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Alternate Second Class Skills FAQ by PsoRaven
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1.0 Contents
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1.0 Contents
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1.1 Version History
1.2 Plans for Future Versions
1.3 Introduction
This FAQ contains all the currently released information about the 2-2 class
skill for Ragnarok Online, these job classes are due to be released during
June on the Korean servers. I'll continue to update this guide as and when
more information becomes availible, but for now it is just a resource that
can be used to answer questions posted on the message boards.
This FAQ contains no rumors, only information posted on the official site or
gained from official sources. All the information is formatted for easy
reading.
*** Please Read***
THESE CLASSES ARE NOT YET ON THE INTERNATIONAL SERVERS AND THERE IS NO
OFFICIAL DATE FOR THIER RELEASE, I DON'T KNOW ANYMORE INFORMATION THAN WHAT IS
WRITTEN HERE, SO DON'T EMAIL ME ABOUT THIS.
Description : Shiled physical/short range attack by chance for a skill
duration. After shielding an attack, caster cannot move for 0.3
second. This skill only activates with a shield.
Description : Throw a shiled to an enemy in a distance. Weight of the shiled
and Upgrade status of the shild affect on the damage dealt with.
A shiled needed.
Description : Deliver 2 cross-shaped blows to an enemy at a time. The enemy
would go blind by chance. Holy property, physical/short range
attack
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Grand Cross (10)
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Type : Active
Description : Summon a Grand cross on the ground around the caster. Casting
time is 2 seconds, the caster takes a small amount of damage
with this skill.
This skill attacks enemies in the range of skill by 3 times per
0.3 for 0.9 a skill duration.While the skill duration, the
caster cannot move. Cannot be dispelled even if the caster is
hit by enemies. However while casting, the defence of caster
reduces into 2/3 of original defence. For a skill duration, the
caster takes 1/4 of total damages dealt with enemies in the
range of skill.
All of demons and the undead (except Bosses) are cursed blind by
this skill.
Description : Receive all damages instead of a party or a guild of the caster.
Party members or guildsmen should be near the caster in the same
map, when they are apart from the caster,move to the other map
or die, the skill is canceled.
Damages done on the caster instead of party members/guildsmen
don't be affected by the defence of them but can be affected by
Guard the crusader skill. And this skill cannot be activated for
other crusader members.
Description : Reduce the amount of damages dealt by physical,short ranged
attack. Skill level affects on damage reduction,the caster moves
slow (same effect as Decrease AGI of acolyte) while the skill is
being activated. And members of a party or guild also are in the
same status with the caster moving slow in case they are all in
"Sacrifice" duration. Double use of the skill cancels the skill.
A shiled needed.
Description : Extort zeny from monsters(users are not applicable). The monster
already stolen zeny cannot be affected by the skill again, but
the monster stolen items can be affected. The amount of zeny
from a monster is affected by the monster level. This skill
taunts enemies just like the other skills as Steal, Provoke.
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Back Stab (10)
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Type : Active
Description : Only usable from the behind of an enemy. The enemy can never
avoid the attack.
Description : Unequip weapons of an enemy. When used to a player in PvP, the
weapons of the player will be Taken off, the player cannot be
re-equip the weapons for a while. For monsters, 10% of original
ATK is decreased for a skill duration, they won't be taken off
their weapons.
If there is not any target in a rage, the skill cancels.
The bosses are not applicable.
[Chemical Protection : Weapon] of the Alchemist ignores the
skill.
Description : Unequip shield of an enemy. When used to a player in PvP, the
shiled of the player will be Taken off, the player cannot be
re-equip the shiled for a while. For monsters, 10% of original
DEF is decreased for a skill duration, they won't be taken off
their shileds.
[Chemical Protection : Shield] of the Alchemist ignores the
skill.
Description : Unequip armor of an enemy. When used to a player in PvP, the
armor of the player will be Taken off, the player cannot be
re-equip the armor for a while. For monsters, 10% of original
DEF is decreased for a skill duration, they won't be taken off
their armors.
[Chemical Protection : Armor] of the Alchemist ignores the
skill.
Description : Unequip helm of an enemy. When used to a player in PvP, the helm
of the player will be Taken off, the player cannot be re-equip
the helm for a while. For monsters, 10% of original DEF is
decreased for a skill duration, they won't be taken off their
helms.
[Chemical Protection : Helm] of the Alchemist ignores the skill.
Description : Scribble graffities by 5*5 cells around a chosen cell. The
caster can enter the contents of graffiti about 20 characters.
Font of graffiti is Goong-seo(only for Korean). Impossible to
cast another graffiti until the graffiti already scribbled is
deleted. It consumes a [Giant Paint Brush].
