Double Dagger Poison Assassin pRO Version
by
peropero11
r o a c h m e o w @ y a h o o . c o m
Currently : V 1.50
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*I am not able to update this as often as I want to so if you have emailed me
with requests or suggestions or information, please wait. It might take me
time to add them but I will definitely add them! Please bear with me as I do
try to get a life as often as I can...^^;;;
A warning to those who plan to use the assassin build! So far, this skill build
for the assassin is not really effective...skill-wise anyway. The only true
source of damage for this build are the weapons that are wielded, the cards
attached to your equipment, and lastly the stat build that you have used.
If you are reading this guide though, I recommend reading through most of it as
I had slipped in many tidbits of information. Sometimes, I forget that I even
managed to include them in! /swt
Cons
· You won't be able to hit undead element monsters with poison elements. You
can still poison them though (via cards or Envenom or Enchant Poison).
· You won't be making too many critical hits so High defense monsters can
prove to be a problem if you don't/can't poison them.
· The only way for Poison Assassins to surpass Critical Katar Assassins in
terms of damage is having the right equipment, which can become VERY costly.
This is because this build is rather card/weapon quality dependent.
· You'll get Grimtooth far into your Poison Assassin career. Making it quite
difficult to face HUGE mobs. If you plan to get it anyway...
· This build has skills that are only effective mostly against poison monsters
and its main damaging skill is either Envenom or Venom Splasher. To note,
Venom Splasher is difficult to pull off as it requires timing and patience.
· Using Enchant Poison to hunt whispers can be annoying as most areas that have
whispers usually have monsters that are either immune to poison, or strong vs
poison (like water creatures).
· Not recommended for 1st time characters/newbies.
Pro's
· Poisoning an enemy LOWERS their def, which means bigger damage. XD Also, when
in a poisoned state monsters continually lose HP by a certain percentage. If
my guesses are right, VIT builds will suffer a lot from this. So far, it
seems that players take damage equivalent to 3% of their max hp every second
when poisoned. Hopefully, this is how the monsters are affected too. In
addition, players CANNOT regenerate HP/HP normally when poisoned. These can
only be recovered using recovery items (pots) or by support from Priests and
such.
· With two weapons, you can have a lot of cards attached. For example, you can
have three female thief bug cards on one weapon and three zenorc or snake
cards on the other.
· With Elemental Daggers vs the proper enemy, you'll be dealing more than
double the damage especially if you poison the enemy first. Or you can use
specific anti-element cards like Drainliar cards on slotted weapons.
· Venom Dust is very useful in WoE. Place them on the entry points into your
castle to force your enemies to go places like ambush points or risk getting
poisoned (either have to use herbs or forces priests to use valuable hot bar
space for status recov and to paying attention to them. Every second of
distraction counts.)
· Poison cannot be removed by Bless. Only Detoxification and Status Recovery
actually work. Spell/Skill wise anyway.
· Did you know that the Assassin has the second highest amount of HP in the
game when given vit? Yup that's right people! A vit Assassin has MORE hp
than a vit blacksmith!
Contents
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A. Introduction/Version History
I. Thief Skill Builds And Progression
Ia. Thief Skill Statistics and Comments
II. Assassin Skill Builds And Progression
IIa. Assassin Skill Statistics and Comments
III. Stat Builds
IV. Recommended Equipment
V. Interesting Weapon Combinations (NEW!) (AND UNFINISHED! /sob)
VI. Credits
VII. Me in pRO
VIII. Legal Blahblah
IX. Things to do
X. New things expected of assassins... (NEW!)
A. Introduction/Version History
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This is the first faq I have made so bear with me.
· Version 0.50 (unpublished, started the faq)
· Version 0.80 (reached venom splasher lvl 5, added stuff)
· Version 0.85 (Stat Builds, Equipment recommendations)
· Version 1.00 (fixed lots of stuff, email error fixed)
· Version 1.20 (added lotsa stuff, now have an email, some visual fixes to the
guide)
· Version 1.25 (some but not all spelling and grammar errors fixed, skill
build errors fixed, some things in recommended items and cards
added/fixed)
· Version 1.50 (again some more fixes, some more added notes and new sections
and also includes some suggestions and help from readers!)
I. Thief Skill Builds and Progression
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These are the four skill builds that I have thought of for general thieves.
These can and might be useful for katar builds too for all I know. For the
poison builds though, I'd recommend maxing out envenom.
