Resident Evil 3: Nemesis

Resident Evil 3: Nemesis

12.10.2013 12:23:35
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Resident Evil 3: Nemesis
Platform: PlayStation
Version: Final
Brett "Nemesis" Franklin
E-Mail: thebeefycow@hotmail.com
My website: http://faqdomain.cjb.net


PROPERTIES:
Created: Friday, July 7th, 2000 12:34 AM
Last Updated: Saturday, July 15th, 2000 11:02 PM
Size: 163 KB (167,331 bytes)


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+=--=+=--=+=--=+=--=+=--=+=--=+=--=+
T A B L E O F C O N T E N T S
+=--=+=--=+=--=+=--=+=--=+=--=+=--=+
1. INTRODUCTION
2. LEGAL STUFF
3. UPDATES/REVISION HISTORY
4. Walkthrough
5. FAQ
6. Tips
7. Things to Avoid (speed only)
8. File List
9. Enemy Shot Chart
10. Rankings
11. Fighting Nemesis
12. Herb Mixing
13. Mercenaries Guide
14. Weapons List
15. Ammo List
16. Items List
17. Gunpowder Mixing
18. Epilogues
19. Maps
20. Credits
21. Contact Info





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1. INTRODUCTION

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Resident Evil 3 Nemesis isn't a true sequel to Resident Evil 2. No, rather
it is a "side-quest" that Capcom made for a few reasons:

1) To tie up some loose ends in the Resident Evil universe
2) To hold players over while they await Resident Evil CODE: Veronica
3) And to allow players to see what caused the massive Raccoon City outbreak
that started Resident Evil 2, and to see what happened AFTER Resident Evil
2 ended.

Overall, Capcom did a pretty nice job of completing these tasks. But for some
reason, it's just not as good as RE:CV or Resident Evil 2 for that matter.
Sure it's more zombie-blasting goodness for your PlayStation, but it's just
too much action, and not enough story. Oh well, no matter. Resident Evil
3 Nemesis is still one of the best Resident Evil games of all time, and
that's all that matters in the end.


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2. Legal Stuff

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***ATTENION WEBMASTERS***
I HAVE CHANGED MY MIND ABOUT PEOPLE USING MY FAQS ON THEIR SITES. FROM
NOW ON, I WILL ALLOW ANYONE WHO WOULD LIKE TO USE MY FAQS ON THEIR SITES
TO USE THEM, JUST AS LONG AS YOU E-MAIL ME AND ASK ME. ALSO, YOUR SITE
MUST BE LEGIT; A REAL WEBSITE. I UNDERSTAND WHAT IT'S LIKE TO HAVE
PEOPLE REGECT REQUESTS TO USE YOUR FAQS ON THEIR WEBSITES, SO THAT IS
WHY I HAVE CHANGED MY MIND. BUT I WILL ONLY ALLOW YOU TO USE MY FAQS
JUST AS LONG AS YOU A)E-MAIL ME AND ASK ME, AND B)GIVE ME FULL CREDIT
FOR ANY FAQS THAT YOU ARE USING ON YOUR WEBSITE.

HOWEVER, IF YOU DO PUT THIS OR ANY OF MY FAQS ON YOUR SITE WITHOUT MY
PERMISSION, LEGAL ACTION WILL BE TAKEN IMMEDIATLY. I'D LIKE TO THANK YOU
FOR READING THIS, AND I WOULD LIKE TO SAY THAT IF YOU WANT TO PUT THIS
OR ANY OF MY FAQS ON YOUR SITE, THE ANSWER IS STATED CLEARLY ABOVE.
SORRY IF I'M BEING RUDE, BUT I'M SICK OF PEOPLE JUST TAKING MY FAQS
WITHOUT MY CONSENT. THANK YOU.


This FAQ can only appear on the following sites:

-GameFAQS
-Cheat Code Central
-GameSages
-Vgstrategies.com


If anyone finds it on any other site, please inform me ASAP.

E-Mail Address: thebeefycow@hotmail.com

Copyright:
© Copyright 1999-2000 Brett "Nemesis" Franklin. It may not be stolen,
altered, or used for any type of profit. It may be reproduced electronically,
and printed for PRIVATE, PERSONAL use. It may not be placed on a CD, printed
in a magazine or any type of publication. If you would like to contribute to
this FAQ (you will be credited,) please e-mail me, as well as any questions,
comments, or corrections, to the address above.



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3. UPDATES/REVISION HISTORY

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-----------------------------------------------------------------------------
Version 1.0 (07/15/00)
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• Final, complete version. Yay!


-----------------------------------------------------------------------------
Version 0.2 (07/07/00)
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• First version



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4. Walkthrough

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S T A R T W A L K T H R O U G H
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After the explosion, run forward, dodge that zombie, and climb over the crate
to view a cut-scene. After it ends, you will meet Dario (that big guy), and
he'll run and hide in the empty truck cabinet. Ignore him, and run underneath
the stairs, and take the First Aid Spray and the boxes of Handgun Bullets in
the safe here. Run up the stairs now, and head into the office.


Get the Ink Ribbons from the desk, the Gun Powder A (there are two of them)
from the office, and then take the Warehouse Key from the key holder next
to the door. Exit the office, head downstairs, and use the Warehouse Key
to leave the Warehouse and onto the City Streets.


Run through the alleyway to the left, then head through the door. Head forward
a bit more, and go through the door to your right (first kill all of the
zombies first though). Head down the stairs, kill the last zombie in here,
then take the Shotgun and the Lighter Fluid. Go back up the stairs, and
head through the alley that is directly across from the stairs you just came
up from. Take the 2 Green Herbs, and go down the stairs and through the
door at the end. Run down the street, past all of the shops, and go up
the fire-escape on your left to find some Red Herbs. Head back down to the
bottom, and continue down the street and head through the door to the right
of the fire-escape.


Run down the alley until you reach some stairs to your right, and you should
see someone blasting zombies with a machine gun or something. Go down the
small flight of stairs, and either kill or dodge the zombies, and follow
him into the bar. Once inside, you will view a cut-scene, and find out that
that guy is none other than Brad Vickers. He tells you about some "monster"
that you should be aware of. When the cut-scene is over, run around the
back of the bar and take the boxes of Handgun Bullets, and then grab the
Lighter from the pay phone near the exit. Now combine your Lighter with the
Lighter Fluid. Exit through the other door, so you will now be out in the
streets once again, near the shops.


Run to the left, and past the fire-escape, and go through the door past it
again. Now run forward and go right and unlock the door at the end. Turn
around, and head down the other hallway you passed, and out the door at the
end. You should see a 'roped-up' gate, and a bunch of zombies that are
ready to burst through the blue gate. Let them bust through it, and shoot
the red barrel when they get near it so it blows up. When all of the zombies
are gone, run to where they were to find a Red Herb. Now use your Lighter
on that 'roped-up' gate. Enter it.


Run right past the fire to the right, and when the zombie dogs run out, dodge
them, and kill them so they won't bother you later. Head into the room that
is just beyond the fires, which is a save room. In here you will find some
Gun Powder A and Gun Powder B. Use the typewriter to save your game, then
leave this room and head right and through the next door.


Outside this door, go left and past all of the police cars, and go through
the Police Station Gate. Once through here, you will view a cool FMV, and
you will meet someone you will grow to fear and hate...NEMESIS! You
will also encounter your first Choice Making area in the game:


• Fight the Monster
• Enter the Police Station

-----------------------------------------------------------------------------
Fight the Monster:
-----------------------------------------------------------------------------
If you choose to do this, then you might as well give up. I suggest that
you DO NOT choose this, at least not this time. But if you do, shoot him
with everything you have, especially your shotgun, until he goes down. Search
him to find some Eagle Parts A, then search Brad's dead corpse to find the
S.T.A.R.S Card. Or, you can choose this, dodge Nemesis, take the S.T.A.R.S
Card off of Brad's body, then dodge him some more, and enter the Police
Station by yourself.




-----------------------------------------------------------------------------
Enter Police Station:
-----------------------------------------------------------------------------
I really think you should choose this right away. What you will do is just
enter the Police Station without fighting Nemesis, save ammo and health,
and your life. The downside to this is that you now have to find the
S.T.A.R.S card yourself.




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Continue Game
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Once you are inside the Police Station, use the S.T.A.R.S Card on the main
computer, and you will find the randomized code for a safe later on. If
you didn't get it, head through the only unlocked door, and you should find
the Card on the table in the meeting room. Now take it back to the computer
and get the code, which is completely random, so remember yours for later.


Search this room to find some Ink Ribbons and some more Shotgun Shells. Now
look on the table next to the computer to find some Handgun Bullets. Now head
back through the unlocked door.


Kill the zombies in this room, and exit through the next door in the back
and go into the Evidence Room. Use the code you got from the computer on
the locker that is flashing red to get the Emblem Key. Now open the other
unlocked locker in here to find the Blue Jewel. Leave this room through
the other door, and head through the door and blast any zombies in this
hallway. Run underneath the stairs and into the save room. In here, get
the Gun Powder A, and the Ink Ribbons. Save your game if you need to,
dump whatever you need into the Magic Box, then leave this room and
head up the stairs.


Either dodge or kill the zombies here, and head past the statue, and down
the next hallway and use the Emblem Key on the S.T.A.R.S Office to the
right. In here, you can get the Lockpick, some First Aid Spray, and a
powerful weapon from inside the locker: Either a Magnum or Grenade Launcher,
it just depends. Exit the office, and go back downstairs. As you head down-
stairs, you will hear a crash...odd. Now head right of the stairs, and
as you go down the hallway, you will see Nemesis crash through the window
WITH a Rocket Launcher. Time to run.


