fire
arrows = the less damage to you! This is your first skill to invest majorly
in. The ammount of points you put into this depends on the resolution you play
RO in. I play on 800x600, windowed, and I could hit pretty much everything at
level 7. I raised it to 8 though, as occasionally I had to walk. If your
playing at 1024x768, you probably want to max it. Just use your own judgement.
If you have to walk to attack an enemy, raise it more. Absolutely essential.
Pre-requisites: None
Active or Passive?: Active,
SP Use: 15 SP
Each level increases the damage or the skill, but the exact amount in unknown.
Comments: This skill allows you to fire 2 arrows at once. It is NOT effected
by Vulture's Eye, but at higher levels it begins to deal outstanding damage.
I recommend your first skill point be in double strafing, for when enemies are
close and you have Vulture's Eye up to a respectable level. You do not use up
arrows with the skill.
Pre-requisites: Double Strafing Level 5
Active or Passive?: Active
SP Use: 15 SP
Just like Double Strafing, Each level increases the damage or the skill, but
the exact amount in unknown.
Comments: Not a very useful skill. It fires multiple arrows in front of the
archer at various enemies. The more enemies you attack though, the more
enemies that will attack you. And archers are not made to take hits. This
would be great for weak enemies, but if your seriously leveling, you probably
should not use it. Like Double Strafing, it also does not use up arrows.
Pre-Requisites: Level 1 Vulture's Eye
Active or Passive?: Active
SP Use: Varying SP use
Level 1 : DEX and AGI up 12%, lasts 40 sec. 25 SP per use.
Level 2 : DEX and AGI up 14%, lasts 50 sec. 30 SP per use.
Level 3 : DEX and AGI up 16%, lasts 60 sec. 35 SP per use.
Level 4 : DEX and AGI up 18%, lasts 70 sec. 40 SP per use.
Level 5 : DEX and AGI up 20%, lasts 80 sec. 45 SP per use.
Level 6 : DEX and AGI up 22%, lasts 90 sec. 50 SP per use.
Level 7 : DEX and AGI up 24%, lasts 100 sec. 55 SP per use.
Level 8 : DEX and AGI up 26%, lasts 110 sec. 60 SP per use.
Level 9 : DEX and AGI up 28%, lasts 120 sec. 65 SP per use.
Level 10: DEX and AGI up 30%, lasts 130 sec. 70 SP per use.
Comments: This Skill works on percentages, which is nice, since it never
becomes
outdated. The extremely high SP cost prevents this from being a very useful
skill though. That SP is best used in Double Strafing.
Personally, I don't find traps very useful. If you like traps, get just 1.
That way, after you can shoot an enemy, you can lay one down in front of you
before it gets close. Other than that, ignore them, and go with the other
skills.
Note: All traps require at least 1 trap item to use! You can buy these from
any kit shop.
Pre-Requisites: None
Active or Passive?: Active
SP Use: 5
Level 1 : 1 Cell, 3 Second set up time
Level 2 : 2 Cells, 2.4 Second set up time
Level 3 : 3 Cells, 1.8 Second set up time
Level 4 : 4 Cells, 1.2 Second set up time
Level 5 : 5 Cells, 0.6 Second set up time
Comments: When the enemy hits this trap, it slides in the direction it was
running when it hit it. Think of it as the banana peel of RO. Unfortunantly,
it sucks.
Pre-Requisites: Level 1 Skid Trap
Active or Passive?: Active
SP Use: 15
Level 1 : 2.5 Second set up time, 5 Second duration
Level 2 : 2.0 Second set up time, 10 Second duration
Level 3 : 1.5 Second set up time, 15 Second duration
Level 4 : 1.0 Second set up time, 20 Second duration
Level 5 : 0.5 Second set up time, 25 Second duration
Comments: One of the better traps, it snares thier enemies preventing them from
moving. Which lets you shoot him like the helpless jerk he is ^_^
Pre-Requisites: Level 1 Skid Trap
Active or Passive?: Active
SP Use: 20
Level 1 : 1.5 Second set up time
Level 2 : 1.2 Second set up time
Level 3 : 9 Second set up time
Level 4 : 6 Second set up time
Level 5 : 3 Second set up time
Comments: Flash your opponents! ^_^ Anyway, this trap causes dark status, but
not to bosses and plant monsters. It doesn't really matter, since status
changes are not implemented yet. It also uses 2 trap items to set up. Skip
it.
Comments: When an enemy steps on this, its SP is drained and given to you.
Since no monsters use magic, I'm not even sure if enemies have SP. You'll
become the worst enemy of Mages in the arena though. This skill also uses 2
trap items.
Pre-Requisites: Level 1 Flasher
Active or Passive?: Active
SP Use: 25
Level 1 : 1.5 Second set up time
Level 2 : 1.2 Second set up time
Level 3 : 9 Second set up time
Level 4 : 6 Second set up time
Level 5 : 3 Second set up time
Comments: This trap should put enemies to sleep, but since status changes
aren't working yet, skip it. This skill also uses 2 trap items.
Pre-Requisites: Level 1 Flasher
Active or Passive?: Active
SP Use: 20
Level 1 : 1.5 Second set up time
Level 2 : 1.2 Second set up time
Level 3 : 9 Second set up time
Level 4 : 6 Second set up time
Level 5 : 3 Second set up time
Comments: Freezes enemies, which does work (Frost Diver). Not bad, but the
ice breaks after 1 hit. Maybe you can use it to run away. This skill uses 2
trap items.
Pre-Requisites: Level 1 Sandman, Level 1 Freezing, Level 1 Landmine
Active or Passive?: Active
SP Use: 10
Level 1 : 8 Second Duration
Level 2 : 6 Second Duration
Level 3 : 4 Second Duration
Level 4 : 2 Second Duration
Level 5 : 2 Second Duration
Comments: A more powerful landmine, but I unfortunantly do not know what the
damage ratio is. It also uses the fire element, so it will be more or less
effective depending on your target.
Pre-Requisites: Level 1 Shock Wave
Active or Passive?: Active
SP Use: 15
Level 1 : 1.0 Second set up time
Level 2 : 0.8 Second set up time
Level 3 : 0.6 Second set up time
Level 4 : 0.4 Second set up time
Level 5 : 0.2 Second set up time
Comments: A more powerful landmine, it causes quite a bit of damage to a 3x3
area. Even though this skill uses 2 traps, its one of the best. Level 1
should be sufficient.
Pre-Requisites: Level 1 Beast Bane
Active or Passive?: Passive
SP Use: None
Level 1 : Can rent Falcon
Comments: This allows you to rent a Falcon from the Hunter's Guild. Unlike
the PecoPeco, there is no reason to not have one. So pick one up. Attack
power of the Falcon is based on DEX and INT.
Pre-Requisites: Level 1 Remove Trap, Level 1 Falcon Mastery
Active or Passive?: Passive
SP Use: 8
Level 1 : 3 Range
Level 2 : 5 Range
Level 3 : 7 Range
Level 4 : 9 Range
Comments: Lets you detect hidden monsters and traps with the Falcon. A waste
of time, I think.
-------------------------------------------------------------------------------
Skill Point Guide
-------------------------------------------------------------------------------
There really is only 1 build for Archers - so I'd highly suggest following
this one. As for Vulture's Eye, pump it until you can hit any enemy on the
screen. The actual amount will vary depending on your screen resolution.
The Magician of course, uses magic to attack enemies. Their magic is very
strong, and will usually kill an enemy with one spell. However, the spell can
take a bit of time to cast, and a bit of time to recover the SP. So if you
want a class with a lot of action, it probably isn't for you.
-------------------------------------------------------------------------------
Becoming a Magician
-------------------------------------------------------------------------------
This is another class where you'll probably want to stick with Porings
only, even for a bit after you become a Mage. After you do hit level 10 job
though, you'll want to head to Geffen. If you started in Prontera, Geffen is
a long walk to the north. When you do get to Geffen, head into the upper-left
building and talk to the Sorcoress there. She'll give you a list of one of 4
different solutions. Gather the ingredients and talk to her again to become a
Mage. If you need help obtaining those items, check out the ETC and Usable
Items section. Now, go out and fight more Porings. You want to get some
spells.
-------------------------------------------------------------------------------
Becoming a Wizard
-------------------------------------------------------------------------------
Go to the top of Geffen tower (which is no short walk, btw), and talk to the
Wizard there. Easy enough...
-------------------------------------------------------------------------------
Stat Point Builds
-------------------------------------------------------------------------------
Alright, I'm open to ideas now. DEX is now what affects casting speed, but I
still think AGI will be important to dodge hits. If anybody has a good idea
for a Mage Build, send it along to me.
Magicians live on Skills. Without their spells, they are nothing. Also,
choosing skills is now a complicated process. An elemental system can limit
and enhance your elementals against certain enemies. Before starting a Mage,
you should decide where you will level. That way, you can plan out what
elements you would like to use. Check out the Maps and Monsters section for
this info.
Pre-requisites: None
Active or Passive?: Passive
SP Use: None
Level 1 : Additional 3 SP per every 10 seconds
Level 2 : Additional 6 SP per every 10 seconds
Level 3 : Additional 9 SP per every 10 seconds
Level 4 : Additional 12 SP per every 10 seconds
Level 5 : Additional 15 SP per every 10 seconds
Level 6 : Additional 18 SP per every 10 seconds
Level 7 : Additional 21 SP per every 10 seconds
Level 8 : Additional 24 SP per every 10 seconds
Level 9 : Additional 27 SP per every 10 seconds
Level 10: Additional 30 SP per every 10 seconds
Comments: An essential spell for any Mage. Without it, you'll be waiting a
LOOOONG time inbetween casts to regain SP.
Comments: This is a pretty handy spell. It has a near instantaneous cast time,
which is always good. Also, at higher levels, you will be doing insane damage
for a measly 9 SP. It also can hit other enemies if they are nearby.
Definently worth getting later, even if you specialize in bolts.
Pre-requisites: Level 4 Napalm Beat
Active or Passive?: Active
SP Use: Varying SP Use
Level 1 : 1 Spirits, 15 SP, 1 Second Cast Time
Level 2 : 1 Spirits, 18 SP, 1/2 Second Cast Time
Level 3 : 2 Spirits, 21 SP, 1 Second Cast Time
Level 4 : 2 Spirits, 24 SP, 1/2 Second Cast Time
Level 5 : 3 Spirits, 27 SP, 1 Second Cast Time
Level 6 : 3 Spirits, 30 SP, 1/2 Second Cast Time
Level 7 : 4 Spirits, 33 SP, 1 Second Cast Time
Level 8 : 4 Spirits, 36 SP, 1/2 Second Cast Time
Level 9 : 5 Spirits, 39 SP, 1 Second Cast Time
Level 10: 5 Spirits, 42 SP, 1/2 Second Cast Time
Comments: The only advantage to this spell over bolts is its very fast casting
time. It has a very high SP consumption though, so if you go with Soul Strike,
be ready for some downtime.
Pre-requisites: Level 7 Napalm Beat, Level 5 Soul Strike
Active or Passive?: Active
SP Use: Varying SP Use
Level 1 : Protection for 5 seconds, or 2 attacks, 30 SP
Level 2 : Protection for 10 seconds, or 3 attacks, 30 SP
Level 3 : Protection for 15 seconds, or 4 attacks, 30 SP
Level 4 : Protection for 20 seconds, or 5 attacks, 35 SP
Level 5 : Protection for 25 seconds, or 6 attacks, 35 SP
Level 6 : Protection for 30 seconds, or 7 attacks, 35 SP
Level 7 : Protection for 35 seconds, or 8 attacks, 40 SP
Level 8 : Protection for 40 seconds, or 9 attacks, 40 SP
Level 9 : Protection for 45 seconds, or 10 attacks, 40 SP
Level 10: Protection for 50 seconds, or 11 attacks, 40 SP
Comments: I don't recommend you get this spell. Although it can make you
invulnerable, it requires a Blue Gemstone each cast. They sell for 1000z
in Geffen! Also, your only invulnerable in the area you create, so if you
step out of it, you'll be in danger.
Comments: I don't recommend Ice currently, as few enemies are few against it.
Each additional bolt adds to the spell's cast time. Damage per bolt depends
on INT.
Pre-requisites: Level 5 Cold Bolt
Active or Passive?: Active
SP Use: Varying SP Use
Level 1 : 3 Second Duration, 30 SP
Level 2 : 6 Second Duration, 29 SP
Level 3 : 9 Second Duration, 28 SP
Level 4 : 12 Second Duration, 27 SP
Level 5 : 15 Second Duration, 26 SP
Level 6 : 18 Second Duration, 25 SP
Level 7 : 21 Second Duration, 24 SP
Level 8 : 24 Second Duration, 23 SP
Level 9 : 27 Second Duration, 22 SP
Level 10: 30 Second Duration, 21 SP
Comments: This damages the enemy, as well as freezing them. While frozen, they
become weak against Wind. They also do not move, obviously. After freezing
them, you can cast a Lightning spell for some pretty amazing damage.
Pre-requisites: Level 4 Lightning Bolt
Active or Passive?: Active
SP Use: Varying SP Use
Level 1 : 1 Bolts, 29 SP per use
Level 2 : 2 Bolts, 34 SP per use
Level 3 : 3 Bolts, 39 SP per use
Level 4 : 4 Bolts, 44 SP per use
Level 5 : 5 Bolts, 49 SP per use
Level 6 : 6 Bolts, 54 SP per use
Level 7 : 7 Bolts, 59 SP per use
Level 8 : 8 Bolts, 64 SP per use
Level 9 : 9 Bolts, 69 SP per use
Level 10: 10 Bolts, 74 SP per use
Comments: A pretty good spell. It can effect many enemies at once, since it
targets a 3x3 section of tiles. Once an enemy enters the sphere of influence,
they cannot leave until all the bolts are done. Then again, if they are able
to
leave, it will be after you. Also, you can cast this spell anytime you want,
so it creates quite a light show in towns.
Fire
Bolt_______________________________________________________________________
Pre-requisites: None
Active or Passive?: Active
SP Use: Varying SP Use
Comments: Probably the best bolt, since more enemies are weak against fire than
the other elements. Each additional bolt adds to the spell's cast time.
Damage per bolt depends on INT.
Fire Ball______________________________________________________________________
Pre-requisites: Level 4 Fire Bolt
Active or Passive?: Active
SP Use: 25 SP
Comments: This spell is much like Napalm Beat. It also can hit more than one
enemy with it's splash damage, and the damage increases with each skill point.
Not a very good skill though, due to its low damage.
Fire Wall______________________________________________________________________
Pre-requisites: Level 5 Fire Ball, Level 1 Sight
Active or Passive?: Active
SP Use: Varying SP Use
Level 1 : 10 Second Duration, 20 SP per use
Level 2 : 15 Second Duration, 24 SP per use
Level 3 : 20 Second Duration, 28 SP per use
Level 4 : 25 Second Duration, 32 SP per use
Level 5 : 30 Second Duration, 36 SP per use
Level 6 : 35 Second Duration, 40 SP per use
Level 7 : 40 Second Duration, 44 SP per use
Level 8 : 45 Second Duration, 48 SP per use
Level 9 : 50 Second Duration, 52 SP per use
Level 10: 55 Second Duration, 56 SP per use
Comments: A very high damage fire spell. Since you really do create a wall of
fire, you can damage multiple enemies. Not a bad skill, but make sure you want
it - theres a 10 Skill Point price to pay in Pre-requisites.
Stone Curse____________________________________________________________________
Pre-requisites: None
Active or Passive?: Active
SP Use: Varying SP Use
Level 1 : 25 SP per cast
Level 2 : 24 SP per cast
Level 3 : 23 SP per cast
Level 4 : 22 SP per cast
Level 5 : 21 SP per cast
Level 6 : 20 SP per cast
Level 7 : 19 SP per cast
Level 8 : 18 SP per cast
Level 9 : 17 SP per cast
Level 10: 16 SP per cast
Comments: All this does is turn your enemy to stone. When you do uncuse them
by casting the spell again, they're supposed to have only 1 HP, but Mages
report this is not the case. It also requires 1 Red Gemstone per cast, which
cannot be bought in any store. So its high cost makes it pretty useless.
Alright, so you're probably thinking, "Casting little bolts are nice... but
damnit, I wanna summon nuclear bombs and blow stuff up!" Well, then the Wizard
is for you. A good portion of these skills are full-screen.