* I just made up this build for those people who just can't make a second job
character without maxing out the first job. I don't know how useful this
can be but it seemed to be an interesting idea.
* Please note that at job 40 you have only 39 skills not 40. That is because at
Job level 1, you don't get a skill.
* Many think Detoxify is useless. You could just grab some green herbs or some
green pots. But they take up item weight which could be better used for Red
pots or fly wings. Additionally, sp for the Poison Build will not be touched
as often as the other builds.
* Hide is at lvl 2 so if you want to get Grim Tooth later, you can.
* As you might have noticed, I finished Hide first for nearly all of the builds
above as Hide is a very useful escape means. It can and probably will save
you from losing 1% base and job xp in dangerous situations.
Ia. Skill Statistics
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* Following were taken from Weggy's FAQ at GameFAQS. Comments with % are mine.
* Please note that the many of the changes I made (those between [brackets])
are statistics I noticed from pRO. I am not sure if this applies to other
versions of RO like jRO and iRO.
* Only required and used skills were taken note of. That is, I didn't include
skills that are not to be used in this guide/faq.
Pre-requisites: None
Active or Passive?: Passive
SP Use: None
Level 1 : 5% to double attack
Level 2 : 10% to double attack
Level 3 : 15% to double attack
Level 4 : 20% to double attack
Level 5 : 25% to double attack
Level 6 : 30% to double attack
Level 7 : 35% to double attack
Level 8 : 40% to double attack
Level 9 : 45% to double attack
Level 10: 50% to double attack
Comments: This skill only works with a Knife weapon. It is a fantastic skill,
as you do double damage as well as stunning the enemy longer - which
means less time for them to attack you! Maxing this should be the
first skill on your list.
% "Stunning" not true. Enemies will still attack regularly even while in effect
of Double Attack. Don't believe me? Watch the "Miss"-ing attacks of your
enemies while you are attacking. They come at regular intervals, meaning,
they aren't slowed down or cancelled by Double Attack. Best observed when two
enemies of the same type are attacking you.
% Green, Red, Yellow, Blue, White Plants, and Shining Plants seem to be immune
to double attack and to the second weapon. Unequip your first or second
weapon when attacking them as Assassins.
% Is it possible that Luck might increase the chances for activating this
skill? (this is just an idea, totally THEORITICAL!!!)
% If you make a critical hit on the first weapon, it seems that the second blow
is CANCELLED (meaning the double attack of the first weapon). Crap. And here
I was hoping to make humongous damage with double crits. XD
Pre-requisites: None
Active or Passive?: Passive
SP Use: None
Level 1 : Flee increased by 3
Level 2 : Flee increased by 6
Level 3 : Flee increased by 9
Level 4 : Flee increased by 12
Level 5 : Flee increased by 15
Level 6 : Flee increased by 18
Level 7 : Flee increased by 21
Level 8 : Flee increased by 24
Level 9 : Flee increased by 27
Level 10: Flee increased by 30
Comments: A very useful skill, since your flee is how often you dodge. You must
max this one.
% Max out this skill AFTER you maxed out your Double Attack. Having +30 to flee
at job 11 doesn't mean much coz your total flee is still too low to evade
nearly anything at 95% chance.
Pre-requisites: None
Active or Passive?: Active
SP Use: 15 SP *****[12 SP]*****
Level 1 : 115% Damage, 20 HP Drained per use
Level 2 : 130% Damage, 20 HP Drained per use
Level 3 : 145% Damage, 19 HP Drained per use
Level 4 : 160% Damage, 19 HP Drained per use
Level 5 : 175% Damage, 18 HP Drained per use
Level 6 : 190% Damage, 18 HP Drained per use
Level 7 : 205% Damage, 17 HP Drained per use
Level 8 : 220% Damage, 17 HP Drained per use
Level 9 : 235% Damage, 16 HP Drained per use
Level 10: 250% Damage, 16 HP Drained per use
Comments: This skill is basically the Thief's bash. It seems a bit weaker, but
has more range than Bash. It also uses the poison attribute, so it
may be more effective or less effective against certain enemies.
% For some odd reason in pRO, Envenom DOES NOT drain HP whether the attack is a
success or not. More reason to use it. ^_^ Additionally, this is a perfect
measure to guess whether or not the monster is prone to poison element or
not. Hitting it once and gauging your normal damage compared with that of the
Skill takes some practice but after a while, its easy to get the hang of it.