Make your way back into the Evidence Room, back through the first room with
the zombies, and back into the main hall. Now exit the Police Station, and
go back outside. Run past the police cars, and run past the car wreck that
is on fire. Use the Lockpic on the door to get through it. Head down the
alley and search the dead corpse to get some Handgun Bullets. Go through
the next door, and go right of the door, grabbing the Herbs around here
then head through the door at the end. On the other side of the door,
run past all of the police cars, and search the corpse behind the bus
to find some Gun Powder B. Now go through the next door.


Right when you enter the door, search the car to find the Power Cable. Make
your way to the other side of the garage to find a save room. In here, take
the Ink Ribbons, and some boxes of Handgun Bullets. Save your game, and exit
the save room through the next door. Make your way through the streets, and
kill or dodge any zombies or enemies that are around here. Head through the
next door.


On the other side, take the Downtown Map, and continue on to the right.
You should find some weird Licker-type enemies. Either blast them with
your shotgun or grenade launcher, or shoot that hanging box when one
of them crawl under it to take care of it fast. Now go back the other way,
head through the door, go right, and around the building past the cars, and
go into the restaurant.

(NOTE: You can choose to either go to either the Newspaper Office or the
Restaurant.)

MEET CARLOS IN RESTAURANT:
---------------------------
Once inside, take the Gun Powder A, then head into the kitchen. Use the
Lockpick on the safe in the back to get the Fire Hook, use it on the pot-
hole on the ground, then Mr. Nemesis decides to pop in...


• Run to the Basement
• Hide in the Kitchen

-----------------------------------------------------------------------------
Run to the Basement
-----------------------------------------------------------------------------
If you do this, you'll head into the basement...and then the pipes will
burst and cause a flood. You can either go back up the ladder and fight
Nemesis (not recommmended), or go down the path and exit out of the vent.
Do the latter choice:

________________________
| X <--|---------- You
| __________________|
| |
| |
| |
| |
|X <--|--------- Vent exit
| |
| |
|_____|


After you exit through the vent, you will see a cut-scene with Carlos and Jill.
Now just go straight, then down the alley to the left, and into the save room.
In here, take the Rusty Crank, and the shotgun shells. Go back into the
restaurant and take the Green Jewel. Now head back towards the Save room.




-----------------------------------------------------------------------------
Hide in the Kitchen
-----------------------------------------------------------------------------
If you do this, Jill will toss a exploding lantern at Nemesis that will
temp. down him. Take the Health Unit from him before he gets up. Try to run
away, but he'll get up and chase you, so just unload on him right then and
there. After you have dealt with him, exit the restaurant, and head into the
Save Room. Get the Rusty Crank, and the shotgun shells. Go back into the
restaurant and take the Green Jewel. Now head back towards the Save Room.




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Continue Game
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MEET CARLOS AT NEWSPAPER OFFICE:
--------------------------------
Now this is for if you chose to go to the Newpaper Office instead of the
Restaurant, head left instead of going right to the Restaurant, and head
through the door, then take a left at the alley. Enter the Save Room and
get the Rusty Crank and Shotgun Shells, then continue down the alley and
through the door at the end. Make a right at the end, and enter the
Newspaper Office at the end of the street. Once in here, push the ladder
up to the power switch so you can turn the power on. Do this, then raise
the steel shutter by hitting the switch next to it. Once it's open, go
up the stairs.


Inside the office here you will find Carlos, and a Live Selection scene
will occur...


• Jump out the Window
• Hide in the Back

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Jump out the Window
-----------------------------------------------------------------------------
If you do this, Jill and Carlos will hop out of the window, and land into
an alley. At the bottom, take the 2 Red Herbs, then head off to the
restaurant. In here, Once inside, take the Gun Powder A, then head into the
kitchen. Use the Lockpick on the safe in the back to get the Fire Hook, use
it on the pot-hole on the ground, and get the Green Jewel from the basement.
Head back past the Save Room, and go to the City Hall entrance gate near the
Newspaper Office.




-----------------------------------------------------------------------------
Hide in the Back
-----------------------------------------------------------------------------
If you do this, something will blow up, causing Nemesis to fall down. Loot
him for whatever he drops, then run your ass off and get out of that
place. If he gets up, blast him (along with Carlos) until he dies...
head off to the restaurant. In here, Once inside, take the Gun Powder A, then
head into the kitchen. Use the Lockpick on the safe in the back to get the
Fire Hook, use it on the pot-hole on the ground, and get the Green Jewel from
the basement. Head back past the Save Room, and go to the City Hall entrance
gate near the Newspaper Office.




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Continue Game
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Once you are back at the City Hall entrance, approach the the clock next to
the gates. Place both the Blue and Green Jewel in the clock to open the gates
here. Now enter City Hall.


Run down the path, and go left at the fork in the road and go through the
door at the end. Continue down this path, and take the Gun Powder B at
the end of this path near the door. Head through this door. Follow the
path, and take the Green Herbs at the end. Go through the next door. On the
other side of the door, take the shotgun shells off of the dead body. Now
wait for the zombies to come near the barrel, shoot it.


Keep going forward, and climb over the stacked crates, and head into the
parked trolley. Inside here, take the Mechanic's Memo, and you'll talk to
Carlos. He should give you the Side Pack. Sweet. Search the trolley to find
the Wrench as well. Make your way back to the Main City Hall gates. Along the
way, beware of zombies that are lurking around this area.


Along the way back, a zombie should burst through a door. Kill it, and head
through that doorway, and approach the statue. Search it to get the Bronze
Book. Now head back the way to the Restaurant. When you get to the street
that leads to the Restaurant, run south of the restaurant (near the cars)
to find a fountain. Place the Bronze Book in the wall next to the fountain,
and then take the Bronze Compass from the wall next to the fountain. Return
back to that statue in City Hall where you got the Bronze Book. Place the
Bronze Compass into the Statue to reveal a Battery. Take it. Go back to the
area where you first killed those Licker-type things with that hanging
box, and go past where you killed it to find an elevator past some cars.
Use the Battery in it to get it working, then ride the elevator down.


At the bottom, kill the zombies, and head down the street and into the
Sub-Station. Take the Red Herbs outside it first though. Run up to the
first power panel, and switch it to "Manual Mode", then press the switch
on the other control panel to bring up this puzzle:

HOW TO OPEN LOW VOLTAGE ROOM:
__________________________________
| |
| ____ _____ |
||____| | * * ||
| ____ |_*_*_||
||____| |
| |
| ____ ____ ____ ____ ____ |
||Red | |Blue| |Blue| |Blue| | 20 ||
||____| |____| |____| |____| |____||
| ___ ___ |
| |___| |___| |
| |
|__________________________________|


HOW TO OPEN HIGH VOLTAGE ROOM:
__________________________________
| |
| ____ _____ |
||____| | * * ||
| ____ |_*_*_||
||____| |
| |
| ____ ____ ____ ____ ____ |
||Blue| |Red | |Blue| |Red | |120 ||
||____| |____| |____| |____| |____||
| ___ ___ |
| |___| |___| |
| |
|__________________________________|

OR...
__________________________________
| |
| ____ _____ |
||____| | * * ||
| ____ |_*_*_||
||____| |
| |
| ____ ____ ____ ____ ____ |
||Red | |Red | |Red | |Blue| |120 ||
||____| |____| |____| |____| |____||
| ___ ___ |
| |___| |___| |
| |
|__________________________________|


NOTE: You can open both rooms, but you can only enter one room at this time,
so I reccommed that you enter the Low-Voltage Room to get the Fuse.
The other room has a weapon though...

After you get the Fuse, something comes a knockin...


• Head to the Emergency Exit
• Increase the Electrical Output

-----------------------------------------------------------------------------
Head to the Emergency Exit
-----------------------------------------------------------------------------
If you do this, you will bust through the door, and end up back into the
main streets. Usually when you get out here, Nemesis will be shooting rockets
at you from the building, so either take him on, or run back into the Sub-
station. Once back in here, go into the High-Voltage Room and get the new
weapon (either the Magnum or Grenade Launcher).




-----------------------------------------------------------------------------
Increase the Electrical Output
-----------------------------------------------------------------------------
When or if you do this action, Jill will increase the electrical flow, and
blow the zombies to bits. When this ends, head into the High-Voltage Room and
get the new weapon (either the Magnum or Grenade Launcher).





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Continue Game
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After the Live Selection, make your way back to the Uptown area, and run
past the 3 cars (outside the parking garage), and through the door at the
end. Now keep going forward to find a dead-end with a Fire Hose. Use your
Wrench to get the Fire Hose. Ok, head ALL the way back to where you first
met those firey dogs near the beginning of the game. Once there, hook the
hose up to the fire hydrant to put out the fire.


Run through where you put the fire out, and go through the next two doors to
get to the Sales Office (be sure to get the Blue herbs along the way).
Enter the Sales Office, and get the First Aid Spray from the 1F, then head
over to the TV remote. Use it to watch an ad for a product. Remeber that
name, and imput that name into the nearby computer. A new door should
open.


In this hidden area, get the Oil Additive, and the Gun Powder from the
shelves. Once you got what you need, backtrack to the Trolley, in order to
get to the Gas Station. Along the way, you will encounter a Live Selection
when you get into the Parking Garage:


• Climb Up
• Jump off

-----------------------------------------------------------------------------
Climb Up
-----------------------------------------------------------------------------
If you choose climb up (which you SHOULD do, since it's way easier), you
will just climb up and remain in the Parking Garage. Now head to the
Save Room past the Restaurant.




-----------------------------------------------------------------------------
Jump Off
-----------------------------------------------------------------------------
If you choose this tougher selection, you will fall into the pit, and into
a sewer. Kill the weird tenticles, then go up the next ladder to get back
outside of the bus. Now just enter the parking garage again, and head to the
Save Room past the Restaurant.