Pre-requisities: Level 1 Sight, Level 1 Lightning Bolt
Active or Passive?: Active
SP Use: Varying SP Use
Level 1 : 120% ATK, +1 Distance, 35 SP per use
Level 2 : 140% ATK, +1 Distance, 37 SP per use
Level 3 : 160% ATK, +2 Distance, 39 SP per use
Level 4 : 180% ATK, +2 Distance, 41 SP per use
Level 5 : 200% ATK, +3 Distance, 43 SP per use
Level 6 : 220% ATK, +3 Distance, 45 SP per use
Level 7 : 240% ATK, +4 Distance, 47 SP per use
Level 8 : 260% ATK, +4 Distance, 49 SP per use
Level 9 : 280% ATK, +5 Distance, 51 SP per use
Level 10: 300% ATK, +5 Distance, 53 SP per use
Comments: Whee, this is a fun looking spell. At least it finally gives Sight a
use. This spell sends out those fireballs generated by Sight in all kinds of
directions. This is all fine and dandy, but also remember every enemy you hit
without a target it going to come after you. And it doesn't really have the
power to kill many enemies in 1 cast like Lord of Vermilion. Its a nice
anti-mob spell, but so is a Wing of Fly.
Pre-requisities: Thunder Storm Level 1, Sightrasher Level 2
Active or Passive?: Active
SP Use: Varying SP Use
Level 1 : Summons 1 Meteor, 30 SP per use
Level 2 : Summons 1 Meteor, 34 SP per use
Level 3 : Summons 2 Meteors, 40 SP per use
Level 4 : Summons 2 Meteors, 44 SP per use
Level 5 : Summons 3 Meteors, 50 SP per use
Level 6 : Summons 3 Meteors, 54 SP per use
Level 7 : Summons 4 Meteors, 60 SP per use
Level 8 : Summons 4 Meteors, 64 SP per use
Level 9 : Summons 5 Meteors, 70 SP per use
Level 10: Summons 5 Meteors, 74 SP per use
Comments: IMO, this is the most visually impressive spell in the game. It
causes MASSIVE fire damage, and pretty much kills everything on the screen.
It takes a good deal of time to cast though, so have some cover. Still, a
fantastic spell, one worth getting.
Pre-requisities: Napalam Beat Level 1, Thunder Bolt Level 1
Active or Passive?: Active
SP Use: Varying SP Use
Level 1 : 3 Strikes, 20 SP per use
Level 2 : 4 Strikes, 23 SP per use
Level 3 : 5 Strikes, 26 SP per use
Level 4 : 6 Strikes, 29 SP per use
Level 5 : 7 Strikes, 32 SP per use
Level 6 : 8 Strikes, 35 SP per use
Level 7 : 9 Strikes, 38 SP per use
Level 8 : 10 Strikes, 41 SP per use
Level 9 : 11 Strikes, 44 SP per use
Level 10: 12 Strikes, 47 SP per use
Comments: Lightning Bolt on steroids. The long cast time and over-kill at
higher levels makes this a skill best taken up to level 5 or so. Still, a
great lightning skill to have.
Lord of Vermilion______________________________________________________________
Pre-requisities: Thunder Storm Level 1, Jupitel Thunder Level 5
Active or Passive?: Active
SP Use: Varying SP Use
Level 1 : 15 Second Cast time, 60 SP per use
Level 2 : 14.5 Second Cast time, 64 SP per use
Level 3 : 14 Second Cast time, 68 SP per use
Level 4 : 13.5 Second Cast time, 72 SP per use
Level 5 : 13 Second Cast time, 76 SP per use
Level 6 : 12.5 Second Cast time, 80 SP per use
Level 7 : 12 Second Cast time, 84 SP per use
Level 8 : 11.5 Second Cast time, 88 SP per use
Level 9 : 11 Second Cast time, 92 SP per use
Level 10: 10.5 Second Cast time, 96 SP per use
Comments: The small reduction in cast time isn't really worth the SP cost and
skill points, so I'd leave it at 1. A fantastic spell though.
Pre-requisities: Level 1 Frost Diver, Level 1 Stone Curse
Active or Passive?: Active
SP Use: 20
Level 1 : 10 Second Duration
Level 2 : 20 Second Duration
Level 3 : 30 Second Duration
Level 4 : 40 Second Duration
Level 5 : 50 Second Duration
Level 6 : 60 Second Duration
Level 7 : 70 Second Duration
Level 8 : 80 Second Duration
Level 9 : 90 Second Duration
Level 10: 100 Second Duration
Comments: This is a really cool skill. It creates a wall of ice, like Fire
Wall, that nothing can pass through. Find a wall or corner, cast 2 or 3 of
these to box yourself in, and you can now safely let off big spells like Lord
of Vermilion. A very good investment.
Pre-requisities: Level 1 Frost Diver, Level 1 Ice Wall
Active or Passive?: Active
SP Use: Varying SP Use
Level 1 : 5 Second Duration, 45 SP per use
Level 2 : 4.7 Second Duration, 43 SP per use
Level 3 : 4.4 Second Duration, 41 SP per use
Level 4 : 4.1 Second Duration, 39 SP per use
Level 5 : 3.8 Second Duration, 37 SP per use
Level 6 : 3.5 Second Duration, 35 SP per use
Level 7 : 3.2 Second Duration, 33 SP per use
Level 8 : 2.9 Second Duration, 31 SP per use
Level 9 : 2.7 Second Duration, 29 SP per use
Level 10: 2.5 Second Duration, 27 SP per use
Comments: Its Diablo II all over again! 1 point in this skill is a good idea,
to get you out of a sticky situation.
Pre-requisities: Level 1 Frost Diver, Level 3 Jupitel Thunder
Active or Passive?: Active
SP Use: 78 SP
Level 1 : 15 Second Cast Time
Level 2 : 14.5 Second Cast Time
Level 3 : 14 Second Cast Time
Level 4 : 13.5 Second Cast Time
Level 5 : 13 Second Cast Time
Level 6 : 12.5 Second Cast Time
Level 7 : 12 Second Cast Time
Level 8 : 11.5 Second Cast Time
Level 9 : 11 Second Cast Time
Level 10: 10.5 Second Cast Time
Comments: It's the full screen spell for Ice. So if you like Ice, then this is
your spell.
Pre-requisities: Level 1 Cold Bolt, Level 1 Lightning Bolt
Active or Passive?: Active
SP Use: Varying SP Use
Level 1 : 1 Second Cast Time, 15 SP per use
Level 2 : 2 Second Cast Time, 20 SP per use
Level 3 : 3 Second Cast Time, 20 SP per use
Level 4 : 4 Second Cast Time, 25 SP per use
Level 5 : 5 Second Cast Time, 25 SP per use
Note: This skill requires water to be present, like the Acolyte's Aqua
Benedicta.
Comments: What's a place with water? Bibilan. Are enemies in Bibilan weak to
Ice? Nope. So skip it.
Pre-requisities: Level 1 Stone Curse
Active or Passive?: Active
SP Use: Varying SP Use
Level 1 : 1 Second Cast Time, 12 SP per use
Level 2 : 2 Second Cast Time, 14 SP per use
Level 3 : 3 Second Cast Time, 18 SP per use
Level 4 : 4 Second Cast Time, 20 SP per use
Level 5 : 5 Second Cast Time, 22 SP per use
Comments: Hey! An Earth spell thats actually useful! A decent Earth attack,
if you decide to invest in that element.
Pre-requisities: Level 3 Earth Spike
Active or Passive?: Active
SP Use: Varying SP Use
Level 1 : 1 Attacks, 1 Second Cast Time, 24 SP per use
Level 2 : 2 Attacks, 2 Second Cast Time, 28 SP per use
Level 3 : 3 Attacks, 3 Second Cast Time, 32 SP per use
Level 4 : 4 Attacks, 4 Second Cast Time, 36 SP per use
Level 5 : 5 Attacks, 5 Second Cast Time, 40 SP per use
Comments: The best Earth spell in terms of attacking, so it's essential if you
go that route.
Pre-requisities: Level 1 Cold Bolt, Level 1 Heaven's Dive
Active or Passive?: Active
SP Use: 15 SP
Level 1 : 5 Second Duration
Level 2 : 10 Second Duration
Level 3 : 15 Second Duration
Level 4 : 20 Second Duration
Level 5 : 25 Second Duration
Level 6 : 30 Second Duration
Level 7 : 35 Second Duration
Level 8 : 40 Second Duration
Level 9 : 45 Second Duration
Level 10: 50 Second Duration
Comments: A pretty cool spell, this creates a swamp that reduces the DEX, AGI,
and moving speed of everything in the area. Unfortunantly, it wouldn't be too
useful on anything except bosses and large mobs.
-------------------------------------------------------------------------------
Skill Point Builds
-------------------------------------------------------------------------------
The Wizard opens up more options here. It's best to stick with 1 or 2
elements, and Soul Strike. These are simply suggestions - mix and match your
favorite element. I'm not very good with Mages, so I suggest you check out
another FAQ in addition to mine.
The Acolyte is a warrior of the Church. His main strengths are fighting
against undead. And quite frankly, he kicks ass against them. However,
against normal enemies, Acolytes are so so. They are also severly limited in
thier Weapon selection.
-------------------------------------------------------------------------------
Becoming an Acolyte
-------------------------------------------------------------------------------
The Acolyte's quest is one of the harder ones, but by no means extremely
difficult. As a Novice, you'll want to build yourself a little differently.
Buy a Guard for sure, but don't upgrade your knife. Acolytes use Maces, so
if you want to upgrade your weapon, do so at the Prontera Church. It's found
in the upper right corner of town. Talk to the cleric inside, and he'll tell
you to make a pilgrimage of sorts. Follow his directions and talk to the NPC,
then report back to the cleric. He'll then make you an Acoltye.
-------------------------------------------------------------------------------
Becoming a Priest
-------------------------------------------------------------------------------
Another easy change here, simply go to the church in Prontera. A priest in the
antechamber to the left will promote you to a Priest yourself - provided you're
Job Level 40, of course.
-------------------------------------------------------------------------------
Stat Point Builds
-------------------------------------------------------------------------------
Theres currently 3 types of Acolyte out there, and they all vary in terms of
stats. The undead killers are the most common, but probably not as fun. Read
up, and choose the one you would like to be.
This Acolyte is designed to whack the living (or dead) crap out of the undead,
and take little damage doing it. An undead killing Acolyte should focus
primarily on VIT and STR. A little bit of DEX, as with any fighter, certainly
can't hurt. You should also put a few points in INT to enhance your heal
spell. Starting stats are 5 STR, 9 AGI, 5 VIT, 5 INT, 5 DEX, 1 LUK.
10 STR
10 DEX
35 VIT
21 DEX
50 VIT
10 INT
30 STR
60 VIT
90 STR
78 AGI
Support Acolyte________________________________________________________________
If you have an active party, this is the way to go. Turn on EXP sharing, and
go tackle some really high level enemies. Use heal to keep the tanker alive,
and some stat boosting spells to help out your allies. You can also join in
and whack the enemy a bit. Support Acos should focus on VIT and STR as well,
but with many more points in INT. Try to balance all 3. You won't do well at
all solo though, so be sure if you do go this route, your party will help you.
Starting stats are 5 STR, 9 AGI, 5 VIT, 5 INT, 5 DEX, and 1 LUK.
10 STR
10 DEX
30 VIT
15 DEX
30 INT
20 DEX
50 VIT
40 INT
30 STR
60 VIT
60 INT
50 STR
90 INT
Rest in STR
This build is under testing by Acos. It may turn out to be the best Aco build,
or the worst. I don't recommend picking this one, unless your a trailblazer or
looking for something new. A puncholyte uses high AGI and no weapon. The main
reason for this is that the Mighty Staff, the Acolytes best friend, now causes
5 SP drain per swing. With no SP regen, this makes it very hard on Acos. And
their second best weapon, the Swordmace, kind of sucks. So hence, the
puncholyte. You should focus on high AGI and high STR, so you punch fast. And
boy, do you punch fast. You'll hurt like crap, but you'll be dealing out the
fists of doom. This build probably will REALLY suck early on, but later in the
game, all acos will probably want to ditch their weapon for fists. Starting
stats are 5 STR, 9 AGI, 1 VIT, 5 INT, 9 DEX, and 1 LUK.
10 STR
10 DEX
35 AGI
21 DEX
50 AGI
10 INT
30 STR
90 AGI
90 STR
Rest in VIT
Acos skills vary widely depending on what build they are, but Heal is always a
fantastic spell. Divine Protection is very good as well. Also, most of their
active skills like Blessing has a duration attached to them. It is usually 1
minute, making the high SP ones less than useful.
The higher the skill level, the more powerful the heal is.
Comments: A fantastic spell, as this pretty much eliminates your need for
potions. All Aco's should have this. People know this, an Aco's tend to be
pestered for heals from other players. If your nice, go ahead and give them
one. If the other players are rude, be a jerk to them and don't. Heal can
also damage undead, though your better off using it on yourself. If your
feeling REALLY nasty, you can also heal the monster that the guy that just
looted from you is fighting. That tends to get people angry, but it serves
'em right...
Comments: This skill gives you a defensive bonus against the undead only. It
is really a fantastic skill, since at level 10, thats like 30 VIT added on to
your stats! A must have for any undead killing Aco, and a good investment for
all the others too.
Comments: Like it's brother Divine Protection, this skill only works against
the undead. ATK generally isn't as useful in RO as DEF, since armors tend to
have DEF ratings of 0-9, while weapons for 17-155. This is a nice skill to get
later if you are an undead killing Acolyte, but if your not, pass it.
Pre-Requisites: None
Active or Passive?: Active
SP Use: 10 SP
Level 1 : Lets you use Ruwach
Comments: This is exactly like the Mage's Sight. The only useful thing it does
is allow you to see hidden Thieves. Skip it.
Signum Crucis__________________________________________________________________
Pre-Requisites: Level 3 Demon Bane
Active or Passive?: Active
SP Use: 35
Level 1 : -3 DEF to every undead enemy you see
Level 2 : -6 DEF to every undead enemy you see
Level 3 : -9 DEF to every undead enemy you see
Level 4 : -12 DEF to every undead enemy you see
Level 5 : -15 DEF to every undead enemy you see
Level 6 : -18 DEF to every undead enemy you see
Level 7 : -21 DEF to every undead enemy you see
Level 8 : -24 DEF to every undead enemy you see
Level 9 : -27 DEF to every undead enemy you see
Level 10: -30 DEF to every undead enemy you see
Note: The defense readings are purely guesses by me. I just would assume they
are mutliples of 3, since all but 1 Acolyte spell follows that pattern. Also,
its pretty much the exact opposite of Angelus, which adds +3 to DEF.
Comments: The skill drops the defense of all undead enemies on your screen.
This is a very good skill for an undead killing Acolyte. Also, this skill
looks really cool when it is used. ^_^
Pre-Requisites: Level 3 Divine Protection
Active or Passive?: Active
SP Use: 40 SP
Level 1 : 115% VIT to you and your party, 20 Second Duration
Level 2 : 120% VIT to you and your party, 30 Second Duration
Level 3 : 125% VIT to you and your party, 40 Second Duration
Level 4 : 130% VIT to you and your party, 50 Second Duration
Level 5 : 135% VIT to you and your party, 60 Second Duration
Level 6 : 140% VIT to you and your party, 70 Second Duration
Level 7 : 145% VIT to you and your party, 80 Second Duration
Level 8 : 150% VIT to you and your party, 90 Second Duration
Level 9 : 155% VIT to you and your party, 100 Second Duration
Level 10: 160% VIT to you and your party, 110 Second Duration
Comments: If your going to be a support Acolyte, this is THE spell to get.
Your party will love you for it. Also, the DEF bonus is not limited against
the undead, as far as I know. It's also not a bad skill to use on your own.
The exact range of the spell is unknown, but it should work if your all on
the same screen.
Pre-Requisites: Level 5 Divine Protection
Active or Passive?: Active
SP Use: Varying SP use
Level 1 : STR, INT, and DEX +1, 28 SP per use, 60 Second Duration
Level 2 : STR, INT, and DEX +2, 31 SP per use, 60 Second Duration
Level 3 : STR, INT, and DEX +3, 34 SP per use, 60 Second Duration
Level 4 : STR, INT, and DEX +4, 37 SP per use, 60 Second Duration
Level 5 : STR, INT, and DEX +5, 40 SP per use, 60 Second Duration
Level 6 : STR, INT, and DEX +6, 43 SP per use, 90 Second Duration
Level 7 : STR, INT, and DEX +7, 46 SP per use, 90 Second Duration
Level 8 : STR, INT, and DEX +8, 49 SP per use, 90 Second Duration
Level 9 : STR, INT, and DEX +9, 52 SP per use, 90 Second Duration
Level 10: STR, INT, and DEX +10, 55 SP per use, 120 Second Duration
Comments: A pretty good support Acolyte spell, though not everyone needs all 3
of these stats. A Magician would only find INT useful, for example. It can
also curse undead, people say. I guess it subtracts stats instead of adding
them. If you know how to use this properly, such as casting a level 4 Bless
when you have 26 STR, making it an even 30, it can be a pretty good spell.
