THIS GUIDE IS CURRENTLY FOR INT/SUPPORT PRIESTS ONLY!!!!!!!!!!!!!!!!!!
*Acolyte/Priest Faq
*V 1.6
*Update
*7-18-03
*Written by H0BGOBLIN
THIS GUIDE IS CURRENTLY FOR INT/SUPPORT PRIESTS ONLY!!!!!!!!!!!!!!!!!!
=======================================================================
Written by H0BGOBLIN/streetmage (tenares64@msn.com) AIM:PajamaSam644
THIS GUIDE IS CURRENTLY FOR INT/SUPPORT PRIESTS ONLY!!!!!!!!!!!!!!!!!!
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Table Of Contents
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I. Introduction
II. Why choose an Acolyte/Priest?
III. Stat point allocation
IV. Skills
V. Acolyte/Priest Skill point allocations
VI. Recommended Equipment
VII. List of Undead/Spirit/Undead Enemies to own and Leveling Guide
VIII. Version History/My To-Do List
IX. Credits
X. Contact
XI. Legal Stuff
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I. Introduction
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How are you doing ladies/gentlemen?
I am H0BGOBLIN/streetmage from the Ragnarok Online message board. Anyways
this faq is dedicated to acolytes because I am one. Also, to teach other
Acolytes.
THIS GUIDE IS CURRENTLY FOR INT/SUPPORT PRIESTS ONLY!!!!!!!!!!!!!!!!!!
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II. Why choose an Acolyte? / The Quest
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The Acolyte is the underdog of Rune Midgard(RO world). All parties love
Acolytes. Acolytes/Priest's have a lot of support spells that the party
may find useful. Not only are they good party mates, there decent at soloing
Choose the Acolyte of you have a good party and like to beat up on zombies!
--------------THE QUEST--------------
~The Quest~
The Acolyte quest has changed somewhat. Instead of 1 priest to go to there
is 3. You will assigned 1 of the 3 and as far I as I can tell its random.
You will get a hint of which priest you are being sent to.
Priest #1
The first priest is the old priest in yoyoland/prontera ruins. Same place
same NPC. Becareful because now mandrags guard the entrance of yoyoland.
Mandrags are agressive and pretty tough until level 20+
Priest #2
The second priest is in North Morroc (screen right above Morroc) in the NW
corner.
Priest #3
The third priest is in East Geffen (2nd east screen) in the center of the
screen on a island.
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III. Stat point allocation
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Str: Same, up your attack and weight. You now start off with about 2k
weight.
Int: Up attack of skills and gives more SP. This will affect Heal the same.
Increases SP recoverage. MAX TO 99!
Vit: Reduces Damage, gives more HP, and makes healing items heal more.
Agi: Ups attack speed and evasion. Flee is used to dodge enemies.
Dex: Also up attack speed(not as much as agi), hit rate, and casting speed.
Luk: Ups chance of crit, perfect dodge, and raises turn undead success rate.
-----------------------------------------------------------------------
Ok...lets talk about the AGI vs VIT vs DEX vs LUK subject.
Agility - increases chance to dodge monsters.
Vitality - increases defense to lower the damage taken, speeds up hp
recovery, increases the amound of which potions heal, raises HP.
Dexterity - increases hit rate/accuracy, lowers cast time, raises attack speed.
Luck - increases critical rate, perfect dodge, and turn undead success rate.
Pro's of AGI-
Dodging of course, is better than taking hits.
You will dodge allowing you to cast safer.
Con's of AGI-
You will have low health
When you are mobbed dodge % decreases by 10% each monster.
Some places you will never be able to solo because of mobs and
becomes useless in mobs.
Pro's of VIT-
You will take less damage when hit
You will heal faster
Potions will heal more
More HP
Con's of VIT-
Monsters now have so much attack, you will still be taking high double
digits and low triple digits. You will get hit a lot, disturbing your
spell castings.
Pro's of DEX-
Cast Rate is faster allowing to dish out Magnus Excorcism and other
support spells quickly. Excellent for ME priests.
Con's of DEX-
You won't have any defensive stats. Could lead to early death.
Requires more skills.
Pro's of LUK-
Raises Turn Undead success rate. TU is very powerful 1 hit kill spell.
Perfect Dodge (chance to geta LUCKY and completley dodge enemy attack
no matter how many monsters are on you) is always good.
Con's of LUK-
Same as DEX, no defensive except for the Perfect Dodge which is minimal.
In the end....