•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
Continue Game
•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
Back in the Save Room, use the Magic Box and get these items:

- Wrench
- Power Cable
- Oil Additive
- Rusted Crank

Once you have these items, make your way to the Trolley, but go left instead
of right to get to the Gas Station. To open the steel shutter outside the
Gas Station, use the Rusty Crank on it. The Crank will break, but don't
worry, because you can use your Wrench to open it up. In here, search
the control panel that opens the lock to the Oil:

__________________________
| |
| _ _ _ |
| (_)(_)(_)|
| ___ ___ ___ ___ |
|| | | | | | | | |
||___| |___| |___| |___| |
| A B C D |
| |
|__________________________|

This is a random puzzle, but all you have to do is make the lit up letter
have the red light above it, if that helps at all...


Anyways, after you have unlocked it, take the Oil and mix it with the Oil
Additive to create the Mixed Oil. Now you need the Fuse, but you don't have
it since you don't have much room in your inventory, so head back to that
Save Room near the Restaurant. Along the way you will meet Nemesis. Either
run or kill him, and get to the Save Room. Take the Fuse from the Magic
Box and make sure you have the Power Cable, Fuse, and Mixed Oil.


Return to the Trolley, but along the way you will fall through a hole in the
ground. So you can get back up to the surface, you must activate the 3
switches down here, but the Grave Digger is blocking them. I suggest just
blasting it so that it goes away, then hitting the switches. When you have
hit them all, climb the new ladder, and head to the Trolley again.


Inside the Trolley, go to the front of the Trolley, and place these items
in the broken panel:

- Power Cable
- Fuse
- Mixed Oil

After you have started the Trolley, Carlos might give you an item, it just
depends. Go to the back of the Trolley to get another Live Selection:


• Jump out of the Window
• Use the Emergency Brake

-----------------------------------------------------------------------------
Jump out of the Window
-----------------------------------------------------------------------------
You will watch the Trolley crash, and you will end up in a bedroom by
yourself. Get the Clock Tower Key from the picture in this room, then
exit the room. In the next room you will meet Carlos. He'll give you some
Ammo. When he leaves, search the room for some Grenade Rounds, then head
through the only unlocked door here to get into the main hall of the Clock
Tower.


In the main hall, grab the Clock Tower Map, the Mine Thrower from the dead
body, and anything else in here. Also, listen to the music boxes in here for
later on in the game... Now enter the dining room from here, and
and then go through the next door to be in a room with a piano. Go through
the southern wall to enter the chapel, where you can save your game. So save
your game, and take whatever is in here. Now head back to the Main Hall.




-----------------------------------------------------------------------------
Use the Emergency Brake
-----------------------------------------------------------------------------
If you choose this option, Jill will slam on the breaks and the Trolley
will crash, and youw will end up in the Clock Tower Courtyard. Go through
the door to the west (it's the only unlocked one) to be in the room with
the piano again. Exit this room to be in the Chapel again. Save your game if
you wish, then re-enter the piano room again to meet with Carlos.


After the cut-scene, go through the double-doors here to get into the Main
Hall of the Clock Tower. In the main hall, grab the Clock Tower Map, the Mine
Thrower from the dead body, and anything else in here. Also, listen to the
music boxes in here for later on in the game... Go through the door to the east
to enter the Library. Head through the only unlocked door here to get to a
save room. Save your game, then go through the next door to get to a bed-
room. Run forward and a picture will fall over revealing a safe containing
the Clock Tower Key. Take it, then go back to the Main Hall of the Clock
Tower.




•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
Continue Game
•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
When you are back in the Main Hall, head up the main staircase up to the
second floor. Kill the giant spiders up here with either your Magnum or
Grenade Launcher, then head out the door to the left of the staircase, and
out onto the Clock Tower Balcony. Take the Red Herbs here, and then climb
up the ladder.


You are now in the gear room. Take the Silver Gear from in here, then approach
the Music Box and listen to the music it plays. This is a random puzzle, so
just move the switches up and down until the music box plays the same song
you heard from the Main Hall of the Clock Tower. If you did this right, you
should recieve the Chronos Chain. Now combine it with the Clock Tower Key
to make the Chronos Key.


Okay, time to go back down the ladder again to get to the Balcony. When you
get down here, you will meet Nemesis again...


• Use the Light
• Use the Cord

-----------------------------------------------------------------------------
Use the Light
-----------------------------------------------------------------------------
By choosing this option, Jill will turn on one of the spotlights and blind
Nemesis with it, and then push him over the edge of the Balcony. This choice
isn't as good as the other one, so you really shouldn't choose this option.




-----------------------------------------------------------------------------
Use the Cord
-----------------------------------------------------------------------------
Now this option is much more gratifying and manly (or 'girly' you could say)
since Jill will rip one of the cords from a spotlight, and stick it on the
watery ground to electricute Nemesis. Now just take whatever he drops for
ya.




•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
Continue Game
•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
After taking care of Nemesis, make your way back downstairs to the Main Hall
of the Clock Tower. Now go into the unlocked door and into the Library.
Use the Chronos Key on the Greenish door in here to the right. BTW, you might
want to visit a save room with a Magic Box, because you need at least 4-5
empty slots in your inventory for the next puzzle.


Kill all of the giant spiders down the next hallway, then take the ammo off
of the dead soldier in the hallway. Exit out of the next door at the end of
the hallway. Now in this main room, approach the three statues and take
all three of the odd balls, which are: Obsidian Ball, Amber Ball, and the
Crystal Ball. Ok, time to solve the clock puzzle, so go up to the clocks
on the other wall.


Remember that you place each ball into the clock, and that this makes each
clock's time change. Your goal is to make the center clock read 12:00:

BALL VALUES:

_______________________
| |
| Obsidian Ball |
|_______________________|
| |
|Left Clock: - 2 hours |
| |
|Center Clock: + 2 hours|
| |
|Right Clock: + 4 hours |
| |
|_______________________|

_______________________
| |
| Amber Ball |
|_______________________|
| |
|Left Clock: - 3 hours |
| |
|Center Clock: + 3 hours|
| |
|Right Clock: + 6 hours |
| |
|_______________________|

_______________________
| |
| Crystal Ball |
|_______________________|
| |
|Left Clock: - 1 hours |
| |
|Center Clock: + 1 hours|
| |
|Right Clock: + 2 hours |
| |
|_______________________|


Now just use these values so that the Center Clock gets to 12:00. After you
have done this, you will recieve the Gold Gear. Now you should have both
the Silver Gear and the Gold Gear. When you are ready, head back upstairs
to the Gear Room just above the Clock Tower balcony.


In the Gear Room, combine the Silver Gear with the Gold Gear to get the
Chronos Gear. Now place the Chronos Gear into the panel next to that Music
Box to make that giant Clock Tower bell ring for help. Save your game, then
head back downstairs to the Main Hall of the Clock Tower and into the main
courtyard outside. Out here, you will encounter Nemesis, and you CANNOT
run from him. Oh yeah, and he infects you with the T-Virus.

One of two things will happen...

Carlos will enter the scene, and blow up Nemesis' Rocket Launcher himself,
but you'll still have to fight him yourself. He'll attack you with his
tenticle thingy that he infected you with, so dodge it, then blast him.
Repeat this until he drops permanently.


Or...


Wait for him to get close, or as close as you want him to get to you, then
blast him with your best weapon. Remember to dodge his attacks, then repeat
this process. Don't get too far away from him, or he'll shoot you with his
Rocket Launcher, which is a bad thing. After a while, you will blow up
his Rocket Launcher. He will now come at you with his arms. Dodge his
attacks, then shoot him until he drops. Now blast him some more until that
purple blood oozes from him. That means he won't get up.


Well, after one of these things happens, you will be infected with the
damn T-Virus, and Carlos must find a cure for you. You will now take over
with Carlos.


CARLOS MINI-QUEST
-------------------
You will start out in the chapel save room, so exit it, and go into the
Library. Head through the green door, and avoid the spiders here, and
go through the door at the end. In this room (with the 3 statues and
3 clocks), head into the back room, and push the large bell out of
the doorway.


Outside here, go down the the right side, and head into the Hospital, and
have your Assualt Rifle ready for action. Right when you enter the main room,
you will meet two Hunters. Blast them with your Assualt Rifle, then get
the Red Herbs, then go into the room to the right of the entrance, which
is a save room. Save your game, then search this area for some easy Ammo.
Exit through the next door, and get the Handgun Bullets from inside the
Locker, the Director's Diary, the Hospital Map on the wall, the Blue
Herb, and the Tape Recorder from the desk. Now take the elevator to the 4F
(you have to use the Tape Recorder on the panel next to it first).


At the 4F, exit the elevator, and head out into the hallway, and into the
next hallway, near the red light on the wall. Go into the first room you
come across in this hallway. Inside here, check to see where the stand is
located in one of the corners. Take the note the dead doctor is holding,
then get the Green Herbs near the bed. Exit the room, and head to the left
and through the hallway, and into the large room at the end of the hallway
that leads to the elevator.


In this room, get the Photo D, and then take the Sickroom Key from the
counter. Exit and head down the other hallway and go to the other door
you didn't go through yet. Use the Sickroom Key to unlock the door. Inside,
push the stand to the same location as the other stand was in the other
room next to this one. If you did it right, a safe will be un-cloaked.


Read that slip that you got from the dead doctor to get a 3-digit code. Use
that code on the safe to unlock it to get the Vaccine Base. Now go back to
the elevator, and ride it to B3.


Exit the elevator, and go through the door at the very end of the hallway.
In here, blast the Hunter, then shoot the explosive charge on the wall near
the other Hunter behind the shelves. Now leave this room through the other
door and head into the next room. Grab the Medium Base from the counter.
Also, make sure you get the Medical Instruction Manual too. Place the Medium
Base into the Synthesizer then switch the electric power supply on.
Now once again, use the Synthesizer to solve the Synthesizer puzzle:

________________________
| |
| HOW TO SOLVE |
|________________________|
| |
| 1) Press "I" |
| |
| 2) Press "III" |
| |
| 3) Press "A" |
| |
|________________________|


Now after solving it, you will get the Vaccine Medium. Combine it with the
Vaccine Base to get the Vaccine that cures the T-Virus! Now leave the room
and make sure you run from the Hunters that escape as you leave. In the
hallway, some Hunters will come out and attack. Blast them with everything
you got, then take the elevator to 1F. Carlos will spot a bomb...set for
60 seconds! Time to run...fast.