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Flag Graffiti (5)
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Type : Active
Description : Show a random graffiti on the Guild Flag instead of the guild
emblem. Consumes a [Small Paint Brush].
Description : Remember/mimic the last skill of enemy that the caster's
taken. Skill levels affects on the level of skill used by enemy.
However the caster only can remember the skills from another
Player, monster skills are not applicable.
i.e) When hit by Bash 5 at Plagiarism 5, the caster can remember
and use Bash 5.
Description : Usable only during casting a spell. It allows its caster to
cancel a spell immediately while casting. Even though the spell
still consumes SP after being canceled, That SP consumption is
reduced by Cast cancel skill level.
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Magic Rod (5)
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Type : Active
Description : Gain SP as much as the SP consumption of the magic spells used
to attack the caster by chance. Also when succeeded, the caster
can do perfect dodge of the magic spell aimed the one. All
ground-targeted magic spells are not applicable.
If an enemy uses [Break Spell] skill to attack the caster, and
the caster counters the spell with this Magic Rod, The enemy
will be taken damages on the SP by 20%.
Description : When used onto an enemy who is casting a magic spell, this skill
cancels the casting and gain SP as much as the magic spell's
needed. It ignores the effect of Phen Card which blocks its user
to be dispelled.
If the target counter this skill using [Magic Rod], Caster will
be taken damage onto SP by 20%.
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Freedom of Casting (10)
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Type : Passive
Description : Enables its caster to move or attack while casting spells.
Moving speed and attack speed are affected by skill level.
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Auto Casting (10)
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Type : Active
Description : When Select one skill from skills the caster has been learned,
caster can use the skill without casting while physically
attacking enemies. Also the skill consumes 2/3 SP of normal
casting consumption. When run out of SP, cannot be activated.
Description : Enchant a targeted weapon with the fire property for a kill
duration. There is possibilities to be failed following the
skill level, when failed the weapon is destroyed.
[Red Blood] needed.
Description : Enchant a targeted weapon with the water property for a skill
duration. There is possibilities to be failed following the
skill level, when failed the weapon is destroyed.
[Crystal Blue] needed.
Description : Enchant a targeted weapon with the wind property. There is
possibilities to be failed following the skill level, when
failed the weapon is destroyed.
[Wind of Verdure] needed.
Description : Enchant a targeted weapon with the earth property. There is
possibilities to be failed following the skill level, when
failed the weapon is destroyed.
[Green Live] needed.
Description : Make a chosen cell increase attack strength of the fire
property. While onto the cell, ATK of every character of fire
property increases. Ice wall is not activated onto the chosen
cell.
[Yellow Gemstone] needed.
Double cast is impossible on the cell, cannot be overlapped with
any other Ground-targeted spells.
Type : Active Skill
Description : Make a chosen cell increase attack strength of the water
property. While onto the cell, MHP of every character of the
water property increases. Also while onto the cell, all possible
water-required spells(Water ball, Aqua Benedicta) can be
activated without restriction.
[Yellow Gemstone] needed, double cast is impossible on the cell,
cannot be overlapped with any other Ground-targeted spells.
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Violent Gale (5)
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Type : Active Skill
Description : Make a chosen cell increase attack strength of the wind
property. While onto the cell, flee rate of every character of
the wind property increases. Also the duration of fire wall onto
the cell is increased.
[Yellow Gemstone] needed, double cast is impossible on the cell,
cannot be overlapped with any other Ground-targeted spells.
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Land Protector (5)
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Type : Active Skill
Description : Shield an area from all magic spells. Also this spell removes
all ground-targeted spells already set on the desired area.
[Blue Gemstone]+[Yellow Gemstone] needed
Description : Activate a random skill of the caster. Skill level affects on the
numbers of skills the caster can activates with the skill.
2 [Yellow Gemstone] needed
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Iron Palm (10)
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Type : Passive
Description : Increase damage of knuckle class weapons and the amount of
damage dealt with bare hands.
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Spiritual Relaxation (5)
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Type : Passive
Description : Restore Extra HP/SP per 10 seconds while sitting. When the
weight is over 50%, it goes per 20 seconds. Total amount of
restoration equals to the HP recovery of swordman and the SP
recovery of Mage. Also affected by VIT and INT
Description : Accumulate Spiritual energy into visualized ball. Spirit Sphere
follows the caster and aid in battles while using spells. The
numbers of Spirit Spheres are affected by skill level.
Description : Inhale spirit spheres and restore SP from them. 1 spirit sphere
restores 10 SP. When used against another monk player in the PvP
zone, This skill removes the person's spirit spheres and
restore SP from them.