% Envenom seems more like a magical attack rather than a physical attack. Not
that it uses your magic atk power, rather it seems to go against the monster's
magic defense rather than physical defense. Oh and Envenom never seems to miss
unless your target's element is poison or Undead making it a perfect attack to
use against high agility players in pvp.
% It seems that Envenom adds poison damage at a set value in addition to the
normal damage done with your weapon. I will look into this more. Supposedly,
this is the damage you actually deal to physical immune monsters.
Pre-requisites: None
Active or Passive?: Active
SP Use: 20 SP *****[10 SP]*****
Each level increases your chance to steal, but the exact amount is unknown
Comments: If you don't go with Envenom, you can use your SP to get some extra
items by stealing them. Steal also works better if the enemy is
standing still. finally, Steal does not effect the monster's drops.
It is just a randomly selected item the enemy could drop that you
get. Enemies also do not get angry when you steal from them.
% According to some sites (not sure which, visited too many but I will try to
list them down at the CREDITS SECTION), Steal doesn't just grab a random
item. It goes through the whole list of the monster drops starting at the
lowest. If the Steal is a success at the lowest, it makes a calculation if
this is the item to be taken, if failed, it goes to the next highest then
checks if Steal is successful again. Otherwise, it will take the lowest item
it was successful with. So you can see, it is VERY VERY DIFFICULT TO STEAL
rare items. Dex increases the chances of steal however.
% There seems to be a "stealing list" in the net. It details from what monster
you can steal at a certain dex and Steal skill levels. If I find it, I'll
try to put it in here (if I am allowed to anyway...)
Note: Again I must thank Node for this info. Oi, I'm starting to become a
broken record.
Comments: This can be used for 2 reasons: Escape from a mob of angry
aggressives. This is great for a Thief since AGI does NOT do well
against many enemies at once. It also has a nasty secondary use - if
a under-leveled character is trying to kill steal from you, hide. All
of a sudden, they're the tank for the enemy they have no business in
hitting. Do it, come back, and laugh at them. Serves the jerks
right...
% Just remember that some enemies CAN SEE hidden characters so be careful. This
skill is also useful for avoiding the incoming mob train following that
Knight/Assassin/Priest...Just don't abuse it by Mob Training yourself. An
Acolyte/Priest who knows his stuff will just Ruwach and laugh at you while
your mob minces you to pieces. I'd recommend using a fly wing instead. XD
% According to the pet guides, having a Smokie pet (for those who have
forgotten its that racoon with a leaf on its crotch...*shudders*...reminds me
somehow of YATTA!...*shudders again*) will allow you to have "perfect hide".
That is, you can't be detected by monsters with "See hidden" ability or
something. Is it possible that others might not be able to see you with
Ruwach or Sight? hmmm...But this is only possible IF the pet skills are
activated.
Pre-requisites: Level 3 Envenom
Active or Passive?: Active
SP Use: ??? [10]
Level 1 : Cures poison
Comments: Pretty much useless, since you could easily carry a few Green Herbs.
That, and status changes don't work yet.
% Monster skills are now active! Be careful! Examples are zenorcs and snakes
who use the skill Poison! Tell tale sign is if you go purple colored.
Though not exact, when in a poisoned state, players seem to loss 3% of their
max hp every second. Luck reduces bad status time.
% Only the detoxify (thief) and status recovery (priest) skills are the ones
capable of removing the poisoned status, skill-wise. Even though Bless can
remove most status ailments, it CANNOT (from tests done with my friends)
remove poison.
II. Poison Assassin Skill Builds And Progression
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Here are some of the skill builds that I have thought of.
Pure Poison Dagger Style
Skill Skill Points to allocate Job Lvl
Right Hand Mastery 5 6
Left Hand Mastery 5 11
Enchant Poison 3 14
Poison React 1 15
Enchant Poison 2 17
Venom Dust 5 22
Poison React 4 26
Venom Splasher 10 36
Venom Dust 5 41
Poison React 5 46
Enchant Poison 4 50
*Skills Allocated at Job 50*
Right Hand Mastery 5
Left Hand Mastery 5
Enchant Poison 9
Poison React 10
Venom Dust 10
Venom Splasher 10
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49 Skill points
* Not a recommended skill build to follow, unless some MAJOR changes are done
to the poison skills. This skill build is restrictive and Venom Splasher is a
skill that is VERY VERY VERY VERY VERY difficult skill to effectively use.