After you exit the building, it blows up...oh well. Now just make your way
back to the Clock Tower, and to the Chapel and give the Vaccine to Jill
to save her...but along the way, you meet Nemesis. But he won't attack you.
He's going for Jill. Shoot him some, then run past him and get to the
Chapel fast. Give Jill the Vaccine. Now leave the room and into the Main
Hall, and run FAST from Nemesis. Take the route that Carlos took to get
to the Hospital.


Once you are outside the Clock Tower, run forward and enter the Save Room
with the Lockpick. Take all of the ammo from inside this room, and get
the Park Key from the wall. Now exit the save room, and go the opposite
way from the Hospital. At the Park Gate, use your Park Key to get through
it to enter the Park.


Kill whatever comes at you here (either Hunters or zombies or worms), then
go right and up the stairs to the right, and run past the dock all the way
to another door. Be careful on your way, because sometimes Hunters will
jump out of the water at you, so take care of them if they do. Through the
next door, you will be in another section of the park. Here you will either
find some dogs or Hunters. Either way, dispose of them before they can
dispose of you. There are 3 Hunters if you encounter them so be VERY
aware of their presence. Run to the end of this path to find a dead body.
Take the Written Order file and the Park Key from the body, then continue
forward to find another body, so search him for some Magnum Rounds. Now
that you have cleared this area (it's a good thing too, so now when you
gave to come back here, you won't have to deal with Hunters). Return back
to the main area of the Park, and cross the bridge and head through the
gate across from you.


This is another fountain area, so get the Green Herbs, and approach the
gear panel to get the gear puzzle. Here is the solution:

1)
____________________________________________________
\ /
\ @@@@@ @@@@@ /
\ O @ W @ @ W @ /
\ @@@@@ @@@@@ /
\ /
\ ____ @@@@@ @@@@@ /
\ | 0 | @ B @ @ B @ /
\|____| @@@@@ @@@@@ /
\__________________________________/

2)
____________________________________________________
\ /
\ @@@@@ @@@@@ @@@@@ /
\ @ B @ @ W @ @ W @ /
\ @@@@@ @@@@@ @@@@@ /
\ /
\ ____ @@@@@ /
\ | 0 | O @ B @ /
\|____| @@@@@ /
\__________________________________/


3)
____________________________________________________
\ /
\ @@@@@ @@@@@ /
\ @ B @ O @ W @ /
\ @@@@@ @@@@@ /
\ /
\ ____ @@@@@ @@@@@ /
\ | 0 | @ W @ @ B @ /
\|____| @@@@@ @@@@@ /
\__________________________________/


4)
____________________________________________________
\ /
\ @@@@@ @@@@@ /
\ @ B @ @ W @ O /
\ @@@@@ @@@@@ /
\ /
\ ____ @@@@@ @@@@@ /
\ | 0 | @ W @ @ B @ /
\|____| @@@@@ @@@@@ /
\__________________________________/


5)
____________________________________________________
\ /
\ @@@@@ @@@@@ @@@@@ /
\ @ B @ @ W @ @ B @ /
\ @@@@@ @@@@@ @@@@@ /
\ /
\ ____ @@@@@ /
\ | 0 | @ W @ O /
\|____| @@@@@ /
\__________________________________/


6)
____________________________________________________
\ /
\ @@@@@ @@@@@ /
\ @ B @ O @ B @ /
\ @@@@@ @@@@@ /
\ /
\ ____ @@@@@ @@@@@ /
\ | 0 | @ W @ @ W @ /
\|____| @@@@@ @@@@@ /
\__________________________________/

7)
____________________________________________________
\ /
\ @@@@@ @@@@@ /
\ O @ B @ @ B @ /
\ @@@@@ @@@@@ /
\ /
\ ____ @@@@@ @@@@@ /
\ | 0 | @ W @ @ W @ /
\|____| @@@@@ @@@@@ /
\__________________________________/


After doing this, the water level will lower (make sure to press Start when
you are done). Run down the ladder that has been revealed and into some more
sewers. In the sewers, run to the other side of the sewer and head up the
other ladder, but as you climb up the block that leads to the ladder, some
giant worms comes out! Dodge them then go up the ladder and into the Graveyard.


Either kill or avoid the zombies in the graveyard, then head over to the
other door on the other side of the graveyard. Use your Park Key to open
the door, and you will enter the cabin. Inside here, take the ammo, and
the Iron Pipe, then go through the other door to get to a Save Room. Save
your game, then go back into the other room. Use your Lighter on the fire-
place in here to reveal a hidden room. Now use your Iron Pipe to open it
more, then enter the room.


Inside here, you will find another Park Key, some files, and some Grenade
Rounds, and some Ink Ribbons. Leave the room to meet Nicholai again, then
exit the cabin, and you will have to fight the Giant Gulp Worm...damn.


To kill it, wait for it to come out of the ground, then shoot it with your
Grenade Launcher or Mine Thrower. If you use the Mine Thrower, place some
mines on each side of the area where he exits the ground to blow him up.
After you have killed him, a cut-scene will start, showing the Gulp Worm
being electricuted. Now you can either watch him die, or shoot him some
more if he DOESN'T die. Climb up the nearest fence to get out of this
pit.


Okay, with the other Park Key in your hands, return to the other side of
the park where you fought all of those Hunters, and all the way to that
locked door you found earlier.


Once here, use the Park Key to unlock the door, then get rid of the key. Run
forward and cross the bridge, and you will encounter a new Live Selection
with Nemesis again...

• Push Him Off
• Jump Off


-----------------------------------------------------------------------------
Push Him Off
-----------------------------------------------------------------------------
If you choose this (which is recommended), Jill will push Nemesis off the
edge of the bridge, and you will be able to enter the Dead Factory easily.
Now enter the Dead Factory, and into the first room. Take the Facility
Key from the shelf, and watch the cut-scene. Now get the files, First Aid
Spray, and the Ink Ribbons and save your game. Exit and head into the next
room.

Approach the control panel, and you have to turn on the Safety System:

________________________
| |
| ORDER TO PRESS THEM |
|________________________|
| |
| 1) A |
| |
| 2) B |
| |
| 3) C |
| |
| 4) A |
| |
| 5) D |
| |
| 6) E |
| |
| 7) A |
| |
| 8) C |
| |
| 9) MAIN SWITCH |
| |
|10) B |
| |
|11) A |
| |
|________________________|


Now that the power has been supplied, leave this room and head into the save
room. Now exit the room and use the Facility Key to open the door across from
the save room. In this room, grab the System Disc from the control panel, then
leave through the next door. Now use the elevator and go to 1F.


At the 1F, exit the elevator, and head through the hallway, through the room
to the right, and then through another hallway, then enter the Save Room. In
here, get the Water Sample, and some of the Ink Ribbons. Now leave through
the next door and go down the steps, and get the Ammo here. Approach the
control panel on the wall and use the Water Sample on it to start a
tough-as-nails puzzle:

One Solution:
_______________________________________
| == | | | | | | | == |
| == | | == | | == | | == | == |
| == |== | == | == | == | == | == | == |


Another Solution:
_______________________________________
| | | == | | | == | | |
| == | | == | == | == | == | == | |
| == |== | == | == | == | == | == | == |


And another:
_______________________________________
| == | | == | | | == | | |
| == | | == | | | == | | |
| == | | == | == | == | == | | == |



This puzzle is EXTREMELY HARD to solve, and there is no real solution to it.
It all depends on how well you can line up the bars. The solution is
completely random, but I have shown all of the solutions I have come across.
After you have completed this damn puzzle, head back upstairs to the save
room.


LOAD UP on all the powerful ammo and weapons you have and all the Health
Items you have by using the Magic Box. Save your game and make sure you
take the System Disc as well. Return to the elevator, and go back to the
2F. Make a left at the elevator, and follow the hallway to meet Nicholai
and watch a cut-scene. After the cut-scene ends, use the System Disc on
the next door to unlock it and enter the next room.


You will meet Nemesis here...and he looks NASTY. Stand near some of those
valves (they're full of acid you know...), and when he gets near it, shoot
the valves so that acid leaks into the room and this will kill Nemesis...
but beware of the acid because you can die from it too. Shoot as many
valves as you can to kill him. Now get the Umbrella Card Key from the dead
body near the door, and exit through the door before the time is up. Follow
the path (killing the zombies along the way), and enter the room at the end.
Get what you need from the save room, then leave through the next door, and
use the elevator in here. In the next room, use the Facility Key on the
Locker here to get the Rocket Launcher. Take it, as well as the Grenade
Rounds. Get back onto the elevator, and head back to 1F. Run back through
the room where you killed Nemesis, turn left, and head through the hall.
Use the Card Key on the shutter. Kill the zombies on the other side, then
continue through.


In the next room, watch a cut-scene. When it's over, try to go back down the
ladder, and you will hear a command telling you that you a missle attack has
been confirmed. Damn. Go back down the ladder and into the next room. Leave
the room, and run through the hallway and into the next large room. Approach
the 1st Battery, and push it into the rail gun. Nemesis will appear.


He'll come at you slowly, so run up and push the 2nd battery into it's place,
then push the 3rd Battery into it's place. If he gets near you, shoot him with
your Rocket Launcher. When all 3 batteries are in place, the Rail Cannon will
blast Nemesis to finish him...and you will have one last Live Selection:


• Exterminate the Monster
• Ignore it and leave


-----------------------------------------------------------------------------
Exterminate the Monster
-----------------------------------------------------------------------------
If you do this, Jill will pump the dying Nemesis full of Magnum rounds. Then
she will exit.


-----------------------------------------------------------------------------
Ignore it and leave
-----------------------------------------------------------------------------
If you do this, Jill will just leave and escape through the elevator.