Its SP cost is still a bit too high though.
Pre-Requisites: Level 1 Heal
Active or Passive?: Active
SP Use: Varying SP Use
Level 1 : AGI +3, 18 SP per use, 65 Second Duration
Level 2 : AGI +4, 21 SP per use, 80 Second Duration
Level 3 : AGI +5, 24 SP per use, 95 Second Duration
Level 4 : AGI +6, 27 SP per use, 110 Second Duration
Level 5 : AGI +7, 30 SP per use, 125 Second Duration
Level 6 : AGI +8, 33 SP per use, 140 Second Duration
Level 7 : AGI +9, 36 SP per use, 155 Second Duration
Level 8 : AGI +10, 39 SP per use, 170 Second Duration
Level 9 : AGI +11, 42 SP per use, 185 Second Duration
Level 10: AGI +12, 45 SP per use, 200 Second Duration
Comments: If your party consists mostly of Thieves, this would be a decent
skill to get. Your better off with Blessing though if you party with any other
classes.
Pre-Requisites: Level 1 Speed Up
Active or Passive?: Active
SP Use: Varying SP Use
Level 1 : AGI -3, 18 SP per use, 65 Second Duration
Level 2 : AGI -4, 21 SP per use, 80 Second Duration
Level 3 : AGI -5, 24 SP per use, 95 Second Duration
Level 4 : AGI -6, 27 SP per use, 110 Second Duration
Level 5 : AGI -7, 30 SP per use, 125 Second Duration
Level 6 : AGI -8, 33 SP per use, 140 Second Duration
Level 7 : AGI -9, 36 SP per use, 155 Second Duration
Level 8 : AGI -10, 39 SP per use, 170 Second Duration
Level 9 : AGI -11, 42 SP per use, 185 Second Duration
Level 10: AGI -12, 45 SP per use, 200 Second Duration
Comments: A worthless skill for anything except bosses. Do you really want to
bother to reduce the AGI of an enemy your going to kill in 10 seconds? Most
enemies aren't very Agile in the first place either.
Aqua Benedicta_________________________________________________________________
Pre-Requisites: Level 1 Heal, Level 3 Divine Protection
Active or Passive?: Active
SP Use: ???
Comments: This skill lets you create Holy Water out of an Empty Bottle, which
can heal all status abnormalities. I'm not sure if its currently implemented.
Comments: Renders all projectiles in the area useless. This would make
Acolytes kick the crap out of Archers in the arena, but this skill is not
implemented yet.
Pre-Requisites: Level 2 Teleportation
Active or Passive?: Active
SP Use: Varying SP Use
Level 1 : Creates Warp Portal to Save Point, 30 SP per use
Level 2 : Creates Warp Portal, 1 memo point allowed, 28 SP per use
Level 3 : Creates Warp Portal, 2 memo points allowed, 26 SP per use
Level 4 : Creates Warp Portal, 3 memo points allowed, 24 SP per use
Comments: Let me explain the memo thing... when your at a place you want to
save, use the /memo command, and it will save it. You can warp there later.
I don't really recommend this skill though, since you need to get it to level
8 to actually do something. Not only that, it costs 1 blue gem per cast,
which you can buy in Geffen for 1000z. Since the NPC teleportation system got
nerfed, you can make some decent money this way now.
Pre-requisites: None
Active or Passive?: Passive
SP Use: None
Level 1 : Additional 3 SP per every 10 seconds
Level 2 : Additional 6 SP per every 10 seconds
Level 3 : Additional 9 SP per every 10 seconds
Level 4 : Additional 12 SP per every 10 seconds
Level 5 : Additional 15 SP per every 10 seconds
Level 6 : Additional 18 SP per every 10 seconds
Level 7 : Additional 21 SP per every 10 seconds
Level 8 : Additional 24 SP per every 10 seconds
Level 9 : Additional 27 SP per every 10 seconds
Level 10: Additional 30 SP per every 10 seconds
Comments: Finally Priests get this skill! A great one to have, you should
probably max it.
Pre-Requisites: None
Active or Passive?: Active
SP Use: 60 SP
Level 1 : Revive with 1 HP
Level 2 : Revive with 15% HP
Level 3 : Revive with 30% HP
Level 4 : Revive with 50% HP
Comments: This is a fast way to make friends! Reviving someone will be greatly
appreciated, especially by your party. I think leaving it at level 1 would be
best though, as you can simply let them heal themselves or follow it up with a
few heal spells.
Pre-Requisites: Level 3 Impositio Manus and Level 1 Aqua Benedicta
Active or Passive?: Active
SP Use: Varying SP Use
Level 1 : 12 SP per use, 5 second duration
Level 2 : 14 SP per use, 8 second duration
Level 3 : 16 SP per use, 11 second duration
Level 4 : 18 SP per use, 14 second duration
Level 5 : 20 SP per use, 17 second duration
Comments: Gives the target's weapon a Holy Attribute. This would be really
awesome for an undead killer to have, but its short duration doesn't make it as
useful as it should.
Benediction of the Blessed Sacrament___________________________________________
Pre-Requisites: Level 3 Gloria, Level 5 Asperiso
Active or Passive?: Active
SP Use: 20 SP
Level 1 : 40 Second Duration
Level 2 : 80 Second Duration
Level 3 : 120 Second Duration
Level 4 : 160 Second Duration
Level 5 : 200 Second Duration
Comments: This skill will allow a Priest to add a Holy Element to all party
members in the area. Other Acolytes and Priests can join in, to create a
larger sphere of influence... somehow.
Pre-Requisites: None
Active or Passive?: Active
SP Use: 8 SP
Level 1 : ATK +2, 40 second duration
Level 2 : ATK +4, 40 second duration
Level 3 : ATK +6, 40 second duration
Level 4 : ATK +8, 40 second duration
Level 5 : ATK +10, 40 second duration
Comments: Not sure what to think about this one... 40 seconds is a decent
duration, but the ATK boost is less than diserable. It costs very little SP
though.
Pre-Requisites: Level 2 Impositio Manus
Active or Passive?: Active
SP Use:
Level 1 : 15% Reduced Casting time, 30 Second Duration
Level 2 : 30% Reduced Casting time, 20 Second Duration
Level 3 : 45% Reduced Casting time, 10 Second Duration
Comments: Nice if you have Mages in your party, a well-timed Level 3 spell will
allow Wizards to fire off Lord of Vermillions and Meteor Storms at a very fast
rate. Useful if you have good communication.
Pre-Requisites: Level 1 Heal
Active or Passive?: Active
SP Use: Varying SP Use, Blue Gem
Level 1 : Heals 100 HP 4 times, 4 Second Duration, 15 SP per use
Level 2 : Heals 200 HP 5 times, 7 Second Duration, 18 SP per use
Level 3 : Heals 300 HP 6 times, 10 Second Duration, 21 SP per use
Level 4 : Heals 400 HP 7 times, 13 Second Duration, 24 SP per use
Level 5 : Heals 500 HP 8 times, 16 Second Duration, 27 SP per use
Level 6 : Heals 600 HP 9 times, 19 Second Duration, 30 SP per use
Level 7 : Heals 777 HP 10 times, 22 Second Duration, 33 SP per use
Level 8 : Heals 777 HP 11 times, 25 Second Duration, 36 SP per use
Level 9 : Heals 777 HP 12 times, 28 Second Duration, 39 SP per use
Level 10: Heals 777 HP 13 times, 31 Second Duration, 42 SP per use
Comments: This skill makes tiles glow on the ground, and whenever you step on
one, you'll receive LOTS of healing. I mean, LOTS. It requires a Blue Gem,
but if you want to heal everybody in your party fast, theres no better way.
Pre-Requisites: Level 1 Status Recovery
Active or Passive?: Active
SP Use: Varying SP Use
Level 1 : 10 Second Duration, 6 SP per use
Level 2 : 20 Second Duration, 8 SP per use
Level 3 : 30 Second Duration, 10 SP per use
Level 4 : 40 Second Duration, 12 SP per use
Comments: This skill slows the effects of poison for a period of time...
useless, in my opinion. You have Cure, Holy Water, Status Recovery, AND Green
Herbs to completely cure it instead.
Status Recovery________________________________________________________________
Pre-Requisites: None
Active or Passive?: Active
SP Use: 5 SP
Level 1 : Heals status
Comments: Completely eliminates status ailments, including the more advanced
ones Cure can't like Undead, Frozen, Cursed, and Stoned. It will also give
undead Darkness, whatever that is. Useless until status ailments are working.
Pre-Requisites: Level 1 Ruwach
Active or Passive?: Active
SP Use: Varying SP Use
Level 1 : 30 Second Duration, 20 SP per use
Level 2 : 35 Second Duration, 20 SP per use
Level 3 : 40 Second Duration, 20 SP per use
Level 4 : 45 Second Duration, 20 SP per use
Level 5 : 50 Second Duration, 20 SP per use
Level 6 : 55 Second Duration, 18 SP per use
Level 7 : 60 Second Duration, 16 SP per use
Level 8 : 60 Second Duration, 14 SP per use
Level 9 : 60 Second Duration, 12 SP per use
Level 10: 60 Second Duration, 10 SP per use
Comments: Status Ailments aren't implemented yet, so this is another useless
skill, isn't it?
Magnus Exorcismus______________________________________________________________
Pre-Requisites: Level 1 Safety Wall, Level 3 Lex Aeterna, Level 3 Turn Undead
Active or Passive?: Active
SP Use: Varying SP Use, Blue Gemstone
Level 1 : 1 Hit, 10 Second Duration, 40 SP per use
Level 2 : 2 Hits, 11 Second Duration, 42 SP per use
Level 3 : 3 Hits, 12 Second Duration, 44 SP per use
Level 4 : 4 Hits, 13 Second Duration, 46 SP per use
Level 5 : 5 Hits, 14 Second Duration, 48 SP per use
Level 6 : 6 Hits, 15 Second Duration, 50 SP per use
Level 7 : 7 Hits, 16 Second Duration, 52 SP per use
Level 8 : 8 Hits, 17 Second Duration, 54 SP per use
Level 9 : 9 Hits, 18 Second Duration, 56 SP per use
Level 10: 10 Hits, 20 Second Duration, 58 SP per use
Comments: Uses a Cross to seriously hurt, and most likely kill, all undead
enemies on the screen. The cost of a Blue Gemstone, though, makes this a skill
to use only if theres a whole lot of them.
-------------------------------------------------------------------------------
Skill Point Guide
-------------------------------------------------------------------------------
Accessories: 2 Necklaces for Undead Killing Aco, or Support Aco
2 Earrings (Alternative to Necklaces for Support Aco)
2 Brooch for Puncholyte (1.7 Million zeny each for these!)
Merchants are not good warriors. But they have skills that allow them to buy
stuff from NPCs cheaper, and sell it for more. They also can set up REAL
shops.
-------------------------------------------------------------------------------
Becoming a Merchant
-------------------------------------------------------------------------------
You'll have a bit of an easier time as a Novice Merchant than other class. In
fact, you should design him much like a Swordsman, in terms of equipment.
Unfortunantly, you need 1000 zeny to change to a Merchant. The amount of money
you make as a Novice will vary depending on where you are, so its best just to
earn 1000 zeny before spending any of it (And never let your zeny drop below
1000, of course). A Guard should be first on your shopping list, but I'd save
for a Blade after that and upgrade it. Once your job level 10, go to Alberta
if you aren't already. Go into the building on the lower left part of town,
and talk to the NPC there. He will charge you 1000 zeny, and give you a task
- to deliver a box to a fellow guildsmen. He will give you the box and
directions, so go deliver it and return here. You will be made a Merchant
then.
-------------------------------------------------------------------------------
Becoming a Blacksmith
-------------------------------------------------------------------------------
Just as all the other 2nd classes, actually becoming a Blacksmith is a walk in
the park - building up to Job Level 40 as a weak Merchant however, is not. Few
have the patience and determination to do so. If you can overcome this, you'll
instantly become a very respected RO player.
To transform into a Blacksmith, you'll have to travel to Geffen. In the lower
right corner of town is a Blacksmith's shop. Simply talk to the man inside to
switch.
-------------------------------------------------------------------------------
What kind of Merchant are you?
-------------------------------------------------------------------------------
There are essentially 3 kinds of Merchants - Vending, Overcharge, and Discount.
They all have thier advantages and disadvantages. If you intend to spend a LOT
of time on your Merchant, you can do all 3, but it's easier to make just 1 or
2.
Vending - This Merchant uses the Vending skill to sell stuff to players out and
about. I recommend everyone has one of these to sell the various rare items
you pick up in the game. Access to a discount Merchant is nice as well so you
can sell Red Potions for 16 or 17z. Everyone eats these up. The money for
vending merchants can be slow at times, but you don't need to do much work to
get it.
Overcharge - Good with math? Than go with an overcharge Merchant. They pay
for people's items and sell them back to NPCs for more. They make pretty good
money due to the fact very few Merchants overcharge than 10%. Which means you
get 14% of the pie. However, you need to be fast to add up ALL those items
people give you as well as figuring out the return rate for each item.
Calculator required.
Discount - You sit in weapon shops selling armor/weapons to people at around
15 to 20%. Basically, if everyone in the shop is giving a 15% discount, give
yours for 15% as well. If everyone is giving 20%, you give 20%. You can make
some good money this way, but it can be dull so have a TV next to your PC so
you can kill time waiting for customers ^_^. You also have to deal with a lot
of jerks, just like any other retail store. Combine both Discount with
Overcharge to be the uber merchant. ^_^
So pick what one you want to be, the earlier the better.
-------------------------------------------------------------------------------
Stat Point Builds
-------------------------------------------------------------------------------
There are basically 2 kinds of Merchants. The STR/VIT Merchants, and the VIT/
AGI Merchants.
STR/VIT Merchants are made to just take the damage, but reduce it as much as
possible. This is the bread and butter build, but expect long rests or burning
lots of Red Potions. So your starting stats should probably be 9 STR, 1 AGI, 7
VIT, 1 INT 3 DEX, and 9 LUK.
10 STR
10 LUK
5 DEX
20 VIT
10 DEX
40 VIT
20 DEX
20 STR
70 VIT
50 STR
30 DEX
90 VIT
90 STR
20 LUK
Rest in VIT
Actually, I think this build is even better than the VIT type. You'll save
money on potions for sure, I know I've used about 1/3rd the amount I have for
my first Merchant. Since Merchants rarely go in aggressive areas, the AGI
helps out a lot. I highly recommend this build. The starting stats would be
9 STR, 9 AGI, 9 VIT, 1 INT, 1 DEX, and 1 LUK. You'll want to start putting
points into DEX ASAP. You'll have a very easy time as a Novice though, due to
your fantastic Defensive stats. 13 DEX is a good goal, since few level their
Merchant higher than level 30 or so. Other than that, just put points in
VIT/AGI equally.
10 STR
10 DEX
20 VIT
20 AGI
30 VIT
20 DEX
30 AGI
40 VIT
40 AGI
50 VIT
50 AGI
60 VIT
60 AGI
70 VIT
70 AGI
30 DEX
80 VIT
80 AGI
Rest in STR
After testing this build, I love it! I've got a build thats working pretty
good, so I'm going to recommend it. Start with 9 STR, 1 AGI, 1 VIT, 1 INT, 9
DEX, 9 LUK.
10 LUK
10 DEX
10 STR
10 VIT
30 STR
20 DEX
20 VIT
50 STR
30 VIT
60 STR
30 DEX
40 VIT
90 STR
40 DEX
After that, its your choice. LUK helps slightly with forging and has
criticals, AGI lets you dodge better, or go with VIT more.
Comments: Not a very useful skill, as you rarely go over your weight limit
unless your rich enough to power level. If you do, thats what pushcarts and
storage are for.
Comments: Essential for vending, as you can't make a shop without it. It does
lower your walking speed, but greatly increases your weight limit, so keep that
in mind. Buy a Pushcart from a pushcart merchant for these prices.