Right now, those skill points can be used for other things. Also note that
this build does NOT have cloaking, a skill I believe to be very useful.
*Skills Allocated at Job 43*
Right Hand Mastery 5
Left Hand Mastery 5
Cloaking 2
Enchant Poison 10
Poison React 10
Venom Dust 10
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42 Skill points
* This skill build might show some promise. The skill most used here would
probably be Venom Dust. Poison React would be very effective against other
Poison Assassins and poison element monsters. The Cloaking skill is useful
for sneaking up on unsuspecting enemies.
Venom Duster Style
Skill Skill Points to allocate Job Lvl
Right Hand Mastery 5 6
Left Hand Mastery 5 11
Enchant Poison 3 14
Poison React 1 15
Enchant Poison 2 17
Venom Dust 10 27
Poison React 4 31
Cloaking 2 33
FREE SKILL POINTS = 17
*Skills Allocated at Job 33*
Right Hand Mastery 5
Left Hand Mastery 5
Cloaking 2
Enchant Poison 5
Poison React 5
Venom Dust 10
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32 Skill points
* This build focuses on Venom Dust as a skill. Very costly in terms of red
gems but an interesting one.
*Skills Allocated at Job 50*
Right Hand Mastery 5
Left Hand Mastery 5
Cloaking 2
Enchant Poison 7
Poison React 10
Venom Dust 10
Venom Splasher 10
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49 Skill points
* This build was what I really planned for my old assassin. Suprisingly, with
news of new changes to assassin skills, this build looks really useful
especially if they plan on making Venom Splasher more useful.
IIa. Assassin Skill Statistics and Comments
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Left Hand Mastery______________________________________________________
Pre-requisites: Level 2 Right Hand Mastery [pRO = none]
Active or Passive?: Passive
SP Use: None
Pre-requisites: Level 2 Hiding
Active or Passive?: Active
SP Use: 15 SP
%New Statistics were taken from Ragnamart%
Level 1 : -1 SP each second for 4 seconds
Level 2 : -1 SP each second for 5 seconds
Level 3 : -1 SP each second for 6 seconds
Level 4 : -1 SP each second for 7 seconds
Level 5 : -1 SP each second for 8 seconds
Level 6 : -1 SP each second for 9 seconds
Level 7 : -1 SP each second for 10 seconds
Level 8 : -1 SP each second for 11 seconds
Level 9 : -1 SP each second for 12 seconds
Level 10: -1 SP each second for 13 seconds
Comments: This will allow you to move around invisible, as long as you stay
near the walls. You can use skills like Grim Tooth like invisible.
% Very useful especially in PVP or in trying to sneak past that mob of
monsters. In PVP, use it to follow unsuspecting enemies, then suddenly
strike! Though it is quite difficult to keep your character's ass glued to
the wall...And I am not sure if you can use Grim Tooth while Cloaking...Maybe
its restricted to hide only?
% Grimtooth is only usable with the skill hiding. Thanks to Matt for the info!
Added you to the credits!
Pre-requisites: Level 1 Envenom
Active or Passive?: Active
SP Use: 15 *****[20 sp]*****
%New Statistics were taken from Ragnamart%
Level 1 : 30 Second Duration, 5% chance to poison
Level 2 : 45 Second Duration, 5% chance to poison
Level 3 : 60 Second Duration, 5% chance to poison
Level 4 : 75 Second Duration, 5% chance to poison
Level 5 : 90 Second Duration, 5% chance to poison
Level 6 : 105 Second Duration, 5% chance to poison
Level 7 : 120 Second Duration, 5% chance to poison
Level 8 : 135 Second Duration, 5% chance to poison
Level 9 : 150 Second Duration, 5% chance to poison
Level 10: 165 Second Duration, 5% chance to poison
Comments: This will give the target weapon a Poison Attribute for a period of
time. Hey, it can be fun...
% One of the best places I found out to use this thing is in Orc Vill. You
can't use this on Non Party-members. And if you want the skill turned off
ASAP, just unequip a weapon. Or Equip a new one for that matter.