YOU HAVE JUST BEATEN RESIDENT EVIL 3!


-----------------------------------------------------------------------------
Jump Off
-----------------------------------------------------------------------------
If you do this (which I do not reccommend), you will end up in a river. Make
your way past the waterfall and up the ladder, and make your way into the
Dead Facory and make your way into the Room with the Facility Key (see
above "Push him off").

Once in that room, take the Facility Key from the shelf, and watch the
cut-scene. Now get the files, First Aid Spray, and the Ink Ribbons and save
your game. Exit and head into the next room.

Approach the control panel, and you have to turn on the Safety System:

________________________
| |
| ORDER TO PRESS THEM |
|________________________|
| |
| 1) A |
| |
| 2) B |
| |
| 3) C |
| |
| 4) A |
| |
| 5) D |
| |
| 6) E |
| |
| 7) A |
| |
| 8) C |
| |
| 9) MAIN SWITCH |
| |
|10) B |
| |
|11) A |
| |
|________________________|


Now that the power has been supplied, leave this room and head into the save
room. Now exit the room and use the Facility Key to open the door across from
the save room. In this room, grab the System Disc from the control panel, then
leave through the next door. Now use the elevator and go to 1F.


At the 1F, exit the elevator, and head through the hallway, through the room
to the right, and then through another hallway, then enter the Save Room. In
here, get the Water Sample, and some of the Ink Ribbons. Now leave through
the next door and go down the steps, and get the Ammo here. Approach the
control panel on the wall and use the Water Sample on it to start a
tough-as-nails puzzle:

One Solution:
_______________________________________
| == | | | | | | | == |
| == | | == | | == | | == | == |
| == |== | == | == | == | == | == | == |


Another Solution:
_______________________________________
| | | == | | | == | | |
| == | | == | == | == | == | == | |
| == |== | == | == | == | == | == | == |


And another:
_______________________________________
| == | | == | | | == | | |
| == | | == | | | == | | |
| == | | == | == | == | == | | == |



This puzzle is EXTREMELY HARD to solve, and there is no real solution to it.
It all depends on how well you can line up the bars. The solution is
completely random, but I have shown all of the solutions I have come across.
After you have completed this damn puzzle, head back upstairs to the save
room.


LOAD UP on all the powerful ammo and weapons you have and all the Health
Items you have by using the Magic Box. Save your game and make sure you
take the System Disc as well. Return to the elevator, and go back to the
2F. Make a left at the elevator, and follow the hallway to meet Nicholai
and watch a cut-scene. After the cut-scene ends, use the System Disc on
the next door to unlock it and enter the next room.


You will meet Nemesis here...and he looks NASTY. Stand near some of those
valves (they're full of acid you know...), and when he gets near it, shoot
the valves so that acid leaks into the room and this will kill Nemesis...
but beware of the acid because you can die from it too. Shoot as many
valves as you can to kill him. Now get the Umbrella Card Key from the dead
body near the door, and exit through the door before the time is up. Follow
the path (killing the zombies along the way), and enter the room at the end.
Get what you need from the save room, then leave through the next door, and
use the elevator in here. In the next room, use the Facility Key on the
Locker here to get the Rocket Launcher. Take it, as well as the Grenade
Rounds. Get back onto the elevator, and head back to 1F. Run back through
the room where you killed Nemesis, turn left, and head through the hall.
Use the Card Key on the shutter. Kill the zombies on the other side, then
continue through.


In the next room, watch a cut-scene. When it's over, try to go back down the
ladder, and you will hear a command telling you that you a missle attack has
been confirmed. Damn. You will now see Nicholai in a helicopter. You will
enter a Live Selection, but no matter what you do, he'll just fire at you
anyways, so just choose one of the options, then use your Rocket Launcher
to blast him down. Go back down the ladder and into the next room. Leave
the room, and run through the hallway and into the next large room. Approach
the 1st Battery, and push it into the rail gun. Nemesis will appear.


He'll come at you slowly, so run up and push the 2nd battery into it's place,
then push the 3rd Battery into it's place. If he gets near you, shoot him with
your Rocket Launcher. When all 3 batteries are in place, the Rail Cannon will
blast Nemesis to finish him...and you will have one last Live Selection:


• Exterminate the Monster
• Ignore it and leave


-----------------------------------------------------------------------------
Exterminate the Monster
-----------------------------------------------------------------------------
If you do this, Jill will pump the dying Nemesis full of Magnum rounds. Then
she will exit.


-----------------------------------------------------------------------------
Ignore it and leave
-----------------------------------------------------------------------------
If you do this, Jill will just leave and escape through the elevator.




YOU HAVE JUST BEATEN RESIDENT EVIL 3!



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E N D W A L K T H R O U G H
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5. FAQ

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1) Q: How do I get the Boutique Key?

A: Just complete the game once on any difficulty level.



2) Q: What is the purpose of the Boutique Key?

A: It's purpose is to give you access to hidden costumes in the game.



3) Q: How many different Hidden Costumes are there?

A: There are 5 different costumes that can be unlocked.



4) Q: You said I could find at the here>. But I didn't find it there. Why?

A: Because the game has randomized events and locations, so that you have
more replay value or something.



5) Q: Um......is this a true sequel to Resident Evil 2?

A: No. It is a side-story.



6) Q: When does it take place?

A: It takes place 24 hours before Resident Evil 2, and 24 hours after
Resident Evil 2.



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6. Tips

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• Do not save your game. I know this sounds a little extreme, but when you're
attempting to beat the game in under 3:00, this is necessary. Every time you
save your game, it deducts "points" from your overall ranking. For every time
you save your game, it deducts 50 points from your overall ranking, and 1000
points for the first time you save your game.

• Do not use ANY First Aid Sprays. Using these will also bring your overall
ranking down signifigantly. In order to earn an A rank, you are not
allowed to use any First Aid Sprays.

• Using Herbs is alright, because this doesn't bring your rank down at all.
But always use Mixed Herbs instead of a single herb because it conserves
herbs and space in your inventory. The best combination of Herbs is a red,
blue, and green herb; two green and one red herb; two green and one blue.
Once again, NEVER use just a single herb unless it's absolutely necessary.

• Do not strive to pick up every box of Handgun Bullets you come across. You
will need to pick up plenty of bullets, but you shouldn't need that many,
because you will be killing zombies with your combat knife the most often,
unless you are overwhelmed by zombies. DO NOT go out of your way to collect
handgun bullets, because it just wastes time.

• Use the combat knife whenever you can. Using the knife saves you ammo. For
example, whenever you drop a zombie to the ground that will be a "crawler"
or isn't quite dead, quickly switch to your knife and finish him off.
You should be able to knife to death any zombie after 5-6 bullets without
getting touched at all every time. The downside to this is that it wastes
time, but this can be overcome by...

• Avoiding confrontation whenever possible. It's always best to just avoid
enemies whenever possible, unless it's a powerful foe like the Bandersnatch
or Hunter, in which case you should immediately kill them off to save time.

• Only kill enemies that are in rooms that you will need to revisit later on.
This way you save time because you won't have to kill them later, unless
they re-spawn.

• Do not collect ANY files. They just waste precious time, and are useless.

• Use the 180-degree turn: To do this, press down on the control pad while
holding down the action button. This should allow you to make a quick
180-degree turn

• Only go to areas that you will need to go to. Going into other areas that
are optional wastes time.

• Pick up any herbs you come across. Since you are only allowed to use Herbs,
then you'll need as many as you can get.

• Never collect Ink Ribbons. This will waste time because you shouldn't
be saving your game at all.

• Be prepared to spend some serious time with your Dreamcast. In order to get
an A rank, you can't save at all, so you'll have to beat the game in
one straight sitting.

• Skip ALL cut-scenes and FMV scenes. These also waste time, and will cause
your rank to lower. Press start to skip these.

• Run. Every second you walk is another wasted second, and they all count.
If you want to have good button control, get used to gripping the controller
with your right hand so that your thumb wraps around the base opposite the
trigger. Switch to button mode "C" in the options. Then you can always
have the run button depressed, and be able to switch to your inventory
without having to stop running. It's a little awkward at first, but once
your pinky gets used to pulling the trigger it works much better than using
one thumb for all four buttons.

• Avoid confrontation at all costs. Avoiding fights will save you
plenty of ammo and health.

• Run a lot. Running around a lot will cause you to solve puzzles
faster and will shorten the game time overall. Running also allows
you to avoid enemies easier.

• Save some ammo. You should always save your best ammo (i.e: Acid
Rounds, Magnum bullets) for later bosses and stronger enemies.
Don't use your Magnum on zombies, or your Grenade Launcher on crows,
and stuff like that.

• Try not to use First Aid Sprays. Using First Aid Sprays can also
bring your overall rank down. Try to use herbs instead.

• Mix your herbs. Instead of using just one green herb, try mixing
it with another green herb, or a red herb. This will reduce the
space in your inventory, and will help you out immensly.

• Save your blue herbs. Blue herbs can only be used for poison, so
pick up any that you can, and save them for later.

• Use your Inventory Box. Duh. Using the inventory boxes will allow
you to store items for later, and will save you inventory space.

• Save your ammo. Duh.

• Save your herbs. Use them to mix with each other. Try not to use
a single green herb.

• Save your larger weapons for later. Saving your larger weapons (like
your submachine guns or grenade launcher) allows you to have them
for boss fights, therefore giving you the edge in the boss fights.

• Only save your game if you really need to. This way you have less
amount of saves, and your overall ranking will be better.

• Use the maps. Using the maps you have found decrease the chances of
you getting lost, and will make the game easier to play and less
frustrating in the long run.

• Use the dodge move relentlessly. If you do it at just the right moment, you
will be able to dodge his attacks easily, and this will give you plenty
of time to either run away, reload your weapon, or blast him with your
most powerful weapon. Oh, and for your info, the Grenade Launcher with
Freeze Rounds work the best against him (so does the Magnum).