DEX - If you plan to use Magnus Excorcism and Kyrie Eleison a lot.
AGI - If you plan to solo sometimes and dodge monsters.
VIT - If you want higher HP to survive few hits monsters attacks.
Some of my friends since they use magnus excorcism and kyrie eleison a lot,
and I almost always in a party.
I Prefer like AGI because they don't have to worry about there
HP and can worry about party members =D
I don't like VIT much but I know some priests who have high HP because of it.
---Status Build 1 - Magnus Excorcism Support
9 luk
9 dex
9 int
~
99 int (base)
50 or 75 dex (75 = cast time reduced by 1/2, 50 = 1/3) personal preference
rest into luk vit or agi
---Status Build 2 - Agi Support
9 int
9 dex
9 agi
~
99 int (base)
99 agi
rest into dex or vit
---Status Build 3 - Vit Support
9 int
9 vit
9 luk
~
99 int (base)
60 vit
rest into luk or more vit
--- Status Build 4 - Turn Undead Support
9 int
9 dex
9 luk
~
99 int (base)
99 luk
rest into whatever
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IV. Acolyte Skills - Part 2 - Priest Skills
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Heal
Active
Target: Player
SP Use: Varies
Max Level: 10
Comments: It hurts Undeads/Demons/Spirits, by holding shift and clicking on
them. It's a useful spell for any type of Acolyte/Priest, too. The formula is:
[(Int+BLv)/8]*(4+8*SLv).
Note: In PvP and possibly for hidden monsters, Ruwach attacks at the strength
of your mATK.
Comments: Unhides thieves and supposedly does damage to hidden enemies. Pretty
useless unless you want Teleport or Warp Portal, or want to punish that Thief
or Assassin who sent a mob or train right at you and hid. Just Ruwach him, then
teleport.
__________________________________________________________
Teleportation
Pre-Requisites: Level 1 Ruwach
Active
Target: Self
SP Use: Varies
Max Level: 2
Level 1 : Warps to random position on map, 10 SP
Level 2 : Warps to random position on map or to save point, 9 SP
Comments: Great for getting out of binds, or having a change of scenery from
that retarded KSer. Let him attack a huge tough monster when you're after it,
and tele away. Then come back and watch him run/get his/her ass wanked.
Pre-Requisites: Level 2 Teleportation , Level 1 Ruwach
Active
Item: Blue Gemstone
Target: Ground
SP Use: 30
Max Level: 4
Level 1: Warp to the Warpers' Save point. 7 People allowed in warp, 30 SP
Level 2: 1 Memo, 8 people allowed in warp, 28 SP
Level 3: 2 Memos, 9 people allowed in warp, 26 SP
Level 4: 3 Memos, 10 people allowed in warp, 24 SP
Weggys' Comments: Let me explain the memo thing... when your at a place you
want to save, use the /memo command, and it will save it. You can warp there
later.
Comments: Mistress Card lets you do certain spells without stones, but it's
super rare.
Note: Makes a bottle of holy water with one bottle, in a water source. Holy
water can give a weapon the 'Holy' property, but you need the skill 'Aspersio'
as a Priest to actually enchant people with it. You have to be in a pond, and
it won't work when you're in Bibalan 4/5 when you're completely immersed.
Level 1 : DEF +3 vs. Undead/Demons/Spirits
Level 2 : DEF +6 vs. Undead/Demons/Spirits
Level 3 : DEF +9 vs. Undead/Demons/Spirits
Level 4 : DEF +12 vs. Undead/Demons/Spirits
Level 5 : DEF +15 vs. Undead/Demons/Spirits
Level 6 : DEF +18 vs. Undead/Demons/Spirits
Level 7 : DEF +21 vs. Undead/Demons/Spirits
Level 8 : DEF +24 vs. Undead/Demons/Spirits
Level 9 : DEF +27 vs. Undead/Demons/Spirits
Level 10: DEF +30 vs. Undead/Demons/Spirits
Note: Ignores Armor Defense.
Comments: Not the best skill in the game. In fact, far from it. I noticed
(Thanks Mini Snow ) that -30 from the final damage is pretty crappy if Evil
Druid is attacking you. However, it is a necessity for Monks to max this, if
they want any skills.