Pre-requisites: Level 3 Enchant Poison
Active or Passive?: Active
SP Use: Varying SP Use
**These Statistics were taken from Ragnamart. Address at Credits**
Level 1 : 130% Attack, 30 SP, for 30 seconds
Level 2 : 160% Attack, 30 SP, for 30 seconds
Level 3 : 190% Attack, 27 SP, for 30 seconds
Level 4 : 220% Attack, 27 SP, for 30 seconds
Level 5 : 250% Attack, 24 SP, for 30 seconds
Level 6 : 280% Attack, 24 SP, for 30 seconds
Level 7 : 300% Attack, 21 SP, for 30 seconds
Level 8 : 330% Attack, 21 SP, for 30 seconds
Level 9 : 360% Attack, 18 SP, for 30 seconds
Level 10: 390% Attack, 18 SP, for 30 seconds
% From my observations it is like the Knight's Auto-Counter but is restricted
only to poison element monsters. When you are attacked by a poison element
monster, you will automatically attack back, dealing bigger damage and a
chance to poison that enemy too. Additionally, this skill can be cast on other
people and not just party-mates. One thing I am bothered about though is the
duration. The duration I am familiar with lasts for some time, not just 30
seconds...I believe it to be around 2 minutes...hmmm....I'm using only level
5 though...
Pre-requisites: Level 5 Enchant Poison
Active or Passive?: Active
SP Use: 20, 1 Red Gemstone
Level 1 : 5 Second Duration
Level 2 : 10 Second Duration
Level 3 : 15 Second Duration
Level 4 : 20 Second Duration
Level 5 : 25 Second Duration
Level 6 : 30 Second Duration
Level 7 : 35 Second Duration
Level 8 : 40 Second Duration
Level 9 : 45 Second Duration
Level 10: 50 Second Duration
Comments: Allows you to spread poison gas over a 3x3 area. Any enemy coming in
contact with the cloud will be poison. Useless until status ailments
are enabled.
% A VERY useful and nice looking skill. Automatically poisons any enemy that
passes through the affected area. Only problem is the high cost (1 RED
GEM!!!). Can't Gravity just give it a very high sp cost? Something like 50 sp
or 75 sp cost to cast? Or maybe allow red gems to be bought at certain
locations. The Red Gem Limitation is too steep in my opinion. On a side note
however, you can just probably buy the gems off merchants.
Pre-requisites: Level 5 Poison React, Level 5 Venom Dust
Active or Passive?: Active
SP Use: ???
Level 1 : [increases damage dealt by skill by a certain percentage]
Level 2 : [increases damage dealt by skill by a certain percentage]
Level 3 : [increases damage dealt by skill by a certain percentage]
Level 4 : [increases damage dealt by skill by a certain percentage]
Level 5 : [increases damage dealt by skill by a certain percentage]
Level 6 : [increases damage dealt by skill by a certain percentage]
Level 7 : [increases damage dealt by skill by a certain percentage]
Level 8 : [increases damage dealt by skill by a certain percentage]
Level 9 : [increases damage dealt by skill by a certain percentage]
Level 10: [increases damage dealt by skill by a certain percentage]
Note: I haven't found ANY data on the stats of this skill...
Comments: Allows Poison to be spread to enemies, assuming when they near each
other. It only works when they have over 1/3rd HP though.
% This is one of the skills I found very little information on. The most common
knowledge about this is that it requires a poisoned enemy at 1/3 of its HP.
The enemy then is damaged and spreads poison to nearby enemies. After that,
everyone else had little idea.
% SP Cost increases as the level of the Splasher is increased.
% First of all, this is one difficult skill to actually pull off. If you hit
the enemy you cast venom splasher on (or someone hits it for that matter),
the venom splasher is deactivated. Second, its seems to be quicker to just
finish off the enemy with your normal attacks rather than using venom
splasher to kill it. Lastly, the sp cost is huge for an Assassin especially
at level 10, last time I checked it was around 70+...
% I wonder what stat actually affects this skill...
III. Stat Builds
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I haven't gone to making how the Stat progression goes like. I just considered
how the Stats should be at level 99. Maybe on the next update I'll have
finished the Stat progressions. Or if you really want to know how, go look at
the other assassin faq/guides. Some of these builds by the way might be very
very bad builds. I haven't given them enough thought regarding their effects
in game. Well, except for a few.
Additionally these have been calculated to use as much points as possible, so
that when you reach Base 99, you should have reached these stats and that the
extra status points should only be 1 or 0.