Geffen : 1100z
Moroc : 900z
Prontera: 800z - Make the trip to Izlude, save 200z.
Izlude : 600z
Payon : 500z
Alberta : 300z
Comments: Obviously Essential for a Discount Merchant, as it allows you to buy
items cheaper.
When discounting, you can easily look up the prices using a chart at
merchantguild.net. The exact URL is
http://www.merchantguild.net/html/discount.html
Comments: The same as Discount, but now you can sell items to NPCs for greater
prices. Obviously essential for an Overcharge Merchant.
When overcharging, you can easily look up the prices using a chart at
merchantguild.net. The exact URL is
http://www.merchantguild.net/html/overcharge.html
Pre-Requisites: Pushcart Level 3
Active or Passive?: Active
SP Use: 30 SP
Level 1 : Can sell 3 items at a time
Level 2 : Can sell 4 items at a time
Level 3 : Can sell 5 items at a time
Level 4 : Can sell 6 items at a time
Level 5 : Can sell 7 items at a time
Level 6 : Can sell 8 items at a time
Level 7 : Can sell 9 items at a time
Level 8 : Can sell 10 items at a time
Level 9 : Can sell 11 items at a time
Level 10: Can sell 12 items at a time
Comments: The Vending Merchant's skill. Most people will be fine with Level
1. When it says 3 items at a time, that means 3 different items. So you
could sell 10 red potions, 10 animal blood, and 10 aloes if you wanted.
Pushcart is needed to open a store. -The Game- also pointed out to me that
each piece of equipment is seperate, so you could only sell 3 Hats with level
1 vending.
Pre-Requisites: None
Active or Passive?: Active
SP Use: 5 SP
Level 1 : 150% Damage, 100z per use
Level 2 : 200% Damage, 200z per use
Level 3 : 250% Damage, 300z per use
Level 4 : 300% Damage, 400z per use
Level 5 : 350% Damage, 500z per use
Level 6 : 400% Damage, 600z per use
Level 7 : 450% Damage, 700z per use
Level 8 : 500% Damage, 800z per use
Level 9 : 550% Damage, 900z per use
Level 10: 600% Damage, 1000z per use
Comments: If your freakin rich, you can use this skill. It's very cheap SP
wise, and hurts a hell of a lot. In fact, if you have a ton of money, this
could make you better than a Swordsman. Most shouldn't bother with it though,
unless you intend to take your Merchant all the way.
I'd highly recommend you don't build your Blacksmith up much, if it all, since
weapon forging doesn't work. And who knows when Gravity will fix it. Right
now, being a Blacksmith is a huge status symbol, that you actually built up a
Merchant to that high of a level.
Also, a good change to the Merchant class is if you want to make an all-battle
Blacksmith, you'll do alright! They have some great fighting skills, though
regenerating SP may be a problem.
Pre-Requisites: Level 1 Adrenaline Rush
Active or Passive?: Active
SP Use: Varying SP Use
Level 1 : 10 Second Duration, 27 SP per use
Level 2 : 20 Second Duration, 24 SP per use
Level 3 : 30 Second Duration, 21 SP per use
Level 4 : 40 Second Duration, 18 SP per use
Level 5 : 50 Second Duration, 15 SP per use
Comments: WHOAH! Simply an awesome skill, this should be your first to get.
This skill DOUBLES your attack speed, basically DOUBLING your damage. So that
200 ATK you had? Now 400! One drawback though... it only works with Axes and
Maces. If you go with weapon perfection as well (and you should), get a
2-handed Axe or a Brood Axe if you can afford one.
But wait! Theres another reason why this skill kicks ass! It will also
increase the attack speed of your party members by 125%, with no weapon
limitations.
Pre-Requisites: Level 2 Adrenaline Rush, Level 2 Weaponry Research
Active or Passive?: Active
SP Use: Varying SP Use
Level 1 : 10 Second Duration, 18 SP per use
Level 2 : 20 Second Duration, 16 SP per use
Level 3 : 30 Second Duration, 14 SP per use
Level 4 : 40 Second Duration, 12 SP per use
Level 5 : 50 Second Duration, 10 SP per use
Comments: This skill lets you do 100% damage on all types of monsters, no
matter what weapon your using. Grab a strong Axe and start kicking some ass.
Pre-Requisites: Level 3 Weapon Perfection and Level 2 Power Thrust
Active or Passive?: Active
SP Use: Verying SP Use
Level 1 : Consumes 1 SP per second
Level 2 : Consumes 1 SP per 2 seconds
Level 3 : Consumes 1 SP per 3 seconds
Level 4 : Consumes 1 SP per 4 seconds
Level 5 : Consumes 1 SP per 5 seconds
Comments: This skill works like Hide, you toggle the skill on and off, and it
constantly consumes SP. It raises your minimum damage to your maximum, so
you'll do quite a bit of damage.
Power Thrust___________________________________________________________________
Pre-Requisites: Level 3 Adrenaline Rush
Active or Passive?: Active
SP Use: Varying SP Use
Level 1 : ATK +5%, +0.2% chance to break wpn, 20 Sec Duration, 18 SP per use
Level 2 : ATK +10%, +0.4% chance to break wpn, 40 Sec Duration, 16 SP per use
Level 3 : ATK +15%, +0.6% chance to break wpn, 50 Sec Duration, 14 SP per use
Level 4 : ATK +20%, +0.8% chance to break wpn, 60 Sec Duration, 12 SP per use
Level 5 : ATK +25%, +1.0% chance to break wpn, 100 Sec Duration, 10 SP per use
Comments: Not a very good skill. The attack bonus is pretty small, and you
have a chance to break your weapon. This wasn't enabled at the end of Beta 2,
but maybe in the future it will be.
Pre-Requisites: Level 1 Weaponry Research
Active or Passive?: Active
SP Use: 5
Level 1 : Repairs Weapons
Comments: Lets you repair a weapon, if it breaks. If weapon breaking is
enabled, and happens often enough, you could probably make some pretty good
money repairing players' weapons for a small fee. You'll need some materials
from Geffen, like a hammer, to do this though.
Pre-Requisites: Level 1 Hilt Binding, Level 1 Steel Tempering
Active or Passive?: Passive
SP Use: None
Level 1 : Increases chance to find ore
Comments: This skill increases your chance to find Ore off monsters. A
Blacksmith should much of his time in town though, making money. I think
these skill points would be better spent elsewhere, and buying Ore from
players. It's common enough to not sell for a very high price.
Pre-Requisites: None
Active or Passive?: Passive
SP Use: None
Level 1 : Prevents you from dropping your weapon
Comments: Kind of cool... this prevents you from dropping your weapon if you so
happen to die in a dungeon. If you have a lot of negative points and are
dropping your weapon a lot, it may be a good investment. Though if you have a
lot of negative points, you deserve much more than dropping your weapon.
Pre-Requisites: None
Active or Passive?: Passive
SP Use: None
Level 1 : Fire Defense +5%
Level 2 : Fire Defense +10%
Level 3 : Fire Defense +15%
Level 4 : Fire Defense +20%
Level 5 : Fire Defense +25%
Comments: Useless. It's not worth the skill points for a little bit of extra
defense for a handful of enemies. Skip it.
Iron Tempering_________________________________________________________________
Pre-Requisites: None
Active or Passive?: Passive
SP Use: None
Level 1 : Bad chance to refine
Level 2 : Below average chance to refine
Level 3 : Average chance to refine
Level 4 : Good chance to refine
Level 5 : Very good chance to refine
Comments: Lets you turn iron ore into iron. The higher the skill level, the
better the chance. Iron is cheap, i'd leave it at 1 since skill points will
be MUCH more valuable.
Pre-Requisites: None
Active or Passive?: Passive
SP Use: None
Level 1 : Bad chance to refine
Level 2 : Below average chance to refine
Level 3 : Average chance to refine
Level 4 : Good chance to refine
Level 5 : Very good chance to refine
Comments: Lets you turn 5 iron and 1 coal into steel. Steel is required for
forging the more advanced weapons, and it's fairly rare from monsters.
Depending on how much Iron is around, and how much its selling for will decide
how many points you want to put into this.
Pre-Requisites: Hilt Binding Level 1
Active or Passive?: Passive
SP Use: None
Level 1 : +1% chance to forge
Level 2 : +2% chance to forge
Level 3 : +3% chance to forge
Level 4 : +4% chance to forge
Level 5 : +5% chance to forge
Level 6 : +6% chance to forge
Level 7 : +7% chance to forge
Level 8 : +8% chance to forge
Level 9 : +9% chance to forge
Level 10: +10% chance to forge
Comments: This skill increases your chances of forging weapons. It's probably
a good one to put at least some points in to.
Research Oridecon______________________________________________________________
Pre-Requisites: None
Active or Passive?: Passive
SP Use: None
Level 1 : Bad chance to refine
Level 2 : Below average chance to refine
Level 3 : Average chance to refine
Level 4 : Good chance to refine
Level 5 : Very good chance to refine
Comments: This skill lets you use and refine Oridecon to make weapons. Since
almost all Level 3 weapons require Oridecon, its a good skill to have.
Enchanted Stone Craft__________________________________________________________
Pre-Requisites: None
Active or Passive?: Passive
SP Use: None
Level 1 : Bad chance to forge
Level 2 : Below average chance to forge
Level 3 : Average chance to forge
Level 4 : Good chance to forge
Level 5 : Very good chance to forge
Comments: Woohoo! A great skill, this lets you make weapons elemental from
all those stones you pick up (Blue Frozen, Blood Red, etc). Which, if used
wisely, can kick some major ass. It requires 10 stones to make 1 stone strong
enough to forge. You can only forge it with a weapon you make as well. Still,
this is an awesome skill to have. I should also point out you need this skill
to use Star Dust's, which rumors say up the attack of a weapon.
Smith Dagger___________________________________________________________________
Pre-Requisites: None
Active or Passive?: Passive
SP Use: None
Level 1 : Bad chance to forge
Level 2 : Average chance to forge
Level 3 : Good chance to forge
Comments: Lets you forge daggers. A pretty good decision of a weapon to forge,
as many classes can use them.
Smith 1-handed Sword___________________________________________________________
Pre-Requisites: Forge Dagger Level 1
Active or Passive?: Passive
SP Use: None
Level 1 : Bad chance to forge
Level 2 : Average chance to forge
Level 3 : Good chance to forge
Comments: Lets you forge 1-handed swords. Great for Swordsmen, and Crusaders,
when we get them. Another good choice.
Smith 2-handed Sword___________________________________________________________
Pre-Requisites: Forge 1-handed Sword Level 1
Active or Passive?: Passive
SP Use: None
Level 1 : Bad chance to forge
Level 2 : Average chance to forge
Level 3 : Good chance to forge
Comments: Lets you forge 2-handed Swords. With all the Knights running around,
this is a good skill to have.
Smith Spear____________________________________________________________________
Pre-Requisites: Forge Brass Knuckle Level 1
Active or Passive?: Passive
SP Use: None
Level 1 : Bad chance to forge
Level 2 : Average chance to forge
Level 3 : Good chance to forge
Comments: Lets you forge Spears. Unfortunantly, many Knights don't use Spears,
so this might not be the best choice.
Smith Axe______________________________________________________________________
Pre-Requisites: Forge 1-handed Sword Level 2
Active or Passive?: Passive
SP Use: None
Level 1 : Bad chance to forge
Level 2 : Average chance to forge
Level 3 : Good chance to forge
Comments: Lets you forge Axes. A good one to have, since a Blacksmith using
an upgraded elemental Axe, with Adrenaline Rush, is going to do about 500%
damage with every hit o_O
Smith Brass Knuckle____________________________________________________________
Pre-Requisites: Forge Dagger Level 1
Active or Passive?: Passive
SP Use: None
Level 1 : Bad chance to forge
Level 2 : Average chance to forge
Level 3 : Good chance to forge
Comments: I don't think Brass Knuckles even exist yet, since the Monk class
will use them. So, for now, ignore it.
-------------------------------------------------------------------------------
Skill Point Guide
-------------------------------------------------------------------------------
Oo, so many choices. Basically, as a Merchant, theres 4 skills you may want to
master - Discount, Overcharge, Pushcart, and Vending. Unfortunantly, you have
5 points necessary in Increase Weight Limit, so you'll have to sacrifice some
points in one. If you don't intend to Vend a large variety of things, try
this:
Once you become a Blacksmith, there are sooo many options: first things first,
decide on what battle skills you want. Adrenaline Rush is a must, but choose
between Weapon Perfection and Maximize Power. After that, id recommend
stopping until forging works, and just decide on what types of weapons you'd
like to forge.
===============================================================================
World Map Overview
===============================================================================
Map of RO______________________________________________________________________
Key:
G = Geffen
P = Prontera
I = Izlude
Y = Payon
A = Alberta
M = Moroc
D = Al De Baren
E = Ghast Heim
N = Ant Hell
L = Coal Mine
K = Monestary*
O = Orc Dungeon
S = Sunken Ship
X = Sphynx
T = Assasin Temple
H = Hidden Temple
B = Bibalan
U = Payon Cave
R = Pyramid
C = Culvert
Recommended Level: 40
Enemies: Rocker, Poporing, Amberite, Mantis
Number of Enemies: Medium
Right outside of Al De Baren, which is convenient if you die. This place
really isn't good for anyone though. Its designed for level 20 people, but
the agressive Mantiss (Mantii?) keep this area clear. Theres not enough of
them to hunt either.
Recommended Level: 20
Enemies: Hornet, Mandragora, Creamy
Number of Enemies: Medium
A decent place to level up for your early 20s, just watch out so you don't get
mobbed by Mandragoras. Shouldn't be too much of a problem, since they don't
move.
Recommended Level: 75
Enemies: Poporing, Stainer, Earth Petit, Sky Petit
Number of Enemies: Medium
Home of the Earth Petit and Sky Petit, the only dragons in the game. These
guys are really, really hard, and you shouldn't be going around here unless
you're very strong. Travel in a party for protection.
Of course, this is the path to Ghast Heim, so you have to travel through here
to get to there.
Recommended Level: 25
Enemies: ChonChon, Big Theif Bug, Coco, Ambernite
Number of Enemies: Medium
A great place for Mages. Ambernites have very strong physical defense, so
other classes will stay out of your hair. Cocos are weak against fire as
well.
Recommended Level: 1-10
Enemies: Pupa, Poring, Fabre, Lunatic, ChonChon, Roda Frog, Willow
Number of Enemies: High
Yet another great area for Novices to level. It may be a bit more crowded
than most though, since it was a great spot in Beta 1, and its high enemy
count.
Recommended Level: 25
Enemies: Pupa, Poring, Lunatic, Thief Bug, Thief Bug (L), Mandragora, Eclipse
Number of Enemies: Medium
An awful map. The aggressives Mandragoras and the Eclipse will keep Novices
from leveling off the low leveled monsters here, and theres not enough
Mandragoras to go around for the higher leveled types. The Eclipse is the
easiest Mini-boss in the game though, so if you want to fight one, this is
your place. You should be able to handle him with no problem in the high 20s.
Recommended Level: 45
Enemies: Thief Bug Egg, Fabre, Lunatic, Creamy, Poporing, Yoyo
Number of Enemies: Medium-High
The once proud Yoyoland now, well, sucks. Yoyos now are mobbing enemies, and
are fairly common, so that pretty much ruins everything for all but the high
leveled players - and they can get better EXP elsewhere.
Recommended Level: 45
Enemies: Orc Warrior, Orc Hero
Number of Enemies: Low
I'm not too fond of Orcs for leveling, unless your a Mage. Just be sure not to
get mobbed. The low enemy count should help with that. Beware of the Orc Hero
though - he's got a posse of Orcs that follow him, and will make short work of
all but the most powerful players.
Recommended Level: 45
Enemies: Poporing, Coco, Orc Warrior
Number of Enemies: Medium-Low
If you want to hunt Orcs, this is your place. They're common enough you don't
have to travel far to find one, yet not so common you get mobbed all the time.
Recommended Level: 55
Enemies: Coco, Goblins, Orc Warrior
Number of Enemies: Medium-High
The 5 types of Golbins here, and the aggressive Orcs will mob you... a lot.
AGI based characters should stay away at all costs, and VIT types should bring
a lot of pots.
Recommended Level: 20
Enemies: Poring, Fabre, Roda Frog, Rocker, Creamy, Vocal Rocker
Number of Enemies: Medium
A good place to hunt for low 20s. After leveling a bit, you can hunt the
Creamies as well. The Vocal Rocker mini-boss has a Rocker posse with him, and
isn't too difficult. Low 30 characters should handle him pretty easily.