Description : Deliver 3 blows attack by chance. The maximum damage is 400% of
normal damage, It occurs a delay time after the activation. DEX
and AGI reduce the delay time.
Description : Only usable during the delay time occurred by Triple blows.
Swings an enemy while showering 4 blows. Also occurs a delay
time.
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The Way of the Dragon (5)
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Type : Active
Description : Only usable during the delay time occurred by Quadruple blows.
With a big Boom effect, the target is forced back and taken
damage at the same time. Also occurs a delay time.
1 [Spirit Sphere] needed
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Dash Like a Bullet (1)
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Type : Active Skill
Description : Teleport to a choseb cell. Cannot be used in case of any red
cell or a higher ground in a straight line between the
destination cell and the cell the caster's standing.
Description : Give a great impact inside the body of target using psychic
power. When the target possesses more Defense, it does more
damages.
1 [Spirit Sphere] needed
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Dilema
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Type : Active
Description : When used, both the caster and the attacker cannot move for a
skill duration. It is canceled either one of those died.
Description : For a skill duration, caster takes only 1 amount of damage done
by enemies. (applicable for all physical/magical attacks, but
bosses are not affected by the skill.)However for the duration
caster cannot use any skills, attack speed is reduced by 75%.
(Passive skills are still activated but active skills are not
usable.)
Besides monsters except bosses cannot recognize the caster.
5 [Spirit Sphere] needed
Description : Only usable during the [Critical Explosion] status. Spend all
remained SP to give a huge damage to a target. Critical
Explosion status is canceled immediately after the skill. The
most powerful skill of Monk.
5 [Spirit Sphere] needed.
After Asura Strike, SP cannot be naturally restored for 5
minutes. Also blessing skills for restoring SP is not applicable
for the duration, Only items are usable.
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6.1 Basic Details of Bard/Dancer Job
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Distinctive Feature of Bard/Dancer Job
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- DEX affects on the weapon damage of Bard/Dancer just like archer and hunter.
- Double Strafe is applicable on the damage of musical instruments or whips,
but the range of those weapons are limited unlike bows.
- Arrow Shower is not applicable for musical instruments or whips unlike bows.
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Distinctive Feature of musical skills
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What is musical skills?
- Musical skills are distinguished into [Play skills] of Bard and
[Dancing skills] of dancer.
- Due to the characteristic, same kind of skills(play, dancing skills) cannot
be overlapped. For instance, when try a B type play skill on the cell which
a A type play skill is already installed, the musically overlapped cell
occurs [Discord] effect. However Play skills and Dancing skills can be used
together.
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Common characteristic of musical skills
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- During the musical skill duration , other skills except some special ones
Can not be used. (Quick Wits , Adlib , Melody Strike)
- During the musical skill duration , moving speed reduced into 1/2 of normal
speed.
- Musical skills cannot be stopped for 5 seconds after the activation, even by
the [Quick Wits].
- It cannot be dispelled even while the caster's being hit. However when the
caster takes certain amount of damages more than ù of maximum HP , those
musical skills are canceled.
- Those skills are only usable with musical instruments weapons.
- Dancing skills are only usable with Whip weapons.
- Skills are canceled when the caster turns into any kind of abnormal status
as Frozen, Stone Curst or stun.
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Details of Ensemble skills
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- Ensemble skills need at least 1 bard and 1 dancer in a party to be
activated.
- For playing ensemble skills, both bard and dancer must have learned
pertinent skills.
- Ensemble skill goes the average skill level of both casters' skill levels.
For instance in case of ensemble skill activated by a Bard at skill level 5
and a dancer at skill level 1, the level of the skill becomes 3 level.
- If a person(whoever the dancer or the bard in a party trying to use a
ensemble skill) starts a ensemble skill first, both players' status turn
into the ensemble skill status, they cannot move for the skill duration.
Description : Shoot Powerful arrow using musical instrument weapons. It can
be even usable with other play skills. Only usable with musical
instrument weapons. Melody arrow gets affected by the property
of arrows the caster equips.
Description : Does regular damage to enemies in a range per certain time. It
starts with 1 time damage and keep doing damage per 3 seconds,
attacks enemies total 11 times for a skill duration.
It is neutral attack and pierce the defense of enemies.
In case of [Discord] occurred by same play skill overlapping
doesn't have Skill duration, the skill level is 1 doing 40
damage without condition.
Description : Increase Flee Rate and perfect dodge rate of all players in a
range
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Assassin Cross in the sunset (10)
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Type : Play skill
Description : Increase attack speed of all players in a range Attack speed
equals to skills as Two-Hand Quicken or Adrenalin Rush, But this
skill cannot be used for players who are already in Two-Hand
Quicken or Adrenalin Rush status.