* I was thinking of making a Vitality Dexterity build but...didn't because I
have no one telling me of the good things that it might have...aside from
being able to steal from almost every monster.
IV. Recommended Equipment
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In order to be a fully effective Poison Sin, you have to have a way of
poisoning your enemies without relying on enchant poison. This can be achieved
either by Venom Dust-ing enemies (costly), Envenom (can be annoying when it
doesn't bite for the nth time and also costs lots of sp to use), or having
poison cards. I'd recommend using the poison cards as they are easier to use.
Also, please take note that these are just my opinions of the equipment and
also the fact that I am talking about the economy of Loki, not of the other
servers. Things can be very different.
**Things seems to have changed economically, considering that lot of servers
have dozens of BOTS roaming around the game. I don't particularly LIKE bots.
But I sure dislike archer/hunters who have no respect for other people than
botters. That said, I will do little to change these things as it would take
a huge amount of time and effort (both of which I do not have) to track the
price changes. Go ask around or take a walk around Prontera to see the
current prices of items.
----------------------------------
[Right Hand and Left Hand Weapons]
----------------------------------
&& <-- weapons marked with these are recommended left hand weapons
*** +6 or +7 2slot Stiletto ***
Not really a good weapon if want it to be carded. Best used when starting out
your thief. Doesn't cost much and can be obtained from npc's then upgraded.
*** +6 or +7 3slot Stiletto ***
What I'd normally recommened. Its elementary to upgrade this to +6 and the 3
slots provide enough slots for cards.
*** +8 - +10 3Slot Stiletto ***
Very difficult to make. I've seen few +8 3s. stiletto's being sold in
Prontera but makes for one of the best weapons to have. But recently, there
seems to be an increase in the production of +8's. Given more time, I guess
even more +10's will appear in the market.
*** +5 Damascus ***
Best used to when becoming an assassin. Then sell it on the street. With only
one slot, it will only hinder you later on. Remember, a +5 damascus is on
par in terms of damage with a +8 or +9 stilleto.
*** +5 3slot Gladius ***
Rare and usually pricey, these are now better than Damascuses as having the
right cards can make them more powerful. Though a +8 or +9 Stiletto is still
more powerful in terms of base damage. It would be more powerful if you can
make...a +8 to +10 3 slot Gladius...but that would be a great drain on your
resources.
*** +5 2slot Damascus ***
Good enough though I wish it had more card slots.
*** +6 or greater 2slot Damascus ***
Very costly...and not too good as it has only 2 card slots. The damage it
deals though is huge and probably can compensate for the lack of card slots.
But I'd only card it with my best cards if it were +7 or higher.
&&& +7 4slot Main Gauche &&&
% Hard to find as these get bought real quick. These weapons are not compounded
with the poison cards, rather they are compounded with the anti-specific
monster type cards like the Drainliar. Properly carded, they give a HUGE
boost to your damage.
&&& +10 4slot Main Gauche &&&
% The weapon of choice for compounding anti-monster type cards. I don't expect
too see too many of these.
@ Possible Weapon Card compounds (not complete) (but updated!)
Female Thief Bug - +1 Agi +1 Flee
The more the agi, the higher your flee and attack speed.
Zenorc - 4% Chance to Poison, +10Atk
Snake - 5% chance to poison, +5Atk
That's what you are building your Sin for anyway. I'd go for Zenorc.
Vadon - +20% vs Fire creatures
Anti-element
Drainliar - +20% vs water creatures
Anti-element. Best used in Byalan.
Anacondaq - +20% vs poison creatures
Anti-element
Mandragora - +20% vs wind
Anti-element
Santa Poring - +20% vs Shadow
Anti-element
Caramel - +20% vs insect
Anti-creature
Hydra - +20% vs Demi-human
Anti-creature
Earth Petite - +20% vs Dragon
Anti-creature
Flora - +20% vs Fish
Anti-creature
Goblin - +20% vs Brute
Anti-creature
Pecopeco Egg - +20% vs Formless
Anti-creature
Strouf - +20% vs Demon
Anti-creature
Minorous - +15% vs Large monsters
Anti-size (large)
Skel Worker - +15% vs Medium monsters
Anti-size (medium)
Desert Wolf - +15% vs Small monsters
Anti-size (small)
Mummy - +20 Hit
Increased hit rate
* An anacondaq card is very different from a snake card. Snake adds a chance
to poison your enemy (5% chance in addition to +5Atk) to your weapon, while
an Anacondaq card increases your damage by 20% versus poison element
monsters.