Recommended Level: 1-10
Enemies: PecoPeco Egg, Drops, Picky, Super Picky, ChonChon, Condor, Desert Wolf
Puppy
Number of Enemies: Normal
Not a bad place to level for Novices. I still prefer Geffen, but you might as
well check it out if your looking for an un-crowded place to level. It's in
the middle of nowhere.
Recommended Level: 50
Enemies: Poring, Drops, Poporing, Angeling, Ghostring
Number of Enemies: Medium-High
I wouldn't recommend coming here to level off the Porings and Drops. This area
gets a LOT of traffic, since everybody and their mother wants to kill a
Angeling to get an Emperium and other rares. The Ghostring is also hostile,
and will really hurt with his ghost posse.
Recommended Level: 1-30
Enemies: PecoPeco Egg, Drops, Picky, Super Picky, ChonChon, Condor, Wolf,
PecoPeco
Number of Enemies: Medium-High
There really isn't much here. You could level off the lower leveled guys as
a Novice, but there aren't all that many. The Wolves and PecoPecos aren't
common enough either.
Recommended Level: 35
Enemies: Willow, Poporing, Poison Spore, Smokie, Bigfoot
Number of Enemies: Medium
Finally a non-novice area. Theres enough Poison Spores and Smokies here to
hunt if you like, just try not to get mobbed. Avoid the Bigfoots, unless your
feeling confident.
Recommended Level: 40
Enemies: Poporing, Poison Spore, Eggrya, Bigfoot, Sohee
Number of Enemies: Medium
the Eggryas are really cool, as they give lots of job EXP. They're rare
though. Mages will love them for their high physical defense and low magic
defense. Just watch out for Poison Spores.
Recommended Level: 1-20
Enemies: Poring, Lunatic, Willow, Roda Frog, Snake, Mastering
Number of Enemies: Medium
Snakes are good for leveling in the early 20s, but this is really made for the
newbies with all the weak enemies. Mastering is a very easy mini-boss to kill,
but hes somewhat rare.
Recommended Level: 50
Enemies: Poison Spore, Eggrya, Horong, Eddga
Number of Enemies: Medium
Home to 2 enemies unique to this map, Horongs and the Eddga mini-boss. Horongs
have some good drops, but are pretty tough. The Eddga is very strong, so you
should run unless your high leveled.
Recommended Level: 10
Enemies: Poring, Fabre, Lunatic, Thief Bug, Willow, Wolf, Wandering Wolf
Number of Enemies: Medium
Watch out for the mini boss here. His Wolf posse likes to eat Novices ^_^. He
has a very valuable hat though, as you can look like a pimp with it.
Seriously.
Recommended Level: 50
Enemies: Drops, Andre, Hode, Frilladora
Number of Enemies: Medium
Again, Hodes are the only really common enemies here. Frilladaros are rare,
but they have one of, if not the best card in RO. If you can find a buyer,
you'll be a rich man.
Recommended Level: 50
Enemies: Hode
Number of Enemies: Medium
All Hodes, all the time. If you like these... unusually (snicker) shaped
monsters, this is your place. This map is also home to the Assassin temple,
where you can change to your 2nd job.
Recommended Level: 40
Enemies: Poring, Spore, Poison Spore
Number of Enemies: Medium-High
Theres lots of Poison Spores here, which make a pretty good area to level in
for the low 40 players. Just watch out for mobs, especially if your an AGI
type.
This section may have some errors, as some of the monsters listed may not be in
Beta 2 yet. If anybody has been to these dungeons and have verified what
monsters live there, please E-mail me.
Ant Hell Level 1_______________________________________________________________
Recommended Level: 20
Enemies: Ant Egg, Andre, Deniro, Pierre
Number of Enemies: High
Lots and lots of ants. They're fairly weak, but watch out for the ones
that assist.
Ant Hell Level 2_______________________________________________________________
Recommended Level: 20
Enemies: Ant Egg, Andre, Deniro, Pierre, Phreeoni
Number of Enemies: High
Exactly like Ant Hell 1, except for the Boss, Phreeoni. If you see him, run
like hell (ba-dum cha!)
Bibilan Island Level 1_________________________________________________________
Recommended Level: 15-35
Enemies: Plankton, Kukre, Hydra, Vadon, Marina
Number of Enemies: Medium
There really is nothing good here. The Planktons and Kukres aren't numerous
enough to support low leveled players, and the Marinas and Vadons aren't
numerous enough for the high level ones.
Bibilan Island Level 2_________________________________________________________
Recommended Level: 35
Enemies: Plankton, Kukre, Hydra, Vadon, Marina, Thera Frog
Number of Enemies: Medium-High
Now we're getting somewhere! This is a pretty good area to level in. Go after
Thera Frogs and Marinas, as well as Vadons if your a Mage. They give good EXP,
but they have pretty bad drops. Just watch out for Hydra mobs, they get very
annoying. While I was down there, everybody seemed to watch each others backs,
since nobody was going after Hydras to level. So if you see some guy smacking
a Thera Frog and a Hydra spawns on him, go ahead and kill the Hydra. He may
return the favor later.
Bibilan Island Level 3_________________________________________________________
Recommended Level: 50
Enemies: Hydra, Thera Frog, Cornutus, Marc, Obeaune, Marse
Number of Enemies: Medium
Like level 4, with a few less aggressives. An average place to level.
Bibilan Island Level 4_________________________________________________________
Recommended Level: 55
Enemies: Marine Sphere, Hydra, Phen, Marc, Obeaune, Sword Fish, Marse
Number of Enemies: Medium-High
I don't really like this place. Theres just too many aggressives for my
tastes. Obeaunes still do have the rare and very coveted Brooches though,
which are still overpriced beyond belief.
Bibilan Island Level 5_________________________________________________________
Recommended Level: 70
Enemies: Masre, Obeaune, Strouf, Deviace
Number of Enemies: Medium
I don't believe the Deviace exists in Beta 2, but when he does, this is where
he'll be ^_^
Recommended Level: 20
Enemies: Thief Bug Egg, Thief Bug, Farmiliar, Spore, Tarou
Number of Enemies: Medium
Ahh, Culvert has hardly changed. Theres enough enemies here that its now an
option to level in Level 1. Just watch out for Farmiliars and assisting Thief
Bugs.
Recommended Level: 20
Enemies: Thief Bug Egg, Thief Bug, Farmiliar, Plankton, Spore, Thief Bug (L),
Tarou
Number of Enemies: High
Culvert Level 2 hasn't changed much either. Theres still a lot of enemies
here, if you can handle them. Just be sure not to hit a Thief Bug when theres
20 around you, since they assist.
Recommended Level: 20
Enemies: Thief Bug Egg, Plankton, Thief Bug, Tarou, Thief Bug (L), Hydra
Number of Enemies: High
Culvert Level 3 is just like I left it, except for all these furry little mice
running around. Hydras are very rare, so they shouldn't give you much trouble.
I'd bet theres only 2 or 3 on the map at once.
Culvert 4 is exactly like it was in Beta 1 - more geared to VIT types. Of
course, Goldie is still here, alive and kicking. Be sure to put a stop to
that.
Recommended Level: 35-50
Enemies: Farmiliar, Poison Spore, Dustiness
Number of Enemies: High
You can come here at high 30 levels, but be sure to bring a friend. Theres
lots and lots of Poison Spores and Farmiliars, so be very very careful to avoid
mobs.
Recommended Level: 65
Enemies: Soldier Skeleton, Archer Skeleton, Sohee, Horong, Nine Tails,
Zombie Dragon?
Number of Enemies: Medium
The Nine Tails sort of upset this area from making it a good hunting place.
The boss of Payon is supposed to be the massive Zombie Dragon, but as far as I
know he isn't in Beta 2 yet.
Recommended Level: 60
Enemies: Ghoul, Mummy, Isis
Number of Enemies: Medium
You can get to the basement through the Thieves guild. I can just imagine the
look of Level 10 Novices looking to change jobs when they come across this
place ^_^
Recommended Level: 55
Enemies: Plankton, Kukre, Hydra, Poison Spore, Pirate Skeleton, Drake?
Number of Enemies: Medium-High
A bad place to level. The Pirate Skels aren't enough to level up on, and if
you try to fight the lower leveled enemies, they'll kick your ass. Theres
supposed to be a Drake boss here, I don't think he exists yet.
Recommended Level: 50
Enemies: Hydra, Megalodon, Pirate Skeleton
Number of Enemies: Medium-High
Hmm, this could be a good place to level. Watch out for annoying Hydras, and
you should do alright.
-------------------------------------------------------------------------------
Hidden Temple Info
-------------------------------------------------------------------------------
You probably didn't notice, but I removed the Hidden Temple from the Dungeon.
Simply because its so complex, I couldn't list it as I did the other dungeons.
You see, the way the new Hidden Temple works is like this - theres a whole lot
of small sub-maps. In each of these maps, theres 1 type enemy (or in few
cases, 2). Because the room is so small, the spawn rate is fairly high.
Sounds great, right? Well, there's two caveats. The first being, you often
have to pass through small maps of evil, aggressive monsters with high spawn
rates. Also, every once in a while, a Hunter Fly or Sidewinder will spawn in
that room as well. Ouch. Since there will be no high level players patrolling
say, the Rocker area, that enemy will stay there until the server is shut down.
So basically, by going there, you have a great chance to level, IF you can
make it through the aggressive areas and avoid the high level monster. So...
are you feeling lucky punk? Are you?
Unfortunantly, this Hidden Temple defies the normal rules of RO. There are
some strange things these maps do, like walking off the left side of a screen
will send you back to the right side 2 screens back, an infinite loop through
time and space... or something. It would be simply beyond my ASCII skills to
draw a map, and it would be very confusing anyway. Instead, I'm going to
recommend you check out the graphical maps at
http://www.geocities.co.jp/SiliconValley-Cupertino/9230/ In particular, these
are the direct links to maps 1, 2, and 3:
Note: In case these pictures go down, please tell me and I'll mirror them.
There you have it. Now go press your luck at the chance of easy EXP ^_^
===============================================================================
About Ghast Heim
===============================================================================
This is truly an interesting puzzle. On Map 8, in the Northwest corner, there
is what appears to be the wall of a town. In fact, theres an opening in said
wall, but no portal. Very strange... Kudos to whoever had the guts to go to
this place, Earth and Sky Petites are not pushovers. This town looks faily
normal from the outside, but once you get inside, it's true identity is
revealed.
Somehow, most likely through a hack, an Acolyte gained access to said town.
The results, were, less than pretty. A dark cloud loomed over the area,
casting it in darkness. Buildings were half destroyed, and monsters roamed the
area. Horongs and Poison Spores live here in MASS quantities. You really have
to be high leveled to even survive.
This is definently an interesting puzzle... why is this town here? Why is
there no entrance? Why monsters? It's most likely going to be implimented
sometime in the future, but why even burden the servers with generating
monsters in the area? This is truly an interesting puzzle.
You may see an Acolyte offering a warp to this place. See, the pioneer memoed
Ghast Heim, and now whenever another Acolyte is sent there, they can memo it as
well. If you do see a warp to it, be warned - theres only one way out of town,
which is, you guessed it - respawning, via death or a Wing of Butterfly. Dying
will probably happen first though, theres tons of enemies there.
There was at one point, somebody who went on a tour of Ghast Heim along with
a few high leveled body-guards ^_^. They took quite a few pictures, and was
quite entertaining to say the least. The post was originally over at Ixga,
but seems to be gone now due to the re-designed site. If anybody still has
those pictures, i'd appreciate it if you could send them to me.
(Stops X-Files music)
===============================================================================
Understanding the RO Economy
===============================================================================
First of all, you must know one thing about the RO Economy - very few of the
people in RO know the concept of Supply and Demand. Only Supply.
Put simply, these are the 2 key factors in how much something sells for. How
abundent said object is, and how much people want it. So for the maximum
value, youd want an item that is in extremely short supply, but in extremely
high demand.
So lets compare the 2 most opposite ends of the spectrum - Jellopys and Safety
Rings. Jellopies are EVERYWHERE. And nobody wants them. Hence why you can't
sell them.
But then look at Safety Rings. Theres very very few, and EVERYBODY wants to
get their hands on one. So you better be ready to pay millions for it, since
id bet theres less than 10 safety rings existing in RO.
The main reason I bring this up is because of Blacksmithing items. There were
about 4 Blacksmiths on Chaos right now. Thats it. Now, theres none (but I'll
be the first! ^_^) Yet people still sell metals and elemental stones for very
high prices. Though these items are rare, there is virtually no demand. So
they should be dirt cheap. About 50z per ore, 500z per elemental stone. I'm
not just using this as an excuse because I happen to be a Merchant. You can
go anywhere and read up on the concept of supply and demand.
Anyway, enough of that. Lets skip ahead to dealing with Merchants. If you
need more help, I strongly suggest you check out ArtemisFur's FAQ, since
it goes into much more detail then I'm about to.
-------------------------------------------------------------------------------
Navigating the Town Square
-------------------------------------------------------------------------------
You'll see lots of little bubbles atop people's heads in RO. These can be 1
of 3 things:
Open Chat Room: This is represented by an open door. You can freely come
inside and chat, as long as the chat is not full.
Locked Chat Room: Represented by a door with a lock on it. You cannot enter
unless you know the password.
Vending Window: Represented by a money bag. Double click on it to see whats
for sale.
Chat rooms, however, are not usually made for chatting anymore. People use
them to buy and sell things.
B> = Buy
S> = Sell
T> = Trade
A> = Auction
So if you were selling, say, 10 Feathers, you would put up a chat room saying:
"S> Feathers 10EA - 1000z"
That means your selling 10 feathers for 1000 zeny. 100 zeny per feather. DO
NOT confuse that with this message:
"S> Feathers 1000z - 10EA"
That means your selling each Feather for 1000z, and you have 10 to sell. So if
for some strange reason someone wanted to buy feathers for such a high price,
you would pocket 10000z.
Of course, you can figure out what the others do. Its also not uncommon to
see 1 or more of those symbols blended together, like "S/T>" This means
the person would like to either sell said item, or trade it for another.
-------------------------------------------------------------------------------
The Merchant Connection
-------------------------------------------------------------------------------
About half of the sellers will be Merchants, and they most likely have the
money bag bubble above their heads. This works just like a NPC run shop.
Double click it, and drag and drop the item, specify the quantity, and buy.
Also, DO NOT DEAL THEM. Merchants most likely are not there. THIS IS NOT HOW
YOU BUY THE ITEMS. You'd think it would be obvious that the vending window
looks exactly the NPC shop, but remember - we aren't dealing with normal,
intelligent people here. This is extremely annoying, and is a fast way to get
Merchants to hate you.
-------------------------------------------------------------------------------
People have better things to do
-------------------------------------------------------------------------------
About 3/4s of the people in the market square are AFK. AFK meaning "Away from
Keyboard". They may be playing another game, went to see a movie, or
whatever, but they will not respond to you. They are not there. So no, they
wont buy your feathers. Unless of course, they are selling something that
requires constant restocking, like red potions.
Many people also leave in their chat room title how they are AFK. It will look
something like
B>4-leaf clover, afk leave name
So if you want to sell a 4-leaf clover, you would enter, leave your
characters' names, and I also like to ask for and leave my E-mail address.
After all, its luck if both of you are playing at the same time.
-------------------------------------------------------------------------------
We don't want your crap
-------------------------------------------------------------------------------
Merchants constantly get heckled, asking if they would like to buy something.
I can speak for almost all Merchants right now, and tell you the answer is no
unless you are selling it unbelievably cheap. Because all we want it for is to
sell again.
Also remember most likely, that Merchant is AFK.
So thats it for my rant/economy wrap up. Hope you can get on the good sides
of Merchants now.
-------------------------------------------------------------------------------
The 20% DC and 10% OC rule is a good one - follow it
-------------------------------------------------------------------------------
I touched upon in this in the 10 commandments of RO, but it deserves being
mentioned again. For all you Merchants out there, DC your stuff at 20% and OC
at 10%. In fact, the Merchant Guild NPC mentions that you should DC at 20%.
That means, and I quote, No 39z Red Potions! Thats 22% DC, your hurting
yourself and all the other Merchants in the area. People are still going to
buy your pots if they're 40z. As long as they're not very overpriced, people
will buy them. But wait Weggy, if I lower my price to 39z, I'll get more
customers! Perhaps.. but then what happens? Every other Merchant in the area
lowers to 39z to compete, and your back to square one. All of you are losing
money then, and your still getting the same amount of customers.