• If you're gonna shoot him, do it at POINT BLANK range (i.e., when he's
right in front of you, or as close as he's gonna get to you. This decreses
the chances of him dodging your fire, and it also increases the damage
he takes from your shot.

• Mixing Herbs:
I found out that the most cost-effective way is to mix dual-green herbs
esp. when you're running away from Hunters/Sweepers. This way
you'll end up with more than enough herbs for the whole game. (not very
useful is it ^^;)

• Super-dupa Knife:
This technique is not really that hard, but works wonderfully against
zombies. First allow them to lunge at you, at that time you should be
facing away from them already (preferble to the left or right) once the
lunge is on, run onw step forward, and immdeiately aim and swipe. You
will deal critical damage, and more often than not kill it with one to
two swipes. No ammo wasted. But do this for fun, not for speed games
though.





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7. Things to Avoid

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NOTE: Only pay attention to this section if you are trying to beat the game
quickly to get the Rocket Launcher or special characters. That is all.


Here is a list of certain things to avoid in the game:

• First Aid Sprays
• Handgun Bullets (unless you really need them)
• Files
• Maps
• Ink Ribbons
• Typewriters
• Optional areas (i.e., Side-pack room)
• Any special weapons like Spark Shot or Gattling Gun



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8. File List

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Here is the list of every File:
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1.) Game Instructions A
2.) Game Instructions B
3.) Clock Tower Postcard
4.) Photo A
5.) Marvin's Report
6.) David's Memo
7.) Fax from Kendo
8.) Merc's Diary
9.) City Guide
10.) Photo B
11.) Photo C
12.) Reporter's Memo
13.) Mechanic's Memo
14.) Manager's report
15.) Business Fax
16.) Dario's Memo
17.) Operation Instructions
18.) Art product postcard
19.) Merc's Pocketbook
20.) Director's Diary
21.) Photo D
22.) Medical Instruction Manual
23.) Photo E
24.) Written Order
25.) Supervisor's report
26.) Fax from HeadQuarters
27.) Manager's Diary
28.) Security Manual
29.) Incinerator Manual
30.) Rail Cannon photo
31.) Jill's Diary


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And now their Locations in the game:
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1.) Default
2.) Default
3.) City Bar
4.) Group of zombies, in the city
5.) Police Station, on the dead Marvin
6.) Police Station, in the first save room
7.) Police Station, S.T.A.R.S Office
8.) City, on dead soldier's body
9.) Restaurant
10.) 1F, Newspaper building
11.) 2F, Newspaper building
12.) 2F, Newspaper building near water area
13.) On the trolley
14.) Warehouse, near TV
15.) Warehouse, near Nicholai
16.) First warehouse, where Dario hid
17.) Clock Tower, where you get the Mine Thrower
18.) Clock Tower, small cabin
19.) Clock Tower, where you solve that ball puzzle
20.) Hospital, near tape recorder
21.) 4F Hospital
22.) B3 Hospital
23.) Save room in between park and hospital
24.) Park
25.) Graveyard house, desk area
26.) Gravyard house, near chalkboard
27.) Factory, 2F save room
28.) Factory, 1F save room
29.) Towards the end of the game, near last Magic Box
30.) On the ground, near Rail Cannon
31.) Collect all 30 Files to get this



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F I L E S:
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-----------------------------------------------------------------------------
1. Game Instructions A
-----------------------------------------------------------------------------
We hope to improve your chances to survive!

Shooting Objects:

You may get different reactions from shooting objects, such as oil drums and
bombs.
* Press the R2 button to aim directly at these objects.


Quick Turn:

You can perform quick 180 degrees turns.
* Press the Run button while retreating.


Emergency Escape:

When you're trapped by enemies, you can push them away to escape.
* Press the Directional buttons, Action button, Cancel button, Run button, R1,
R2 and L1 buttons rapidly.


Emergency Dodging:

Just before an enemy attacks, you can perform a dodge move to evade it!
* Press the R1 or R2 buttons.
* Press the Action button while aiming.


Getting on/off an Object:

You can get on or off certain objects that appear in the game.
* Press the Action button while you are moving forward to the edge of an object
that you wish to get on or off.


Map:

Press the L2 button to view the map.
* You can zoom in or out of the map by pressing the Action button.
* While the map is zoomed in, use the Directional buttons to move the screen.
* Press the Select button to switch between maps.


Live Selection:

At certain points in the game, the screen fades into B&W. At these
points, you will be prompted to choose between two different options.
* Use the Directional buttons to move between the options and use the Action
button to make your decision.


Event Cancel:

It is possible to skip certain scenes.
* Press the Select button to skip these scenes.


-----------------------------------------------------------------------------
2. Game Instructions B
-----------------------------------------------------------------------------

Ammunition Creation System:

To create various ammunition, you need to use the "Reloading Tool" and "Gun
Powder."


Reloading Tool:

This is a necessary item if you want to create different types of
ammunition. By combining the Gun Powder and Reloading Tool, various
type of ammunition will be created.


Gun Powder:

Mix materials to create various types of amunition. There are three type
of basic Gun Powders : A, B and C. Please note that Gun Powder C is
created by mixing A and B types.


How to Mix Gun Powders:

You can create various kinds of bullets by mixing the different Gun
Powders. There are 13 different kinds of Gun Powders in all.

Example:
A: Hand Gun Bullets
B: Shotgun Shells
C: Grenade Rounds
A + C: Grenade Flame Rounds
B + C: Grenade Acid Rounds
C + C: Grenade Freeze Rounds
C + C + C: Magnum Bullets


Mixing Gun Powder with Grenade Rounds:

If you combine a certain type of Gun Powder with Grenade Rounds,
special types of Grenade Rounds will be created.


Mixing Level Improvement:

If you repeatedly create the same kind of ammunition, your skill will
be improved, and you will be able to create more powerful ammunition.



-----------------------------------------------------------------------------
3. Clock Tower Postcard
-----------------------------------------------------------------------------
A picture postcard of a clock tower.

The following explanation is printed on the backside:

"A landmark spot: Saint Michael Clock Tower."


-----------------------------------------------------------------------------
4. Photo A
-----------------------------------------------------------------------------
The policeman are pressing forward.

It's dated "September 27.


-----------------------------------------------------------------------------
5. Marvin's Report
-----------------------------------------------------------------------------
"Report"
September 24th,

There are reports of a theft in the municipal building before dawn.
A jewel decorated clock at the main gate was damaged. Two of twelve
gems that are installed on the face of the clock are missing. Due to lack of
available officers at this time, I have no choice but to suspend the
research of this case.

Signed,

Marvin Branagh

"Report"
September 26th,

Based upon an autopsy report of a 42 year old restaurant owner, I have
discovered that he has one of the missing gems. He apparently took shelter in
the police department at about 10 am, where he was shot to death within 10
minutes of having developed the symptoms. Since the city is currently under
martial law, we are forced to suspend this case. At this time, we'll keep the
gem as evidence.

Signed,

Marvin Branagh


-----------------------------------------------------------------------------
6. David's Memo
-----------------------------------------------------------------------------

My sanity is at its end... I still can't believe this is happening. We lost
another man yesterday. Meyer; one of our better marksmen. He saw me panic
once we were overrun by the zombies but he came back to save me. But when the
time to return the debt, I ran. I can still hear him calling out my name. I
can still hear the screams coming from behind. The sound of his flesh being
stripped from its bones. I was afraid... terrified... It's the 27th. The fight
to stay alive continues. I took out several zombies who managed to break
through the barricades. Now I'm cutting through the chill with whisky,
unloading my Mossberg on anything undead. That shotguns become a close friend
of min. I've blasted many a zombie into fertilizer with it.

We've lost 13 men as of yesterday. In 3 hours, we'll bicker over trivial
things in the meeting room. It's a total waste of time. When I finish this
bottle, my old friend Mossberg will be turning one last body into
fertilizer.

Peace at last.

I can hardly wait...


-----------------------------------------------------------------------------
7. Fax from Kendo Gun Shop
-----------------------------------------------------------------------------
To the boys of S.T.A.R.S.,
I have some good news for you from my brother Joe. He has finalized the new
hand-gun for official use. It's the M92F S.T.A.R.S. Special, but he call it
the "Samurai Edge." It's the most balanced of the Kendo custom guns. Joe
said, if you miss the targets with this, you should carry a teething ring
instead of a gun in your holster.goods will be delivered along with their proper
documentation. I'm sure
you'll be surprised when you see what kind of excellent parts are used for
the M92F. I know that you'll want to thank the good people who developed it.

Sincerely,

Robert Kendo
Kendo Gun Shop


-----------------------------------------------------------------------------
8. Mercenaries Diary
-----------------------------------------------------------------------------
September 1st,

Following six months of intensive training, my body's edge had returned.
I was a good soldier, but they ordered my execution with no reason given.
I was tortured and forced to give a false confession. But on the morning
of my execution, a miracle happened. The company had helped me out, giving
me a second lease on life.

September 15th,

I ended my vacation short and returned to the HQ office. It looks like
my IBCS unit's been called into action. Umbrella maintains its own
paramilitary unit to counter corporate terrorism and V.I.P. abduction.
In addition, they have nightmen who specialize in handling problems cause by
illegal products. I'm currently a member of the latter.

September 28th,

Dawn's here, but we're still slogging through this nightmare. There are no
provisions of any kind here. The undead walk the streets feeding upon the
flesh of the living. Given the choice again, I would rather have been executed.
Death row was a heavenly asylum compared to this place. I've chosen to pull the
trigger myself, in the hope that my dead body won't come back to life.


-----------------------------------------------------------------------------
9. City Guide
-----------------------------------------------------------------------------
City Guide
The Tracks of Our City

Dear citizens,
Thanks to kind and generous people of Umbrella Inc., this is a peaceful and
friendly city. The vast donations from Umbrella Inc., have been used for
welfare work, the constructions of public utilities, and to help maintain public
peace.