* I am not sure if a poisoned enemy is considered to have their element
changed to Poison. But my opinion is that it isn't. So don't use Anacondaq
cards unless facing poison element monsters. I'd be happy to be proven
wrong regarding this. (As this will make poisoned enemies receive more
damage.)
-----------------------
[Head Gear & Face Gear] (upgrade as you wish from here on)
-----------------------
*** Sakkat ***
Get it for the Agi bonus. It's easy to acquire nowadays as lots of people are
selling them or are selling the trunks to make them with.
*** Goggles ***
Slotted so its more useful than you think. But I'd go with Sakkat.
*** S. Cap ***
Again, slotted and allows for face gears. Seems to be a bit rare though.
*** Pirate Bandana ***
Extra Strength for those who want some more punch to their strikes.
*** Apple o' Archer ***
You might want to use this if you plan on using steal.
*** Ghost Bandana ***
The agi headgear of choice. Be prepared as these seem to cost ALOT.
*** Angel Wing ***
/pif. I've always wanted to get my hands on one of these. It adds a bonus to
your agi.
*** Evil Wing ***
/pif. This is another one I've wanted to get my hands on. Spent an entire week
with my old Assassin hunting Devi's but did I get one? Of course not. Adds to
your strength. Costs cheaper than the Angel Wing.
Or just use whatever head gear you want to look cool or if they have good cards
attached.
@ Recommended Cards
Mistress Card
VERY DIFFICULT TO GET. But if you do get your hands on one, you'd have
unlimited venom duster...yeah.
--------
[Shield]
--------
Shield? What shield? You shouldn't be using one. Oh no wait. For PVP-ers, it
seems that having a shield is actually a good idea...so...
*** S. Buckler ***
Just plug in a thara frog card and you are set. XD
-------
[Armor]
-------
*** S. Padded Armor ***
Better than a ninja suit in my opinion as it has a card slot.
*** Ninja Suit ***
Has magic defense when compared to S. Padded Armor
*** S. Thief's Clothes ***
Slotted, already has +1 to agi. Go upgrade to +4 if you do get one. You won't
regret it.
*** S. Chain Mail ***
Extra Defense means less hp reduction. And the fact that it has a card slot
makes it very useful.
@ Recommended Cards (incomplete)
Marc
If in Pvp, you won't get frozen by the wizard, allowing you to have a chance
to kill him. Otherwise...just leave it.
PecoPeco
That 10% Hp Bonus allows you to receive 1 more hit than usual, especially
for those hard hitting monsters.
Thief Bug
Extra Agi is always useful.
Steel ChonChon
Adds +2 to your def and also reduces wind damage to you by 5%.
---------
[Garment]
---------
*** Manteau ***
If you don't really have any slotted garments.
** Slotted Hood ***
If you have a whisper card and don't have the S. Muffler.
*** Slotted Muffler ***
Upgrade to +4 then trash the manteau.
*** Slotted Manteau ***
Talk about rich. Just wait for the whisper card.
@ Recommended Cards
Condor
+5 flee. i've heard this being referred to as the Poor man's Whisper card.
Cramp
+3 agi. I'd save for the whisper card, but if you have one and extra slotted
mufflers then go ahead.
Whisper
+20 to flee, increase damage from ghost by 5%. Do I even have to say why you
need it? and the 5% increase in damage is negligible.
-----------
[Foot Gear]
-----------
*** Boots ***
Again, if you just don't have any slotted foot gear.
*** Slotted Shoes ***
upgrade, ditch the boots.
*** Slotted Boots ***
ah...nice. Just plug in a nice card and you're set.
@ Recommended Cards
ChonChon
+1 Agi, +2 Flee. DON'T put this in your slotted boots.
Matyr
+max hp 10%, +1 agi. Better than the ChonChon. Way better.
Male Thief Bug
+2 Agi. This you can plug into your boots.
Verit
+max hp and sp 8%. Extra hp and Sp didn't hurt anyone.
-------------
[Accessories]
-------------
Healing Clip (Vitata Card = cast Heal)
With your sp that you don't use often, having a healing clip does wonders.
