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|What Is Mage? |
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Mage is a shield Mobile that is good for battling other shield due to its
anti-shield SS attack.
"Vital" Stats:
-Skill: Beginner
-Type: Shield
-Weapon Type: Laser
-Attack: Good
-Defense: Good
-Health: Medium
-Movement: Medium
-Climbing: Medium
-Bunging: Medium
-Base HP: 830
-Base Shield HP: 220
-Total HP: 1050
Maximum Damage: around 180
# of projectiles: 1
Weight: Medium
Angle Range: 35
Delay: about 800
Fires a single laser beam that does 150-180 on a direct hit. It is useful for
situations where you need less delay or are firing a calibration shot (shooting
across the feild to get the correct power). This shot is your regular, standard
weapon. It is weak, so you shouldn't use this as your main weapon though.
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|Weapon 2 |
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2 swerving laser beams.
Maximum Damage: 250
# of projectiles: 2
Weight: Medium
Angle Range: 35
Delay: 900
This weapon is basically the same as weapon 1, except it shoots 2 beams (like
the turtle's shot 2). It can do about 200-250 damage if you land both beams. It
won't clear as much land as weapon 1, but the damage makes up for the reduced
bunging ability. If you used shot 1 before, then you should cut the power by
1/4" to have both beams hit (you don't need to do this with Ultra High Angle
shots though). This should be your main weapon. If you shoot into a tornado,
the beams can seperate, though they usually end up hitting near each other.
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|SS Weapon |
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Glowing ball.
Maximum Damage: 500
# of projectiles: 1
Weight: Medium
Angle Range: 35
Delay: about 1300
This is one of the best anti-shield weapons in the game. It will get rid of ALL
of the shield on an enemy (even if it has been charging up and fills up half
the health bar), doing about 500 damage (or more depending on their shield). It
isn't very good for non-shielded bots though, because it only does about
250-300 damage to them. The range is about 3" from the impact zone. WARNING: Do
not use it when you are near the enemy, it will get rid of your shield too.
The mage is very good in sniper type situations, though it can also be good in
melee situations. The best angle to use is 45, though you should change it if
the situation requires. Remember your angle, and stick with it for all the time
it works. You should first fire a calibration shot, which will hopefully miss
(yes, miss). You should then hit them with the SS for 400-500 easy damage.
Finally, keep on hitting them with the Mage's 2nd attack.
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|Items |
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Maximum Damage Load out:
Kill 'em fast!
-Dual x2
-Teleport
Collateral Damage Load out:
Gives a great damage range.
-Lighning x2
-Teleport
Bunge Load out:
Help the mages bad bunging ability.
-Bunge x4
-Teleport
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|Avatar |
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Attack - Very helpful if you have good aim.
Bunge - Helps out Mage's extremely bad bunging ability.
Defense - Good for all mobiles.
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|Contact Info |
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