In 1992, it was my fifth year as mayor of our beautiful city. It was then that
through many donations and hard work our city was able to rebuild the municipal
building, create a state of the art hospital.

In honor of these fine accomplishments, I was awardded with a grand statue that
same year. The statue rests in the municipal building.

I came to this city as an engineer more than 35 years ago. I made contributions
to the electric systems, and to the installation of the cable car.
I pledge to follow the tradition of this fine city and will devote my life to
it's prosperity.

The mayor of the city,
Michael Warren


-----------------------------------------------------------------------------
10. Photo B
-----------------------------------------------------------------------------
A close-up shot of a zombie.

It says, "SCOOP!" on the backside.


-----------------------------------------------------------------------------
11. Photo C
-----------------------------------------------------------------------------
The police have been destroyed.

(That's the photo)


-----------------------------------------------------------------------------
12. Reporter's Memo
-----------------------------------------------------------------------------
At last I have found the evidence I need to prove that the "cannibal
disease" is indeed happening in this city. One man actually ate people to
death. He was like a savage animal tearing away a new flesh. It was completely
disgusting. I have heard rumors that many people are also suffering from this
disease now. However, the causes of the disease is not yet known. Is this
another mystery of the present disease? I will have to check on it...

They have placed Raccoon City under martial law because of the cannibal
disease. I have lost contact with the media outside of the city, but I won't
keep my eyes shut and walk away. I have a duty to the people and my
profession. I don't think the disease has spread nationwide yet. I believe
that this city holds the key to its creation and cure. In fact, I'm sure of
it.

The military has setup blockades around the city to keep people from escaping
and spreading the disease. Most of the citizens have either died or have come
in contact with the disease. I know that it is the right decision to quarantine
the city, but I can't help but pity myself. If I am infected or eaten, it
doesn't matter. My fate is already sealed. All I have left is my journalism.

I won't give up until I solve the mystery of this deadly disease. I have just
discovered that the disease is not spread through the air, but by some other
means.


-----------------------------------------------------------------------------
13. Mechanic's Memo
-----------------------------------------------------------------------------
I know that you're intimidated by your new job Kevin, so let me tell you
how to make sure that you and your trains get along just fine. You see,
these carriages were made in 1968, and then imported from Europe. Sometimes
they get rickety, but they still work because they are simple, stubborn, and
strong. We can always depend on them. If they have a bad day and are
malfunctioning, you'll need to take a good look at their circuits for any
trouble. Once you discover what's wrong, you'll be able to fix it easily.

I'm sure that you'll be able to avoid those nasty little malfunctions if
you check the parts every day. These old trains will surely have problem
if you don't remember to check them out. Just remember that if you need to
replace anything, you have to choose a suitable part. When I say suitable,
I mean that even if you can't find another original part, you'd better find
something that works good enough. Even with regard to oil, you must always
prepare good quality oil for these trains. Never forget kevin that a man
may betray others, but a machine won't.


-----------------------------------------------------------------------------
14. Manager's Report
-----------------------------------------------------------------------------
Before you begin your new position, please allow me to give you some advice.

Some of the medicine in the storage room are unstable and their quality will
deteriorate under changing temperatures or humidity. Therefore, you must
remember to keep the temperature the same in the storage room at all times.
You should personally check it everyday. Although the computer checks it around
the clock, a machine is not perfect. Try and remeber that a machine is no more
than a tool to be used by people.

You must check all personnel coming and going to the storage room. Many
dangerous drugs are stored there, f any of them are missing you have a
serious problem on your hands. The door to the storage room is always
locked, but when you let personnel into it, you will beed to have them hand
in their documents. And above all else, remember that if you find anything
suspicious, contact your boss immediately.

If you forget the password to lock the door, try and remember that it is a
word that everyone is familiar with. Don't forget that once a new product
is shipped, the password will be updated again. You can always enter the
password from the terminal of the PC for administration.


-----------------------------------------------------------------------------
15. Business Fax
-----------------------------------------------------------------------------
"Order Sheet"

The liquid medicine named VT-J98 is suitable to culticate the NE-T type virus.
Therefore, we will need to order additional quantities of it.

U.E. Sixth Laboroatory


-----------------------------------------------------------------------------
16. Dario's Memo
-----------------------------------------------------------------------------
I can't help but wonder if anyone will read these words, but writing them
will help me maintain my sanity if nothing else. After I've become a meal
for those undead monsters, will the G.I.s responsible for sealing off the town
laugh upon discovering my corpse? So is this how it's supposed to end? I don't
want to die. I'm just not ready...

My wife, daughter, mother... My entire family has been killed. But none of
that matters anymore. Right now, my life is the only important thing. That's
all that matters. I never would have pictures my end to be like this. I had
so much left to do. Rather than becoming a salesman, I should have tried my
hand at being a novelist. It's what I've always wanted, but my mother would
only tell me you have a long way to go.

Why did I ever listen to her? But this looks like the end for the great
Dario Rosso, novelist extraordinaire. Cut down before his prime...


-----------------------------------------------------------------------------
17. Operation Instruction
-----------------------------------------------------------------------------
Order for UBCS Echo Team :

Wipe out the downtown area of the infestation and then evacuate the remaining
citizens to the clock tower. Among the civilians, remember to give priority to
the employees of Umbrella's affiliates. Remember to stay alert because the
infected have a high endurance rate and will strike without hesitation.

Evacuation Procedure :

1. Once the mission is complete, or when it becomes too impossible to
accomplish, evacuate immediately.

2. We'll deploy a helicopter that is waiting in the suburbs, to the yard in
front of the clock tower.

3. When you are ready for evacuation, ring the bell of the clock tower to
signal the helicopter.


-----------------------------------------------------------------------------
18. Art Picture Postcard
-----------------------------------------------------------------------------
A picture of antique clocks.

The following verse is printed. "Give your soul to the goddess. Put your
hands together to pray before her."


-----------------------------------------------------------------------------
19. Mercenary's Pocketbook
-----------------------------------------------------------------------------
September 26th,

It's only been there hours since the mission started, but the team is down
to me and Campbell. The number of the zombies is far greater than we expected.
There is no hope left for this city. We have already injected the antibody
for the virus, but I'm not sure that it will work. I don't know if I will
survive...

September 27th,

We managed to reach the clock tower. Out of desperation we robbed some
wounded members of their weapons and used the surviving citizens as decoys.
We were taught to do this in order to survive in the battlefield, but I never
enjoyed it. However, a girl showed up at the clock tower before me. She is
one of the survivors. She looks just like my sister before she starved to
death...

September 28th,

I wanted to evacuate as soon as possible, but the girl didn't. Her father
insisted that he wouldn't leave the city. Where his beloved wife rests in
peace. I really wanted to save the girl, but Campbell said, "All I care
about is our lives." That's how I felt before, but now... The clock tower
has become a dangerous place and I don't want to make anymore mistakes...


-----------------------------------------------------------------------------
20. Mechanic's Memo
-----------------------------------------------------------------------------
September 10th,

These patients suffer from gangrene and congestion of their blood at first.
Then their mind slowly deteriorates. In the end, there is nothing left on
their mind. When that happens even mercy killing seems pointless. After
all, they are already dead... This desease is unlike anything I have ever
witnessed. Once the patient's mind is gone, they become flesh hunger monsters
and act like wild animals who are on some type of bloodlust.

September 18th,

Another patient has been admitted to the hospital. He is showing symptoms
of the first stages of the disease at this point, but...I haven't been able to
sleep at all these past few days. I refuse to let these patients become
"zombies." I am not just an ordinary citizen. I am a doctor. Even if I die,
my clinical charts will contribute to finding a cure.

September 26th,

We lost most of the doctors and staff during the battle against the "zombie"
patients. It's impossible to maintain the hospital under these conditions.
And, I know that it's too late for me. I am beggining to feel that same itchy
and hungry desire that all of my patients felt. It's too late for me...


-----------------------------------------------------------------------------
21. Photo D
-----------------------------------------------------------------------------
The zombies are walking.

It says, "The effect of the T-virus" on the backside.


-----------------------------------------------------------------------------
22. Medical Instruction Manual
-----------------------------------------------------------------------------
Umbrella Medical Service
North America Division
Douglas Rover

In order to activate the synthesizer to cultivate the vaccine, please follow
the procedure as detailed below:

1. Supply enough energy to the system.

2. Set the medium vase to the device.

When the device is ready, you can start mixing the vaccine medium. To mix the
vaccine, you will need to control the five levers. This will cause the two
gauges to increase or decrease. If you adjust the two gauges so that they stop
at the center, the vaccine medium will then be produced automatically.


-----------------------------------------------------------------------------
23. Photo E
-----------------------------------------------------------------------------
The zombies are attacking.


-----------------------------------------------------------------------------
24. Written Order
-----------------------------------------------------------------------------
Mission Requirements : Bravo 16

1. Obtain and secure sample of all the information pertaining to this case.
Observe and record combat data on the UBCS.

2. Destroy all the evidence including the medical facility that has the
medical treatment data.

3. Check the guinea pig's ability to accomplish the mission.

Once your mission is complete, evacuate the area. Remember that you must not
help anyone who is not a supervisor, nor bring anything back that might be
traced to where it belongs.


-----------------------------------------------------------------------------
25. Supervisor's Report
-----------------------------------------------------------------------------
The endurance ability of the contaminated guinea pigs is truly incredible.
Even when shot in a vital area, they can sometimes survive for several days
without taking care of the wound. However, after prolonged exposure to the
virus, the guinea pigs' intelligence level decreases to that of an insect.
Even though reviving the dead seems to disgusting, the virus may still be
of use. If we inject the virus into our POWs and release them, they would
return to their units and then turns into zombies. This plan may work well
for us in the future.