[Face Gear]
Opera Mask
Gas Mask (when fighting monsters who use poison)
[Armor]
+4 Chainmail of Heman
[Garment]
+4 Quick Muffler
[Foot Gear]
+5 Light Shoes
[Accessories]
Athletic Clip x2
(switches to Healing clip when needed)
V. Weapon Builds
-------------------------------------------------------------------------------
Thanks to the suggestion of [] which gave me the idea of making suggested
weapon builds against monsters. Hopefully, it will be of help to all those
dual-wielding assassins. And just as a reminder, this section will also
include NON-dual dagger builds.
* All weapons here do not have upgrades indicated. Why? I already listed the
pros and cons of upgraded equipment in the previous section. I'll be just
wasting time and space if I put them all over again.
* Oh and the only dagger-type weapons I will use here are Gladiuses and Main
Gauches.
Anti-Poison Daggers
>3 Slot Gladius
- three anacondaq cards
>4 slot Main Gauche
- four anacondaq cards
* Built to deal as much damage as possible to poison element monsters.
Anti-Large (Sword Style)
>2 Slot Tsurugi
***unfinished, sorry!***
VI. Credits
-------------------------------------------------------------------------------
To those I might have forgotten to thank sorry! I've been fixing this faq for
quite some time and when I quit for some time (I might again), I forgot to
update this! I'll try to list down as much people who helped me!
Weggy (His faq at gamefaqs)
His Faq, though old and outdated in some areas, provided a HUGE help.
Dashiva & Friends (iRO MultiCalc)
Helped me out a lot in trying out various item/stat builds. Even if its not
exact to pRO, it still gave me a good idea how things would turn out. Even if
the assassin part of the calc is rather buggy...
Library of Prontera (www.prontera.net)
Skill information and item lists.
Ragnamart (www.merchantguild.com/~ragnamart)
Skill information and item lists.
Friends at school (**waves**)
For keeping up with my now obvious fixation with Ragnarok Online. And if you
guys need a stat/skill build made, just text me. XD
Omniblade & Hanatoko (**‚Ö‚ñ‚½‚¢I**)
For introducing me to Ragnarok and for the Hilarious chats we had in-game.
Level Up Games Inc. (LUG)
For bringing RO to the Philippines. Oh and I got some weapon and skill info
from their website.
ZeroKanipan (iRL friend, former RO-mate)
Thanks for the help!
Ganjiztah* (Vit Poison Sin)
uy, salamat sa pag pm sa 'kin. Go kill more vit knights!
Winamp (help's relieve boredom)
*loads a new playlist*
My PC
Would you believe that a Pentium-2 300 with 64 mb ram and a 3D card can RO?
Guess what...it can. XDXDXDXD although you will probably die of lag and of LONG
loading times. T.T
Matt
thanks for the grimtooth info thing!
silver_karat
THANKS FOR THE MODEM!
raniel sarmiento
Keep it up! still trying to find that steal list. ^^;
Rad Law
For those little bits of info. Thanks! (poison stops hp and sp reduction!)
VII. Wanna See Me In pRO?
-------------------------------------------------------------------------------
I'm back to playing again! Still on Loki Server. Can usually be contacted
between 10pm - 2am, almost everyday. Do try on Mondays and Wednesdays at any
time though, I might be online...
PeroPero - Double Dagger Poison Assassin To Be
Roachmeow - BlackSmith
NexusReserv - Wizard
LoloPedro - Crusader To Be
I'm mostly using PeroPero or LoloPedro at the moment.
VIII. Legal blahblah
-------------------------------------------------------------------------------
All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.
This may be not be reproduced under any circumstances except for personal,
private use. It may not be placed on any web site or otherwise distributed
publicly without advance written permission. Use of this guide on any other web
site or as a part of any public display is strictly prohibited, and a violation
of copyright.
IX. Things to do
-------------------------------------------------------------------------------
1. Think/envision more stat builds.
2. Find out better equipment to use.
3. Add more stuff!
4. CREDITS CREDITS CREDITS!
X. Things expected (or hoped) for assassins...
-------------------------------------------------------------------------------
I have no idea how true these will be...but if they are...these will make
assassins better chars than they are now!
1. Increased walk speed (as fast as knights on pecos supposedly)
2. changes to certain skills
- easier to use venom splasher (I have NO idea how)
- change in poison react (something associated to envenom)
- change in cloaking (no need for walls!, walk speed depends on level)
That's all I have managed to hear about so far. but the most major change I
really hope that gets considered is the removal of the red gem prerequisite for
venom dust!