Pre-Requisites: Level 3 Divine Protection
Passive
Max Level: 10
Level 1 : ATK +3 vs. Undead/Demons/Spirits
Level 2 : ATK +6 vs. Undead/Demons/Spirits
Level 3 : ATK +9 vs. Undead/Demons/Spirits
Level 4 : ATK +12 vs. Undead/Demons/Spirits
Level 5 : ATK +15 vs. Undead/Demons/Spirits
Level 6 : ATK +18 vs. Undead/Demons/Spirits
Level 7 : ATK +21 vs. Undead/Demons/Spirits
Level 8 : ATK +24 vs. Undead/Demons/Spirits
Level 9 : ATK +27 vs. Undead/Demons/Spirits
Level 10: ATK +30 vs. Undead/Demons/Spirits
Note: Ignores Armor Defense.
Comments: Not to worthwhile to make an investment with, unless you want a bit
of a boost, or are an undead killer. Even then, I don't suggest it. However, it
is a necessity for Monks to max this, if they want any skills.
Pre-Requisites: Level 3 Demon Bane
Active
SP Use: 35
Target: Evil enemies (on screen)
Max Level: 10
Level 1 : -3 DEF to every evil enemy (on screen)
Level 2 : -6 DEF to every evil enemy (on screen)
Level 3 : -9 DEF to every evil enemy (on screen)
Level 4 : -12 DEF to every evil enemy (on screen)
Level 5 : -15 DEF to every evil enemy (on screen)
Level 6 : -18 DEF to every evil enemy (on screen)
Level 7 : -21 DEF to every evil enemy (on screen)
Level 8 : -24 DEF to every evil enemy (on screen)
Level 9 : -27 DEF to every evil enemy (on screen)
Level 10: -30 DEF to every evil enemy (on screen)
Comments: Pretty nice, but considering most roting corpses
(Demons/Undeads/Spirits) have low defense anyways, it's usefull depending on
what you use it on, and how many monsters it affects, and how you and your
party (or you) can benfit off it. Not all evil monsters are affected, though,
but when they are, there's an emoticon (Which?) above their heads.
Comments: The SP cost is a little extreme, but it does heal status ailments as
well. You can also use it on evil monsters, by holding shift, although it
lowers categories by to little to be of to much effect in the later levels, and
it also curses them. The SP cost is too great, though. I'm also not sure of the
time it lasts, I'll need it verified. Also, if somebody is inflicted with a
status ailment, and you use blessing on them, it rids them of that status
ailment for good, until they are inflicted with it again. Same thing goes with
cursing evil monsters with this. Great for forging Blacksmiths.
Comments: Quite nice for bosses. 12 Agility adds up quite tastily against
something that takes a while to kill, like an MVP, although generally not worth
the skill points.
QUEST SKILL, SOON TO BE IN IRO WHEN COMODO COMES OUT
Holy Light
Active
Target: Monster
SP Use: 15
Cast Time: 1.5 seconds
Note: A Beam of Holyness that hits it's target. I've heard it works against any
kind of monsters, whether they're Fire, Earth, Undead, Dark or whatever.
Comments: It's going to hurt. A LOT. I've heard it does a wad of damage to
other players in PVP. Joy.
Requirements:
Job level 30
Rosary (Buyable from Church in Prontera, North East Building (15,000 zeny).)
Opal (Eclipse and Sasquatches.)
Crystal Blue (Cornutus, Marina, Ambernite, Kukre, Vadon, Black Mushroom.)
(Note: Drops are listed from most often to least often.)
Quest: Talk too the main Priest in Prontera Church for the skill, with the
items.
Active
Target: Player (except Self)
SP use: 8
Max Level: 3
Level 1: 15% faster charge time, 30 second duration
Level 2: 30% faster charge time, 20 second duration
Level 3: 45% faster charge time, 10 second duration
Note: Decreases the charge time of casting the next spell.
Comments: Nice if there's good communication within your party, and your party
contains Wizards with Lord of Vermillion. 0_o
Note: 5x5 Grid which gives out surges of healing power. During time of spell,
caster cannot move. Undead/Demon/Spirit monsters will be damaged and pushed
back.
Note: Recovers Undead, Freeze and Stone statuses. Blinds Undead monsters (They
won't attack anybody unless they stand right next to a person), as well as
makes non-undead aggressive monsters switch targets, as well as non-aggressive
non-undeads drop their target completely.
Comments: Creates a barrier around one square, which gives the person inside it
a perfect defense rating for a number of hits. Misses don't count as hits.
Pre-requisites: Level 1 Resurrection Level 3 Lex Divina
Active
Target: 1 Enemy
Limitation: Undead monsters only (perhaps makes other monsters go undead?)