So sell your pots at 40z damnit! I always ask anyone who is selling at 39z to
raise their prices, even if I'm not vending pots. And if they don't, they get
to see where I use all my points.
15% OC is tolerable, but not right now - its still early stages of Beta 2.1,
so wait off a bit until people get more expensive items.
Alright, when your wandering in the town square, you'll probably notice a few
stupid things:
1) People trying to sell dolls that can be bought by the doll NPC for much much
cheaper than they're selling. Just ignore these people and walk on, and let
them suffer from their idiocy. Almost every one I've talked to doesn't
believe theres a Doll Shop, and won't walk with me to it in Prontera.
2) This same rule applies for Pharcon/Emveratarcon and Gift items (Black
Ladle, China). Those are also sold by a NPC, usually for a much cheaper
price.
3) Some Jewels are sold in Morroc, and even the ones that aren't have
virtually no purpose. A small number are used for Forging, but with that
not enabled and no Blacksmiths in sight, it really doesn't make any sense
to sell those. Nobody wants your jewels (except the Pearl for the Bunny
HB), so sell those to the NPC.
4) Yellow Gemstones have no spell attached to them. They are useless. Why
are you trying to sell them?
5) Refer back to the previous section where I talk about supply and demand.
I don't care how rare this card was, +2 MHP doesn't make it worth 100k.
6) Socketed stuff sells for slightly more, unless its the best piece of Armor
or the best Weapon for a class - then it sells for a LOT more. But nobody
is going to pay 10000z for your Adventure Suit with 1 slot.
This section will be updated as I see fit.
===============================================================================
How to Forge
===============================================================================
Okay, theres a lot of confusion on this subject, so I decided to clear things
up.
First off, I'd like to point out Forging did NOT work in Beta 2 at the time of
the shutdown, and I doubt it will when it comes back up. There really isn't
much of a reason to be a Blacksmith right now, unless you want to show off.
Anyway, the whole process usually begins with a simple, Iron Ore. You probably
picked up at least a few pieces of this if you played Beta 2 for any length of
time. Well, using the Iron Tempering skill, and a Mini-furnace you can buy
from the Blacksmith NPC in southeast Geffen, you can turn 1 Iron Ore into 1
Iron. Of course, there isn't a 100% chance this will work, it depends on your
skill level, DEX, INT, base level, and job level. Failing at this will destroy
both your mini-furnace and the Iron.
Now, you can go and make some cheap weapons that use Iron, but to get anything
decent you'll have to use some Steel. Steel is dropped pretty rarely, but you
can also make it. Once you have the Steel Tempering skill, take 5 pieces of
Iron (not Iron Ore) and 1 piece of Coal. Buy another mini-furnace, put the
ingredients in, and if you were successfull, you'll have 1 piece of Steel.
The same success-failure rules apply to Steel.
Okay, now we can make some pretty good stuff. But for the best weapons in a
class, you'll need a Gem and Oridecon. Some Gems can be bought in Morroc,
others you can get from monsters. Oridecon is made from 5 pieces of Rough
Oridecon, which are dropped by monsters. You'll need another mini-furnace
to complete the process, and yes you can fail, and yes all your Oridecon will
be destroyed if you do. If you don't feel confident in your skill in forging
any of these items, you can have the Blacksmith NPC do it. I have no idea how
good at it he is though.
Okay, we finally have all the ingredients to make something cool! Well, to
make a weapon, you'll need 2 other ingredients: a hammer and anvil. There
is 1 rare hammer and 1 rare anvil, but we'll assume your using the buyable
ones from the Blacksmith. The hammers will be used up after 1 use, but
sources say anvils will not. Which is good, because the best costs a little
under 100k.
Okay, now forge! What happens if you were successful? You'll have a nice
weapon with 3 or 4 card slots (Which is chosen randomly), as well as your
name on the actual weapon. Yes, so if your Blacksmith's name was
SteveTheSmith, your new weapon would be "SteveTheSmith's Damascus", for
example. But if you fail, guess what - you get nothing, and ALL those
ingredients are gone. Damn.
But wait Weggy, what about these Elemental thingies, like Blue Frozen and Red
Blood? Well, this is the coolest thing about forging weapons. After gathering
10 of those stones, and putting them in a mini-furnace, you'll get an elemental
stone if you were successful. At the time of forging, you can add these
stones. You cannot, I repeat, cannot just take a store-bought weapon and add
an elemental to it. You have to make it elemental during the forging process.
Pulling this off will be fantastic, because now you have a weapon that can do
some SERIOUS damage if you know when to use it. Theres 2 dissadvantages
though. The first one is that elemental weapons have no card slots. Not 1.
Nada. The second is that it will affect how hard it is to pull off a
successful forging. If you screw up, you guessed it! All gone.
Theres also one last item, the Star Crumb. Star Crumbs can be put into weapons
just as elemental stones are. Each Star Crumb will take up 1 card slot, but
they add +10 ATK and some other bonus I haven't heard anything solid on. A
bonus to HIT maybe? Anyway, you can have up to 3 of these per weapon, but like
other elemental stones they make a forging harder to pull off. Star Crumbs
can exist with elemental stones though, so you can have a +30 ATK Elemental
Weapon. You won't have any card slots, but that weapon will be god-like.
Now, I want to forge weapons as much as everyone in RO wants to get their hands
on one. Well, it all comes down to this - ingredients have to be sold to
Blacksmiths cheap. The price of ingredients will directly relate to how
expensive these weapons are. If you consider the average Blacksmith has a 25%
chance to forge something, he or she will only be able to use 1 steel out of 4.
So keep those ingredients cheap - dirt cheap! You'll be happy since you can
have that Fire Tsurugi, and we'll be happy that we don't have to risk 1 million
zeny per try on that Sword. ^_^
First off, you cannot upgrade a weapon made by a Blacksmith. Sorry.
Upgrading a weapon will all depend on what level it is. You can look at the
weapon level by right clicking on it, or looking it up in my Weapons section.
There are 4 levels, 1 through 4. Level 1 weapons will use Pharcon, 2s
Emveratarcon, and 3s Oridecon. You cannot upgrade level 4 weapons, though
rumor has it Emperium will perform this function.
You most likely have picked up a few pieces of Pharcon or Emveratarcon, but
that doesn't really matter. You can buy Pharcons for 200z and Emveratarcons
for 1000z. Oridecon of course, must be found. or refined from Rough Oridecon
(The Blacksmith in Geffen can do this) You'll need 1 piece for each upgrade.
How many times to upgrade you ask? Well, you can technically go as high as you
want, but after a certain point, it gets very risky. Don't worry though, if
you fail you'll lose your ingredient, and the weapon will return to normal. It
will not be destroyed however. How many times to upgrade though? Well, refer
to this chart. The number listed is the maximum safe zone, or as high you can
go without any significant risk.
Level 1 - 7
Level 2 - 6
Level 3 - 3
If you wanted to make your Level 1 +7 weapon to +8, you'd have about a 50/50
chance of doing so. +8 to +9 would be much less. So if you have the money,
+8 would be a good idea. If your loaded, +9. Most should stick with +7
though.
Now, what do all those plusses mean? Well, each + adds 3 ATK to your weapon.
But, it's not a normal 3 ATK - It ignores defense. So if you had a +5 Ring
Pommel Saber, it's damage would be 15-115 instead of 1-100. Get it? Now,
where to go do this? Well, look around the towns. The building in the lower
right corner of Prontera square (under the weapon shop) sells the Ingredients
and will charge 50z per upgrade. I believe the Blacksmith in Geffen will as
well. Theres also a upgrade NPC in Payon, in the same building as the weapon
shop. I'm not sure if there are any more, I haven't had much time to explore
the towns.
Thankfully, upgrading Armor is much easier. However, it's also more expensive.
Armor can only be upgraded through Elunium, which is forged from Rough Elunium.
I suppose upgrading armor is a rare thing to do, because I haven't heard what
the advantages are, or how high the safe zone is. I guess each upgrade will
add +1 to the DEF of the armor, but I can't say for sure until I or somebody
experiments.
One of the coolest things about Beta 2 is the ability to gather ingredients and
create your own items. The only item you could do that with in Beta 1 was the
Bunny Band, which was stopped due to the disappearance of Mandragoras, and thus
no more 4 leaf clover.
The name in the parenthesis next to every ingredient is where you can get said
ingredient, be it a monster name, or a town.
I also realize my directions are pretty vague, they usually just indicate the
name of the town. After Beta 2 comes up, and I have time to explore said towns
and find the NPCs, I'll give more detailed directions.
Note: To make any juice, you need to do the Juice Quest. You will need to do
this for each character you want to make juice with. Honestly, juice isn't
all that great, it only heals a little bit more. Plus it takes time and a
little bit of extra money, so I wouldn't bother, with the exception of Grape
Juice - Grapes are rare, so it's best to get the most out of them. Bottles
are rare in the sense that they're not sold anyway, so you're better off
making potions with your bottles as well:
To start the quest, go to Prontera. Get a piece of meat, either from a monster
or simply buying one from the Prontera butcher. once you have said piece of
meat, go to Prontera square, and go to the east side of it. Above the path
leading eastward away from the square, you'll see a balcony. This balcony
connects 2 buildings, one on the north side of the path and one on the south
side. walk around to the south side of the south building, and go inside.
Now go upstairs. You'll see a mother and son at the end of the room. Talk to
the mother who mentions something about her son only eating meat. Talk to the
boy, and show him the meat - do not give it to him when he asks for it though.
Now, talk to the mother again. She'll mention there is a person in Payon who
can make fruit juices. Head to Payon, and enter a house on the east side of
town. You'll see a NPC inside that will mix your juices! Finally... Thanks
to Yoten for this info.
Note: There is a quest attached to both of these. You first must go talk to
the man in the large house in Alberta. They will say something about your dye,
assuming you have it with you (and you have to to complete the quest). Then,
you'll need to go to Geffen. Talk to the man by the East gate, he looks like
one of the old teleport NPCs, for you who remember Beta 1. If your a recent
convert, he has purple hair. Then go to the Blacksmith in the lower left hand
corner, go upstairs, and talk to the scientist in the back room. He'll finally
convert your ingredients to a Counteragent and/or Mixture. You must do this
with every character you plan on mixing with.
Black Dye______________________________________________________________________
This section is a checklist of sorts, to let you know what inredients you need
to forge certain weapons. They'll usually involve either Iron, Steel, or
Oridecon, but occasionally you'll need a Jewel or item of some kind. If you
need more information on where to get those, look at the ETC Items section.
I'm afraid I can't answer the question as to why in the hell you need things
like Decayed Nails to forge Slayers.
Note: Before you get all excited thinking you can create unique weapons, stop.
The only class that can use these is the Monk, who is not in the game yet.
Since forging doesn't even work, this isn't an issue, but it would be
interesting to try to forge this type of weapon when forging works again.
===============================================================================
Item List - Usable Items
===============================================================================
Note: In beta 2, VIT is a factor in how much stuff heals you. The numbers
here are simply a rough estimate, the actual amount of HP will depend on how
much VIT you have.
Note 2: Carrots are the best healing item per zeny. They increase their
healing the most per point of VIT. At lower levels it doesn't really matter,
but when you have 60+ VIT, try a Carrot and see the amazing difference.
Red Potion_____________________________________________________________________
Description : Restores about 60 HP when used
Bought From : Every Town
Dropped From : PecoPeco Egg, Skeleton Soldier, Verit
Weight : 10
Buying Price : 50z
Selling Price: 25z
Street Price : 40z
Rare? : No
Description : Restores about 120 HP when used
Bought From : Every Town
Dropped From : N/A
Weight : 13
Buying Price : 200z
Selling Price: 100z
Street Price : 160z
Rare? : No
Description : Restores about 180 HP when used
Bought From : Every Town
Dropped From : N/A
Weight : 16
Buying Price : 550z
Selling Price: 275z
Street Price : 704z
Rare? : No
White Potion___________________________________________________________________
Description : Restores about 240 HP when used
Bought From : Every Town
Dropped From : Doppleganger
Weight : 20
Buying Price : 1200z
Selling Price: 600z
Street Price : 960z
Rare? : No
Red Herb_______________________________________________________________________
Description : Restores about 15 HP when used
Bought From : N/A
Dropped From : Drainliar, Fabre, Farmiliar, Mastering, PecoPeco, Picky, Poring,
Spore, Thief Bug, Skeleton, Willow
Weight : 5
Buying Price : N/A
Selling Price: 9z
Street Price : 15z
Rare? : No
Description : Restores about 30 HP when used
Bought From : N/A
Dropped From : Anacondaq, Thief Bug (L), Thief Bug (G), PecoPeco, Poison Spore,
Wormtail
Weight : 5
Buying Price : N/A
Selling Price: ???
Street Price : ???
Rare? : No
White Herb_____________________________________________________________________
Description : Restores about 60 HP when used
Bought From : N/A
Dropped From : Ghoul, Marc, Thera Frog
Weight : 5
Buying Price : N/A
Selling Price: ???
Street Price : ???
Rare? : No
Description : Restores about 10 HP when used
Bought From : Izlude, Prontera
Dropped From : Coco, Elder Willow, Smokie, Willow
Weight : 1
Buying Price : 15z
Selling Price: 8z
Street Price : 12z
Rare? : No
Description : Restores about 10 HP when used
Bought From : Izlude, Prontera
Dropped From : Farmiliar, Lunatic
Weight : 1
Buying Price : 15z
Selling Price: 8z
Street Price : 12z
Rare? : No
Note: This is the best healing item in terms of zeny per HP. If you don't
believe me, try it yourself. With about 20 VIT, I get 25 HP per Carrot, as
opposed to Reds 65 HP. Still, look at the prices - thats 2.6 Carrots for the
same healing power, which is 31 zeny as opposed to 40. A 25% increase in
healing power per zeny is nothing to shrug off.
Description : Restores about 12 HP when used
Bought From : See Item Creation section
Dropped From : Eclipse
Weight : 6
Buying Price : N/A
Selling Price: ???
Street Price : 50z
Rare? : No
Description : Restores about 10 HP when used
Bought From : Izlude, Morroc, Prontera
Dropped From : Yoyo
Weight : 1
Buying Price : 15z
Selling Price: 8z
Street Price : 12z
Rare? : No
Description : Restores about 12 HP when used
Bought From : See Item Creation section
Dropped From : Vocal Rocker
Weight : 6
Buying Price : N/A
Selling Price: ???
Street Price : 50z
Rare? : No
Description : Restores about 10 HP when used
Bought From : Izlude, Prontera
Dropped From : Black Mushroom, Poring, Willow
Weight : 1
Buying Price : 15z
Selling Price: 8z
Street Price : 12z
Rare? : No
Apple Juice____________________________________________________________________
Description : Restores about 12 HP when used
Bought From : See Item Creation section
Dropped From : Mastering
Weight : 6
Buying Price : N/A
Selling Price: ???
Street Price : 12z
Rare? : No
Description : Restores about 10 HP when used
Bought From : Prontera
Dropped From : N/A
Weight : 3
Buying Price : 15z
Selling Price: 8z
Street Price : 12z
Rare? : No
Description : Restores about 30 HP when used
Bought From : Izlude, Prontera
Dropped From : Eclipse, PecoPeco Egg, Picky
Weight : 5
Buying Price : 25z
Selling Price: 13z
Street Price : 20z
Rare? : No
Description : Restores about 10 HP when used
Bought From : Izlude, Morroc, Prontera
Dropped From : Tarou, Wolf
Weight : 5
Buying Price : 60z
Selling Price: 35z
Street Price : 48z
Rare? : No
Description : Restores about 100 HP when used
Bought From : Izlude, Morroc, Prontera
Dropped From : Condor, Hydra, Wandering Wolf, Wolf
Weight : 20
Buying Price : 55z
Selling Price: 28z
Street Price : 44z
Rare? : No
Leaf of Hinalle________________________________________________________________
Description : Restores about 100 HP when used
Bought From : N/A
Dropped From : Metaller, Rocker
Weight : 1
Buying Price : N/A
Selling Price: 1z
Street Price : 350z
Rare? : Yes
Leaf of Aloe___________________________________________________________________
Description : Restores about 100 HP when used
Bought From : N/A
Dropped From : Mandragora, Metaller, Wormtail
Weight : 1
Buying Price : N/A
Selling Price: 1z
Street Price : 500z
Rare? : Yes
Description : Restores about 30 HP when used
Bought From : N/A
Dropped From : Santa Poring
Weight : 2
Buying Price : N/A
Selling Price: 5z
Street Price : Does not exist yet
Rare? : Yes
Description : Restores about 50 HP when used
Bought From : N/A
Dropped From : Santa Poring
Weight : 3
Buying Price : N/A
Selling Price: 10z
Street Price : Does not exist yet
Rare? : Yes
Blue Potion____________________________________________________________________
Description : Restores about 60 SP when used
Bought From : N/A
Dropped From : Doppleganger
Weight : 15
Buying Price : N/A
Selling Price: ???