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A Poem of Bragi (10)
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Type : Play Skill
Description : Reduce the magic casting time and the delay of those skills. It
adds the casting time reduction for [Suffragium]the skill of
priest.
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The Apple of Idun (10)
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Type : Play Skill
Description : Increase HP of all party/guildsmen in a range and also restore
certain amount of HP per 6 seconds. This skill restores HP
immediately it's activated and restores HP per 6 seconds, so
total amount of HP restoration occurred by the skill will be 31
times.
Never does damages on the Undead.
Description : Wind arrows with a whip and shoot the arrows with might. Usable
for another musical skill duration. Usable only with whip class
weapons, Attack property is affected by the arrows the caster
equips.
Description : Does regular damages onto the SP of targets in a range for a
skill duration . Starts with 1 time damage, and keep doing
damages per 3 seconds, totally does 11 time damages for a skill
duration.
Overlapped wacky dance doesn't have any duration, its skill
level is fixed at 1, and reduces 10 SP of targets.
Description : Increase Accuracy of players in a range
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Forget Me Not (10)
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Type : Dancing Skill
Description : Decrease moving speed and attack speed of enemies in a range.
It speed down movement and attack speed by -1 step, All blessing
skills will be canceled by this skill.
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Lady Luck (10)
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Type : Dancing Skill
Description : Increase Critical Rate of players in a range
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Only You (10)
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Type : Dancing Skill
Description : Increase maximum amount of SP of players in a range for a skill
duarion, also reduce the consumption of skills at the same time.
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Ensemble skills of Bard and Dancer
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Description : Curse sleep on the targets in a range by chance. Starts 1 time
cursing and keep cursing targets per 6 seconds, Totally curse
sleep for 11 times. Bosses are not applicable.
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Get the party started (5)
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Type : Ensemble skill
Description : Increase EXP obtained by killing monsters for players in a range
Description : Activate the most powerful skills of all classes randomly.
Only ground-targeted skills are applicable, Skills affects onto
all characters including Players without condition.
Starts with 1 time attack and keep activating per 2 seconds,
Totally 31 times attacks are activated for a skill duration.
Never be dispelled. Even the caster dies, this skill is in
activation to the end.
Applicable skills : Lord of Vermilion, Storm Gust, Meteor Storm,
Heaven's Drive , Fire wall, Magnus Exorcismus,
Safety wall, Pnuma, Sanctuary, Poison Dust , Grand Cross,
Land Protector
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7.0 Alchemist
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7.1 Basic Deatils of Alchemist Job
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Description : Bomb a bottle grenade to the ground to set the fire on. It does
fire damages to enemies walking through, but does not shove them
back. [Bottle Grenade] needed.
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Acid Terror (5)
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Type : Active
Description : Throw Acid Bottle to a target. It damages the armor of target by
chance. [Acid Bottle] needed.
Description : Throw potions to a party member/guildsman or Homunculus. Value
of the potion gets effected by Skil level, Also skill level
effects on the kinds of potion that the caster can use.
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Bio Cannibalize (5)
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Type : Active
Description : Summon the monster [Flora] on a chosen cell that attacks enemies
for the caster. Flora is disappeared after a skill duration, MHP
of the flora gets affected by Skill level. [Man-eater Bottle]
needed.
- Maximum numbers of Flora can be summoned at a time is 3.
- EXP that Flora obtains from enemies cannot be handed down to
the caster.
Description : Summon [Marine Spear] on a chosen cell that attacks enemies for
the caster.
Summoned Marine Spear cast [Suicidal Explosion] without
condition. [Mine Bottle] needed.
- Maximum numbers of Marine Spear can be summoned at a time is 3.
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Chemical Protection Weapon (5)
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Type : Active
Description : Preserve a target weapon from being damaged for a skill
duration. [Coat Potion] needed.
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Chemical Protection Shield (5)
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Type : Active
Description : Preserve a target shield from being damaged for a skill
duration. [Coat Potion] needed.
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Chemical Protection Helm (5)
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Type : Active
Description : Preserve a target helm from being damaged for a skill duration.
[Coat Potion] needed.
Description : Create a homunculus from an embryo. Skill level affects on the
chance of cultivation. In case of homunculus already exists, it
is impossible to create another one.
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Flame Control (5)
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Type : Passive
Description : Control flame using a brazier. Increase the chance of
Cultivation and the resist to the fire of the caster.
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8.0 End Stuff
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8.1 Contact/About Me
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