SP use: 20
Max Level: 10
Note: 1 Hit kill for Undead Monsters (Formula shown below). Deals a large
amount of damage if not killed (Formula also shown below).
Instant Kill - [(Skill Level x 20) + Luk + Int + Base Level + (1-HP/MHP)] x
200/1000
Damage - (Holy Property) Character Level + Int + (Stat Level x 10)
Comments: Blow the living (dead) crap out of Undead things with a huge cross.
Sounds fun.
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V. Skill point allocation
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THIS GUIDE IS CURRENTLY FOR INT/SUPPORT PRIESTS ONLY!!!!!!!!!!!!!!!!!!
Acolyte 1- Support/My Way
10 Heal
5 Divine Protection
10 Blessing
10 Agi Up
1 Cure
1 Aqua Benedicta
1 Ruwach
1 Teleport
Now, I did not include warp portal because there are other warpolytes
and I don't find it a neccessity and rather have other skills. If you really
want warp then sacrifice some points off of agi up or blessing (1 or the other)
then put some points into teleport/warp portal. OR you can go past job level
40.
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VI. Recommended Equipment
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1. Left hand - Wand - Arc Wand (with slots) - Bone Wand
2. Right hand - Guard - Buckler - Slot Buckler
3. Armor - Silk Robe - Saint Robe - Slot Saint Robe
6. Helmet 1 - Slot Ribbons and Hats - Cap - Circlet - Slot Circlet - Bunny
Headband
Helmet 2 - Whatever makes your character look cooler
Helmet 3 - Whatever makes your character look even more cool
Recommended Cards:
Weapon Cards:
Drops Card (+1 dex)
Fabre Card (+1 vit, more hp is good)
Andre Larva Card *NOT IN IRO YET* (+1 int)
Shield Cards:
30% Damage Reduction Cards (recently nerfed in iRO)
Thara Frog Card (30% defence from demi-human)
Bigfoot Card (30% defence from insect)
Orc Warrior Card (30% defence from brute/animal)
Khalitzburg Card *uber rare* (30% defence from demon/undead)
Armor Cards:
Baby Desert Wolf Card (+1 int)
Pecopeco Card (+150 hp)
Robe Card:
Whisper Card (+20 flee)
Accessory Cards:
Smokie Card (hide)
Phen Card (allow to keep casting even when being hit)
Zerom Card (+3 dex for shorter casting time)
Hat Cards:
Elder Willow Card (+2 int)
Willow Card (+30 sp)
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VII. List of undead/demon/spirit's and leveling guide.
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List of undead/demons/spirits
Thanks to http://www.merchantguild.net for the list of monsters.
Some of these are not undead/demon/spirit and some are missing. Please,
this is the best I could do. Also this does not include Comodo or new monsters
because iRO does not have them yet =D
1-10 - Porings/Lunatics/Fabres/Willows
10-24 - 1 North of Morroc - Drops/Condors/Pickys/Super Pickys
24-26 - Heal Bomb in Payon 1 against Zombies
26-53 - Heal Bomb in Glastheim Graveyard
53 + - Glastheim and anywhere with your party =D
(This is for SOLO to priest. With a party/leach you can level anywhere
you want/need with the right party members)
Ideal Leveling Spots:
Glastheim
Pyramids
Sphinx
Clock Tower
Other High Level Places
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VIII. Verson history / To do list
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v 1.0 - Finished Faq. Bound to be many mistakes fixing them in the next
version.
v 1.1 - Changed Skill Build , fixed few mistakes.
v 1.2 - Thanks to DrPoo fixed many resizing/formatting errors!
Thank you!
v 1.3 - Fixed my skill point build. Added little comments how to use this
faq.
v 1.4 - Made the guide easier to read , use , others. Big update coming in next
week.
v 1.5 - Finally updated in a long long time. This time it will actually be
helpful. =D
v 1.6 - Fixed vital error about Teleport level 3. Also added turn undead
success rate calculator and fixed many spelling errors.
To do list:
Add a battle aco section.
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IX. Credits
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Credits to: ::Drum Roll::
1. Ragnamart/MerchantGuild (www.merchantguild.net)
2. My fellow acolyte and priests
3. iRO gravity team
4. Random priests in-game and people in the acolyte forums of ro-world and
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XI. LEGAL
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As with all my FAQs, I believe it to be public domain. Please post this
on your website, edit, alter, or do what you will with it. Crediting me
is entirely optional. Although it isn't neccessary to Email me, I would
like to check out your site if your going to put it there ^_^