Street Price : 5000z
Rare? : Yes
Blue Herb______________________________________________________________________
Description : Restores about 15 SP when used
Bought From : N/A
Dropped From : Megalodon, Poison Spore, Spore
Weight : 5
Buying Price : N/A
Selling Price: ???
Street Price : 1000z
Rare? : Yes
Description : Restores about 12 SP when used
Bought From : N/A
Dropped From : Dragonfly
Weight : 1
Buying Price : N/A
Selling Price: ???
Street Price : ???
Rare? : Yes
Green Herb_____________________________________________________________________
Description : Cures Poison when used
Bought From : N/A
Dropped From : Fabre, Mandragora, Poporing, Snake, Spore
Weight : 5
Buying Price : N/A
Selling Price: ???
Street Price : ???
Rare? : No
Green Potion___________________________________________________________________
Description : Cures Poison, Silence, Darkness, and Chaos when used
Bought From : Every Town
Dropped From : Ghoul, Verit
Weight : 10
Buying Price : 40z
Selling Price: 20z
Street Price : 32z
Rare? : No
Description : Cures every status ailment when used
Bought From : Every Town
Dropped From : Hydra, Thief Bug (L)
Weight : 20
Buying Price : 500z
Selling Price: 250z
Street Price : 350z
Rare? : No
Description : Restores about 50 HP and 10 SP when used
Bought From : N/A
Dropped From : Creamy, Hornet, Mistress, Toad, Vitata
Weight : 10
Buying Price : N/A
Selling Price: ???
Street Price : 500z
Rare? : Yes
Royal Jelly____________________________________________________________________
Description : Restores about 250 HP and every status ailment when used
Bought From : N/A
Dropped From : Mistress
Weight : 10
Buying Price : N/A
Selling Price: ???
Street Price : 100000z
Rare? : Yes
Wing of Fly____________________________________________________________________
Description : Teleports to a random spot on the map when used
Bought From : Every Town
Dropped From : ChonChon, Hornet, Steel Chonchon
Weight : 1
Buying Price : 100z
Selling Price: 50z
Street Price : 80z
Rare? : No
Wing of Butterfly______________________________________________________________
Description : Teleports back to your save point when used
Bought From : Every Town
Dropped From : Creamy
Weight : 1
Buying Price : 500z
Selling Price: 250z
Street Price : 400z
Rare? : No
Description : Brings a character back from the dead when used, but gives
him/her cursed status
Bought From : N/A
Dropped From : Munak
Weight : 1
Buying Price : N/A
Selling Price: ???
Street Price : 1000z
Rare? : Yes
Description : Has effects of Endure for ??? seconds
Bought From : N/A
Dropped From : Cornutus, Savage, Snake
Weight : 10
Buying Price : N/A
Selling Price: ???
Street Price : 5000z
Rare? : Yes
Branch of Dead Tree____________________________________________________________
Description : Spawns a random monster when used
Bought From : N/A
Dropped From : Elder Willow, Willow
Weight : 1
Buying Price : N/A
Selling Price: 1z
Street Price : 10000z
Rare? : Yes
Leaf of Yggdrasill_____________________________________________________________
Description : Brings a character back from the dead when used
Bought From : N/A
Dropped From : Elder Willow, Mistress, Smokie
Weight : 10
Buying Price : N/A
Selling Price: ???
Street Price : 2000z
Rare? : Yes
Mystic Blue Box________________________________________________________________
Description : Spawns a random rare item when used
Bought From : N/A
Dropped From : Pirate Skeleton, Poison Spore, Spore, Zombie
Weight : 20
Buying Price : N/A
Selling Price: 1z
Street Price : 75000z
Rare? : Yes
Description : Needed to use Hunter's trap skills
Bought From : Every Town
Dropped From : N/A
Weight : 5
Buying Price : 100z
Selling Price: 50z
Street Price : 80z
Rare? : No
Description : Used to Identify Items
Bought From : Every Town
Dropped From : N/A
Weight : 5
Buying Price : 40z
Selling Price: 20z
Chaos Price : 32z
Loki Price : 32z
Rare? : No
===============================================================================
Which Healing Item is Right for Me?
===============================================================================
Will be finished as soon as I can experiment with Beta 2's healing items
===============================================================================
Item List - Equipment
===============================================================================
This section is organized by weapon type, and order of increasing strength
within that type.
This is the best axe, since STR adds to minimum and maximum damage. Walking
faster is nice too. This axe was supposed to ignore enemies' defense, but
Gravity's website says otherwise.
Arrows show up in the ETC Category, for some odd reason. If you only carry one
type, you will automatically use those. You can toggle what arrows you wish to
use but dragging and dropping them into your equipment screen, or pressing a
hotkey you assign them to. If you do not equip any, you will first use normal
arrows, then silvers, then fires.
Weapon Type : Arrow
Equippable by: Archer, Thief, Hunter
Stats : 30 ATK
Level Req : N/A
Weapon Level : N/A
Bought From : Every Town
Dropped From : N/A
Weight : 0
Buying Price : 2z
Selling Price: 1z
Street Price : N/A
Rare? : No
Fire Arrow_____________________________________________________________________
Weapon Type : Arrow
Equippable by: Archer, Thief, Hunter
Stats : 30 ATK, has fire attribute
Level Req : N/A
Weapon Level : N/A
Bought From : N/A
Dropped From : Archer Skeleton
Weight : 0
Buying Price : 2z
Selling Price: 1z
Street Price : N/A
Rare? : Yes
===============================================================================
Item List - Armor
===============================================================================
All armor is listed in order of increasing defense. If 2 or more pieces have
the same defense, they are listed in otder of price, with rares coming last.
-------------------------------------------------------------------------------
Body Armor
-------------------------------------------------------------------------------
Armor Type : Body Armor
Equippable by: All classes (should be females only, but men can wear it too)
Stats : 0 DEF, 20 MDEF
Level Req : 0
Bought From : Prontera Wedding Shop
Dropped From : N/A
Weight : 50
Buying Price : 45000z
Selling Price: 22500z
Street Price : N/A
Rare? : No
Armor Type : Body Armor
Equippable by: All Classes
Stats : 1 DEF
Level Req : 0
Bought From : Every Town
Dropped From : N/A
Weight : 10
Buying Price : 10z
Selling Price: 5z
Street Price : N/A
Rare? : No
Armor Type : Body Armor
Equippable by: All Classes
Stats : 2 DEF
Level Req : 0
Bought From : Every Town
Dropped From : Thief Bug
Weight : 20
Buying Price : 200z
Selling Price: 100z
Street Price : 152z
Rare? : No
Armor Type : Body Armor
Equippable by: All except Novice
Stats : 4 DEF
Level Req : 0
Bought From : Every Town
Dropped From : Hydra, Willow
Weight : 100
Buying Price : 5500z
Selling Price: 2750z
Street Price : 4180z
Rare? : No
Because this section is so incredibly massive, I split up the helmets into
what slot they go into - lower, middle, or upper. Note that some helmets are
isted twice, because they occupy more than 1 slot. The Goblin Mask, for
example, will occupy both the lower and middle slots. They are then sorted in
order of increasing defense. If 2 or more items are of equal defense, they
are listed alphabetically.
Armor Type : Shoe
Equippable by: All Classes
Stats : 1 DEF
Level Req : 0
Bought From : Every Town
Dropped From : Pupa
Weight : 20
Buying Price : 400z
Selling Price: 200z
Street Price : 5000z (Card slots are somewhat rare for shoes)
Rare? : No
Armor Type : Shoe
Equippable by: All except Novice
Stats : 2 DEF
Level Req : 0
Bought From : Every Town
Dropped From : PecoPeco
Weight : 40
Buying Price : 3500z
Selling Price: 1750z
Street Price : 7500z (Card slots are somewhat rare for shoes)
Rare? : No
High Heels_____________________________________________________________________
Armor Type : Shoe
Equippable by: Archer, Merchant, Swordsman, Thief, Assassin, Blacksmith,
Hunter, Knight
Stats : 2 DEF, 5 MDEF
Level Req : 0
Bought From : N/A
Dropped From : Bathory
Weight : 60
Buying Price : N/A
Selling Price: ???
Street Price : 7500z
Rare? : No
Armor Type : Accessory
Equippable by: All Classes
Stats : 0 DEF - used as a wedding gift, or to propose marriage
Level Req : 0
Bought From : Morroc Street Merchant
Dropped From : N/A
Weight : 10
Buying Price : 45000z
Selling Price: 22500z
Street Price : N/A
Rare? : No
Armor Type : Accessory
Equippable by: All Classes
Stats : 0 DEF - used as a wedding gift, or to propose marriage
Level Req : 0
Bought From : Morroc Street Merchant
Dropped From : Verit
Weight : 10
Buying Price : 1500z
Selling Price: 750z
Street Price : 900z
Rare? : No
Armor Type : Accessory
Equippable by: All Classes
Stats : 0 DEF - used as a wedding gift, or to propose marriage
Level Req : 0
Bought From : N/A
Dropped From : Gold Thief Bug (MVP), Marc
Weight : 10
Buying Price : N/A
Selling Price: 15000z
Street Price : 20000z
Rare? : Yes
Armor Type : Accessory
Equippable by: All Classes
Stats : 0 DEF - used as a wedding gift, or to propose marriage
Level Req : 0
Bought From : N/A
Dropped From : Mummy
Weight : 10
Buying Price : N/A
Selling Price: 10000z
Street Price : 15000z
Rare? : Yes
Armor Type : Accessory
Equippable by: All Classes
Stats : 0 DEF
Level Req : 0
Bought From : Morroc Street Merchant
Dropped From : Ghoul, Skeleton
Weight : 10
Buying Price : 10000z
Selling Price: 5000z
Street Price : 7500z
Rare? : No
===============================================================================
Items List - ETC
===============================================================================
These are sorted in Alphabetical Order so you can easily look up the item you
are inquiring about.
Note: As with all my sections, theres likely to be a few errors, since I
usually get the data off non-english websites and by word of mouth. I
eliminated a few items where I was positive they didn't exist in our version of
RO, but others may remain.
Bought From : N/A
Dropped From : Ghoul, Zombie
Buying Price : N/A
Selling Price: 41z
Weight : 1
Function : Forging, Selling
Street Price : N/A
Rare? : No
DEL Box________________________________________________________________________
Bought From : Used for Merchant Quest
Dropped From : N/A
Buying Price : N/A
Selling Price: 1z
Weight : 1
Function : Merchant Quest
Street Price : N/A
Rare? : No
DEL Message____________________________________________________________________
Bought From : Used for Merchant Quest
Dropped From : N/A
Buying Price : N/A
Selling Price: 1z
Weight : 1
Function : Merchant Quest
Street Price : N/A
Rare? : No
Bought From : Used for Mage Quest
Dropped From : N/A
Buying Price : N/A
Selling Price: 1z
Weight : 1
Function : Mage Quest
Street Price : N/A
Rare? : No
Bought From : Used for Mage Quest
Dropped From : N/A
Buying Price : N/A
Selling Price: 1z
Weight : 1
Function : Mage Quest
Street Price : N/A
Rare? : No
Bought From : Al De Baren
Dropped From : N/A
Buying Price : 1500z
Selling Price: 750z
Weight : 1
Function : Transportation, Trading
Street Price : 1800z
Rare? : No
Bought From : Used for Mage Quest
Dropped From : N/A
Buying Price : N/A
Selling Price: 1z
Weight : 1
Function : Mage Quest
Street Price : N/A
Rare? : No
Bought From : Used for Mage Quest
Dropped From : N/A
Buying Price : N/A
Selling Price: 1z
Weight : 1
Function : Mage Quest
Street Price : N/A
Rare? : No
Bought From : Used for Mage Quest
Dropped From : N/A
Buying Price : N/A
Selling Price: 1z
Weight : 1
Function : Mage Quest
Street Price : N/A
Rare? : No
Bought From : Used for Merchant Quest
Dropped From : N/A
Buying Price : N/A
Selling Price: 1z
Weight : 1
Function : Merchant Quest
Street Price : N/A
Rare? : No
Bought From : N/A
Dropped From : Zenorc
Buying Price : N/A
Selling Price: 132z
Weight : 1
Function : Selling
Street Price : N/A
Rare? : No
===============================================================================
Card Price List
===============================================================================
All cards sell for 1z to NPCs. The purpose of cards is to put them into
sockets on your weapons/armor to enhance their abilities. Weapons/Armor
carried over from Beta 1 have no sockets. Weapons/Armor bought from NPCs have
1 socket each, and Weapons/Armor dropped from Monsters have 2+ sockets each.
Finally, Weapons forged by Blacksmiths have 3/4 Sockets.
Note: Until the economy stablizes and cards are put back into circulation, I
can't offer street prices. Its pretty easy to tell which cards will sell for
tons. The Fridolla for example, could be fought at around level 55, yet its
card will make you rich beyond belief. The lowly Spore also has a card that
Knights will love. Its no longer dependent of how hard the monster is. So
what I did do, is under street price, you'll find a scale ranging from 1-10
on what I think the price will be. 1 being a piece of crap your lucky to get
1000z for, to 10 making you the Donald Trump of RO. I wouldn't take my
predictions as canon though. I can't predict the future of normal humans,
let alone the RO community. Need I remind everyone of the Fancy Flower
Incident?
Note 2: I'm not entirely sure of the accuracy of this section. Some monsters
may be in other servers, like Sakray, or simply dont exist (yet). I'll be
removing the ones that are inaccurate as soon as people start exploring beta 2
and validating them.
Put Into : Farmiliar
Effect : 1% chance of Inflicting Dark damage when attacking
Street Price: 1 - oddly enough, that 1% is the same chance you have to sell
this card
Put Into : Weapon
Effect : Monster cannot counter-attack while you are striking?
Street Price: 10 - If I understand this right, as long as your hitting a
monster he can't hit back... Which means if you want, as a
Novice, go fight some monster like a Savage, go see a movie, and
have about 10 levels upon coming back. If someone doesn't kill
steal that is. Still, an interesting card, im just kind of
unsure what it does.
Put Into : Accessory
Effect : Discount Lvl 1
Street Price: 1 - Why have 7% when theres 20% Mercs everywhere? Unless it
adds, which Merchants will go nuts for. 31% DC? 38% DC?! :-)~
Some weapons have penalties against different sizes of monsters. Refer to the
chart below for what weapon you use, and to the monsters section for what sizes
monsters are.
===============================================================================
Monster List
===============================================================================
The recommended level for monsters is a rough estimate. Your exact level will
vary depending on your gear, and class, stats, etc. Acolytes for example, will
have no problems with Zombies at level 15 or so - whereas a Swordsman would.
Also, a big thanks to RagnaMART for this info... I looked all around the net,
and couldn't find a listing any better than they one they have. This section
is not complete though - I'm still missing some enemy drops, so if you've
fought these enemies and know what they drop, or know of another website with
data on it, please E-mail me!
HP : 708
Base EXP : 148
Job EXP : 92
ATK : 74-86
DEF : 8
MDEF : 8
Element : Fire 2
Size : Medium
Species : Plant
Drops : Branch of the Dead Tree, Elder Willow Card, Mighty Staff, Red
Blood, Resin, Sweet Potato, Tree Root, Trunk, Yggdrasil Leaf
Location : Map 35
Aggressive? : No
Mobber? : No
Magic Sense? : No
Looter? : No
Recommended Lvl: 40
HP : 1056
Base EXP : 261
Job EXP : 160
ATK : 78-90
DEF : 8
MDEF : 8
Element : Fire 1
Size : Medium
Species : Human
Drops : Buckler, Goblin Card, Flail, Iron, Iron Ore, Mr. Smile, Red
Potion, Scell
Location : Maps 30, 33
Aggressive? : Yes
Mobber? : No
Magic Sense? : No
Looter? : No
Recommended Lvl: 55
HP : 510
Base EXP : 85
Job EXP : 36
ATK : 35-46
DEF : 4
MDEF : 4
Element : Fire 1
Size : Medium
Species : Animal
Drops : Bill of Birds, Feather of Birds, Pecopeco Card, Red Herb,
Shoes, Talon, Wand, Yellow Herb
Location : Maps 42, 49
Aggressive? : No
Mobber? : Yes
Magic Sense? : No
Looter? : No
Recommended Lvl: 30
HP : 320
Base EXP : 20
Job EXP : 16
ATK : 24-29
DEF : 2
MDEF : 3
Element : Water 1
Size : Medium
Species : Plant
Drops : Blue Herb, Green Herb, Hat, Mushroom Spore, Mystic Blue Box,
Red Herb, Spore Card, Spore Doll
Location : Maps 64, 65, Culvert Level 1, Level 2
Aggressive? : No
Mobber? : No
Magic Sense? : No
Looter? : No
Recommended Lvl: 15
HP : 3517
Base EXP : 481
Job EXP : 290
ATK : 168-199
DEF : 24
MDEF : 25
Element : Water 1
Size : Medium
Species : Fish
Drops : Fish Tail, Sword Fish Card
Location : Bibilan Dungeon Level 4
Aggressive? : Yes
Mobber? : No
Magic Sense? : No
Looter? : No
Recommended Lvl: 55
Super Picky____________________________________________________________________
HP : 75
Base EXP : 5
Job EXP : 4
ATK : 8-11
DEF : 3
MDEF : 2
Element : Fire 1
Size : Small
Species : Animal
Drops : Cotton Shirt, Egg Shell, Feather of Birds, Fluff, Milk, Picky
Card, Red Herb, Talon, Yellow Gemstone
Location : Maps 36, 37, 39, 40, 41, 42, 43, 46, 47, 49, 54, 55
Aggressive? : No
Mobber? : No
Magic Sense? : No
Looter? : No
Recommended Lvl: 5
New to Beta 2 are Mini-Bosses. These are usually souped up versions of common
enemies in that area. Fortunantly, Mini-Bosses are much weaker than full
fledged bosses, and are easy enough to handle alone. All these enemies spawn
instantly, but there is only 1 on the map at any period of time. Some also
have mobs of monsters that follow them around, see that section for more info.
HP : 2956
Base EXP : 100
Job EXP : 80
ATK : 71-82
DEF : 12
MDEF : 6
Element : Earth 1
Size : Medium
Species : Insect
Base Monster : Rocker
Assist Monster : Rocker
Drops : Banana Juice, Emerald, Grasshopper Doll, Grasshopper's Leg,
Romantic Gent, Zargon,
Location : Map 31, Hidden Temple
Aggressive? : Yes
Mobber? : No
Magic Sense? : No
Looter? : No
Recommended Lvl: 30
-------------------------------------------------------------------------------
Boss Monsters
-------------------------------------------------------------------------------
Of course, no version of RO would be complete without the evil, vicious boss
monsters that will kill most players in 1 hit. Heres the data on them -
tremble in fear. Spawn times on these guys is usually 1 hour.
Note: You will not always get the MVP reward if your the MVP - you'll sometimes
get extra experience, which is usually very frustrating >_<
HP : 12000
Base EXP : 10680
Job EXP : 3872
ATK : 1250-1433
DEF : 85
MDEF : 50
Element : Dark 3
Size : Medium
Species : Demon
Normal Drops : Doppleganger Card, Spiky Band, White Potion
MVP Rewards : Broad Sword, Plate Mail, Saftey Ring
Location : Geffen Dungeon Level 2
Aggressive? : Yes
Mobber? : No
Magic Sense? : No
Looter? : No
Recommended Lvl: 99 - Bring at least 4 very high leveled players with you
HP : 28920
Base EXP : 8600
Job EXP : 2500
ATK : 1380-1707
DEF : 40
MDEF : 22
Element : Undead 1
Size : Medium
Species : Undead
Normal Drops : Corsair, Drake Card, Elunium, Oridecon, Pipe, White Potion
MVP Rewards : ???
Location : Sunken Ship Level 1
Aggressive? : Yes
Mobber? : No
Magic Sense? : No
Looter? : No
Recommended Lvl: 99 - Bring at least 4 very high leveled players with you
HP : 14500
Base EXP : 6800
Job EXP : 1208
ATK : 1190-1318
DEF : 45
MDEF : 30
Element : Fire 1
Size : Large
Species : Animal
Normal Drops : Candy, Eddga Card, Iron Chain, Pipe, Tiger's Footskin, Tiger
Skin
MVP Rewards : ???
Location : Map 53
Aggressive? : Yes
Mobber? : No
Magic Sense? : No
Looter? : No
Recommended Lvl: 99 - Bring at least 2 very high leveled players with you
HP : 8500
Base EXP : 50
Job EXP : 50
ATK : 680-800
DEF : 90
MDEF : 45
Element : Fire 2
Size : Medium
Species : Insect
Normal Drops : Blue Herb, Elumium, Golden Bug Card, Mystic Blue Box, Rough
Oridecon, Zircon,
MVP Rewards : Gold, Golden Gear, Gold Ring, Ora Ora
Location : Culvert Level 4
Aggressive? : Yes
Mobber? : No
Magic Sense? : No
Looter? : No
Recommended Lvl: 55
HP : 9000
Base EXP : 5000
Job EXP : 1000
ATK : 540-637
DEF : 50
MDEF : 65
Element : Fire 4
Size : Medium
Species : Human
Normal Drops : Moonlight Flower Card, Puppy Love, Rough Elunium, Rough
Oridecon, White Potion
MVP Rewards : ???
Location : Payon Dungeon Level 5
Aggressive? : Yes
Mobber? : No
Magic Sense? : No
Looter? : No
Recommended Lvl: 75 - Simply because you'll need to survive in Payon 5
HP : 19540
Base EXP : 9000
Job EXP : 2000
ATK : 1800-2250
DEF : 48
MDEF : 24
Element : Earth 2
Size : Large
Species : Human
Normal Drops : Mystic Blue Box, Orc's Fang, Orc Hero Card, Rough Elumium,
Rough Oridecon, Sardonyx, Zargon
MVP Rewards : Blood Axe, Heroic Emblem, Orcish Sword
Location : Map 28
Aggressive? : Yes
Mobber? : No
Magic Sense? : No
Looter? : No
Recommended Lvl: 90 - Still a good idea to bring a friend or two
http://rosv.zive.net/ - The new "home" of RO SV info, a site that used to tell
everybody when Gravity's servers were up or down. It isn't much to look at
right now, but when Beta 2 returns we'll probably see our servers listed there.
http://members.shaw.ca/ninjitsuworm/ragnarok/calc/forge.htm - Another must
bookmark site, especially for Blacksmiths. This is basically everything
you need to forge an item and more. It will calculate your success rate,
cost of ingredients, market cost, and much, much more.
http://www.geocities.co.jp/SiliconValley-Cupertino/9230/ - The Ragnarok
Online character generator. This will let you look at your character
dressed up in different hats. Neat.
http://www.gamefaqs.com/computer/doswin/game/12848.html - GameFAQs RO FAQs
section, where youll find my FAQ along with a lot more useful ones...
http://cgi.gamefaqs.com/boards/gentopic.asp?board=12848 - The GameFAQs
Ragnarok Online message board, where you can post a topic if your selling
something, looking for a party, etc.
http://rohaven.host.sk - RO Haven, a fan site I've become a bit attached to,
so I regular their forums. Just remember, we have admin powers, and we're
not afriad to use them. N00bs beware...
http://www.dreamwater.net/art/poochie/Main.html - RagnaMART has tons of data,
which you should probably check out.
http://ro.pak0.com - A great RO fansite, they have lots of information. Their
forums are widely known about in RO.
http://www.merchantguild.net - A great volume of information for Merchants,
including pricing charts and other great info.
http://www.ixga.com - have some RO info, since one of Gravity's employees hangs
out on the forums.
http://www.ragnaroksource.com - another fansite with some cool stuff
http://www.libraryofprontera.com - A neat site, home of the Ragnarok Online
comic that was translated from Korean to English - very funny.
http://www.ro-world.com - One of the better fan sites, IMO. They have some
great info.
Q: Where can I get this game?
A: Register and download the client at http://www.ragnarokonline.com. The
English version is currently down though, and there is no word when it will
return.
Q: Is it free?
A: Yes, it is completely free as long as it is in beta.
Q: Where should I level? Im a Level __/__ ____________.
A: I get this question a lot. There is no general place to level. Your best
spot will vary greatly depending on your class, skills, stat points, gear,
money, and patience. So please, stop E-mailing me this question, as it will
be ignored. I have a recommended level for each map in RO, try the ones you
like.
Q: I E-mailed you once, but I don't get a response anymore!
A: Most likely you are on my ignore list. I've put a lot of people on that
lately, because you have a virus your dumb enough not to patch. If you want
to get in contact with me, try Instant Messenger or the Message Boards. If
you have patched your computer, I will take you off.
Q: After you change to your second class, do the fixed stat bonuses from your
first class carry over?
A: No, they don't. All your fixed stat bonuses are reset.
Q: Can I save skill points from my first class and use them on second class
skills?
A: Unfortunantly no. Your skill points are reset to zero upon changing jobs,
so you'd best use them before hand.
Q: Why don't you recommend the Eye Bandage as a first helm?
A: Being 500z, its much better just to get a bit more for a Hat.
Q: Why don't you recommend a Turban over a Hat - it is cheaper.
A: Lots and lots of people fight Spores, and they drop Hats at a decent rate.
Since theres so many, people sell them on the street for about 800z.
Q: Why do you capitalize the second part of Chonchon and Pecopeco?
A: Because I can.
Q: What good is MDEF?
A: Have you ever seen an enemy use magic? I haven't. So absolutely nothing -
yet.
Q: What do "Aggressive", "Mobber", "Magic Sense", and "Looter" mean?
A: Aggressive means the monster will attack you unprovoked - so be very
careful near these. Mobbers will help their friends - say you attack a
Yoyo, all the normally peaceful Yoyos on the screen will come to help.
Magic sense is only useful for Mages. Some enemies detect when a spell is
being cast upon them (indicated by the spinning emblem), and will attack
immediatly, before the spell is cast completely. Looters, like Porings,
will try to pick up items on the ground.
Q: How do I get married?
A: Getting married officially may be in RO's future. Right now, it is
completely unofficial. Its customary to propose with a Diamond Ring, along
with a Flower, Silver, or Gold Ring. The Skull Ring supposedly has the
words "'Til Death do us part" or something on it, but who wants to wear an
old skull? Get an Acolyte friend to perform the ceremony, and buy your
honey a wedding dress, veil and boquet. Invite all your friends, and get
married! You can even have a flower girl dropping 1z flowers. You can ask
your guests to bring gifts as well - your imagination is the limit.
Q: Is there an accessory for STR? There is one for every other Stat.
A: I don't think so. In the Japanese and Korean versions of RO, Marcs drop
accessorys called Rings which add +2 to STR. I have not heard of or seen
anybody with a Ring, and nobody else has either. So most likely, they
don't drop them. Then again, not a lot of people hunt in lower Bibalan,
(hence the high cost of Brooches), so they might just be very very VERY
rare.
Q: Some evil Acolyte opened a warp portal on me and got me stuck in a black
hole - help!
A: First off, it probably was not the Acolyte's fault. There is a way to memo
black holes, but very few do it. Unfortunantly, until Gravity fixes
warping, your going to get stuck about 50% of the time. So always carry
Wings when you warp, you never know what can happen. If your dumb enough
to not carry them, well, you deserve what you got. But E-mail Gravity and
they'll get you out sooner or later.
Q: Can I put this FAQ on my Website/Print it out/etc.
A: Absolutely! I ask that you E-mail me if your going to take it, just so I
can see your site. I only have 2 conditions: You will not sell this FAQ for
money, and will not put it on any site condoning bots, hacks, scams, etc.
Q: Whats your favorite class?
A: Thats really a tough one. If your talking overall favorite, I'd have to say
Merchant. But they're so boring to level. 2nd overall favorite, or
favorite for battle, would be Archers. Give them some good gear and they
will kick the living crap out of anything. 3rd would be Acolytes, they are
very very strong as long as you don't mind only having 1 real good place to
level (Payon). After the Acolyte I'd say Thief, they're not bad. Then it
would be a Swordie, they are very very boring. My worst class, and the one
I absolutely hate to play, is a Mage. They just plain suck in my opinion.
(Is struck simultaneously by Fire Bolts and Soul Strikes)
===============================================================================
Contact/About Me
===============================================================================
If you wish to Email me, do so at michael@spamsucks.com. Simply replace
spamsucks.com with satcen.com. Messaging Weggy in RO is always an option, but
keep in mind that I may be vending, and thus AFK.
Yeah... about me outside RO. I'm 18 years old, and live in Northern Kentucky
about 10 miles south of Cincinnati Ohio. If anyone from that area knows where
Taylor Mill is, thats where I am. I attend Northern Kentucky University, and
work at a local Satellite TV Company. If I'm not playing RO, I'm doing
something geeky like building a computer, browsing RO forums, or playing
Counter Strike. Even though I kinda suck. If you really have no life and
would like to see what I really look like, you can do so at
http://www.geocities.com/sesquad/weggy.jpg. I wrote this FAQ both out of a
love for RO, as well to get some experience - I really enjoy writing FAQs, and
hope to do this for a living... so if you're interested in hiring me to write
for you, please E-mail me! ^_^
-Thanks to myself for writing the guide. You rock Weggy. Yes, I know.
-Thanks to CJayC for hosting the best damn site on the net.
-Thanks to Gravity of course, for making this outstanding game.
-Thanks to all the members of the RO message board, for their support.
-Thanks to node, for the stat bonuses, as well as some data on Envenom and
Hide. Check out his Thief FAQ here on gamefaqs.
-Thanks to Zephyr, AKA Chibi, for letting me borrow a bit of data from his/her
Beta 2 Skill FAQ
-Thanks to JBKDMX for some Swordie Info. He also has a FAQ on GameFAQs.
-Thanks to Drunk Eskimo, for pointing out that Weapon Forging Calculator to me.
You rock man.
-Thanks to Aethereal for pointing out another use for the mouse wheel.
-Thanks to Kevin W. for pointing out I forgot Geffen Dungeon
-Thanks to iweird, for pointing out 2 errors I had with my stats section.
-Thanks to zidane100, for pointing out an error with Cavalier Mastery.
-Thanks to Xerain, for pointing out a few errors concerning skills.
-Thanks to Gowcaiza, for verifying the Swordie's HP Recovery info
-Thanks to Yoten, for telling me how to make juices.
-A big thanks to RO World, I used some of their skill info.
-A really big thanks to RagnaMART, who has always seemed to know whats on the
horizon for RO. Check them out at:
http://www.dreamwater.net/art/poochie/Main.html
-A huge thanks to Joe the Dude, and his absolutely fantastic site, Eroite.
Sadly Eroite is no longer around, but I thank him for his work for RO.
-A big thanks to www.merchantguild.net as well, they inspired me ^_^
-Another big thanks to ro.pak0, I got the elemental chart, some monster info,
and some info on skills from them.
-Thanks to http://www.geocities.co.jp/SiliconValley-Cupertino/9230/, I got
some info about the Hidden Temple from them.
-Thanks to http://www.geocities.co.jp/Playtown-Queen/7085/, I used their stat
calculator to figure out fixed stat bonuses.
-Thanks to my ISP for not pulling the plug on me during those all-night
Vending sessions. Thanks Insight. ^_^
-Thanks to all of you who are reading this guide. I hope you liked it.
-Thanks to... your name here! If you have something to add, or spot any typos,
E-mail me at michael@spamsucks.com. You can replace spamsucks.com with
satcen.com though.
This FAQ was originated on www.gamefaqs.com. You will always find the most
up-to-date version there. As with all my FAQs, I believe it to be public
domain. Please post this on your website, edit, alter, or do what you will
with it. Crediting me is entirely optional. Although it isn't neccessary to
Email me, I would like to check out your site if your going to put it there
^_^. I only have 2 conditions: You do not sell this FAQ for personal profit,
or post it on websites condoning or providing RO hacks, bots, scams, or
anything else evil in the world. I would think it was obvious due to how vocal
I am about bots and such, but the people (and I use that term very loosely)
over at Apez Bot decided to post a few of my FAQs without my permission.
This FAQ is dedicated to Bosco, a member of the Pak0 team who passed away not
so long ago. Though not a regular visitor to Pak0 myself, I know that the RO
community will miss you. Rest in peace.