In certain areas, the virus seems to have caused the mutation of animals
and plants. It may be difficult, but it'll make a good sample for the bio
weapon development. I've heard that there is a giant alligator, but I have
only encountered a giant creature moving under ground. I don't even want to
imagine what creature spawned that monster.

I encountered "NEMESIS." If I didn't know about it, I'd have been contaminated
and would have become one of them by now. If it is still walking around the
city, its mission is not yet over. S.T.A.R.S. members must be very tough, since
they have survived until this point. However, they cannot hold out forever.


-----------------------------------------------------------------------------
26. Fax from the H.Q.
-----------------------------------------------------------------------------
Attention. The Raccoon City project has veen abandoned. Our political
maneuvering in the senate to delay their plans are now futile. All
supervisors should evacuate immediately. The US army is going to execute
their plan tomorrow morning. The city will be obliterated at daybreak for
sure.


-----------------------------------------------------------------------------
27. Manager's Diary
-----------------------------------------------------------------------------
April 25th,

Today is my 30th birthday. I was transferred to this facility today. I am
very happy because the work environment is very different from life in the
university.

May 14th.

The disposal system has been completed. Using a special kind of gas, it can
decompose the cells of the guinea pigs. We have to try this out before
beginning practical usage of the system, since it is not 100% stable yet.

May 20th,

While I was checking the treatment room, the door shut, and I was locked
inside. I couldn't get out for one hour. I guess even if you have the key
card, it's useless when you are locked inside.

June 7th.

The guinea pigs we have to dispose of are increasing. The system is not
working smoothly. The laboratory staff doesn't listen to my opinions and
I am getting extremely frustrated.

July 16th,

We can't dispose of all the bodies and the quality of the liquid medicine
is not good enough, either...

July 29th.

Though the function of the system decreases, the number of the bodies we have to
dispose doesn't. The infection level has increased and the antibodies we are
using is no match for the new mutation of the virus. Some of the workers have
been infected by the disease. I have continued to work, but I always keep a gun
with me. I must remember to save one bullet for me. I want to weep. I don't
want to die here. I swear that I'll lose my mind if I imagine how painful the
death will be...


-----------------------------------------------------------------------------
28. Security Manual
-----------------------------------------------------------------------------
"Security of the Plant"

Since this plan is a facility under the disguise of a deserted factory,
civilians will sometimes enter. If this should occur, do not hesitate to
shoot them. If they choos to surrender, arrest and then transfer them to
the laboratory as a guinea pigs. You will be rewarded.

"Maintain of the Device"

This entire plant is controlled by an epidemic prevention system. When
contamination is detected in the treatment room or decomposed specimen pool,
the plant will automatically be locked down for isolation. In that case, you
must follow the manual to unlock it. If the contamination is over the limit,
the whole system will automatically lockdown. Then, you must remain in
the plant and wait for subsequent orders. Those who leave the facility without
permission will suffer extreme consequences.


-----------------------------------------------------------------------------
29. Incinerator Manual
-----------------------------------------------------------------------------
The incinerator plant is one of the facilities that burns the disposable items
which are sent from the laboratory. The incinerator burns the waste materials
that cannot be decomposed at the treatment room. It also supplies electricity
to the facility by a thermal power electricity generator. Part of the
electricity is stored in the big battery installed in the facility's underground
area. The electricity is used as an auxiliary power source. The auxiliary
power circuit will be activated once the three "auxiliary circuit units" are
properly placed in their sockets. In case the circuits are not connected
automatically, a person can connect them manually to activate the system.


-----------------------------------------------------------------------------
30. Classified Photo File
-----------------------------------------------------------------------------
In my opinion, I feel that it's too early to use this, "Paracelsus' Sword"
in actual fighting. However, in order to acquire the G-Virus that Umbrella
has developed, it will be a great help to us.

The power of the "Rail Cannon" is satisfactory, but please note that it is
still having a few remaining problem.

Technology Division Colonel,

Franklin Hart



-----------------------------------------------------------------------------
Secret File
-----------------------------------------------------------------------------


31. Jill's Diary
-----------------------------------------------------------------------------
August 7th,

Two weeks have passed since that day. My wounds have been healed, but I
just can't forget it. For most people, it's history now. But for me,
whenever I close my eyes, it all comes back clearly. Zombies eating peoples
flesh and the screams of my teammates dying. No, the wounds in my heart are
not healed yet...

August 13th.

Chris has been causing a lot of trouble recently. What's with him? He
seldom talks to the other police members and is constantly irritated. The
other day, he punched Elran of the Boy's Crime department just for
accidentally splashing Chris' face with coffee. I immediately stopped
Chris, but when he saw me he just gave me a wink and walk away. I wonder
what happened to him...

August 15th,

Midnight. Chris, who has been on a leave of absence for a "vacation," called me
so I visited his apartment. As soon as I walked into his room, he showed me a
couple of pieces of paper. They were part of a virus research report entitled
as simply as "G". Then Chris told me that "The nightmare still continues." He
went on to say that "It's not over yet." Ever since that day, he has been
fighting all by himself without rest, without even telling me.

August 24th,

Chris left the town today to go to Europe. Barry told me that he would send
his family to Canade and then he would follow Chris. I decided to remain in
Raccoon City for a while because I know that the research facility in this
city will be very important to this entire case. In a month or so, I'll be
joining with then somewhere in Europe. That's when my real battle begins...



•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••

9. Enemy Shot Chart

•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••


-=-=-=-=-=-=-=-
BRAIN SUCKERS:
-=-=-=-=-=-=-=-
The Brain Suckers are some S.O.B's. These guys look like Lickers from the
other RE games, so you should be used to them by now. The Hunters can
kill you easily, so it's best to avoid confrontation altogther. They are
fast and strong, so if you must kill them, kill them quickly with either
a Magnum or Shotgun blast.

-----------------------------------
How Much Ammo it Takes to Kill it:
-----------------------------------
Handgun Bullets: 10-20 bullets
Bow Gun Arrows: 20+ arrows
Grenade Rounds: 1-3 rounds
Flame Rounds: 1-3 rounds
Acid Rounds: 1-3 rounds
Magnum Rounds: 1-2 rounds
Shotgun: 1-2 shots
Automatic Guns: 1-8%



•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••


-=-=-
CROWS:
-=-=-
The bats are replacements for the crows from the previous RE games, and
are just as annoying. You can try to kill them, but if you just use your
lighter, they will stay away from you.

-----------------------------------
How Much Ammo it Takes to Kill it:
-----------------------------------
Handgun Bullets: 1-4 bullets
Bow Gun Arrows: 1-6 arrows
Grenade Rounds: 1 Round
Flame Rounds: 1 Round
Acid Rounds: 1 round
Magnum Rounds: 1 round
Shotgun: 1 Shot
Automatic Guns: 1-3%


•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••


-=-=-=-=-=-=-
BLACK WIDOW:
-=-=-=-=-=-=-
These things are just like the giant spiders in the previous RE games.
They are poisonous, so try to stay out of their way, and kill them
quickly.

-----------------------------------
How Much Ammo it Takes to Kill it:
-----------------------------------
Handgun Bullets: 5-10 bullets
Bow Gun Arrows: 5-13 arrows
Grenade Rounds: 1-2 rounds
Flame Rounds: 1-2 rounds
Acid Rounds: 1-2 rounds
Magnum Rounds: 1-2 rounds
Shotgun: 2-3 shots
Automatic Guns: 1-5%



•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••


-=-=-=-=-
HUNTERS:
-=-=-=-=-
The Hunters are some S.O.B's. These guys were also in some of the
previous RE games, so you should be used to them by now. The Hunters can
kill you easily, so it's best to avoid confrontation altogther. They are
fast and strong, so if you must kill them, kill them quickly with either
a Magnum or Shotgun blast.

-----------------------------------
How Much Ammo it Takes to Kill it:
-----------------------------------
Handgun Bullets: 10-20 bullets
Bow Gun Arrows: 20+ arrows
Grenade Rounds: 1-3 rounds
Flame Rounds: 1-3 rounds
Acid Rounds: 1-3 rounds
Magnum Rounds: 1-2 rounds
Shotgun: 1-2 shots
Automatic Guns: 1-8%



•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••



-=-=-=-=-=-=-=-
OTHER SPIDERS:
-=-=-=-=-=-=-=-
These are just like the ants, since they are small, and are a waste of
ammo. Just run right by them and save ammo.

-----------------------------------
How Much Ammo it Takes to Kill it:
-----------------------------------
Handgun Bullets: 1-2 bullets
Bow Gun Arrows: 1-4 arrows
Grenade Rounds: 1 round
Flame Rounds: 1 round
Acid Rounds: 1 round
Magnum Rounds: 1 round
Shotgun: 1 shot
Dual Automatic Guns: 1-3%


•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••



-=-=-=-=-=-
TENTACLES:
-=-=-=-=-=-
The tenticle comes out of the wall ever so often, and will retreat after
you shoot at it for a little bit. Can be dangerous, so keep your
distance.

-----------------------------------
How Much Ammo it Takes to Kill it:
-----------------------------------
Handgun Bullets: 10-20 bullets
Bow Gun Arrows: 15-25 arrows
Grenade Rounds: 1-3 rounds
Flame Rounds: 1-3 rounds
Acid Rounds: 1-3 rounds
Magnum Rounds: 1-3 rounds
Shotgun: 3-4 shots
Automatic Guns: 5-9%


•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••


-=-=-=-=-=-
WORMS:
-=-=-=-=-=-
The worm also comes out of the wall ever so often, and will retreat after
you shoot at it for a little bit. Can be dangerous, so keep your distance.

-----------------------------------
How Much Ammo it Takes to Kill it:
-----------------------------------
Handgun Bullets: 10-20 bullets
Bow Gun Arrows: 15-25 arrows
Grenade Rounds: 1-3 rounds
Flame Rounds: 1-3 rounds
Acid Rounds: 1-3 rounds
Magnum Rounds: 1-3 rounds
Shotgun: 3-4 shots
Automatic Guns: 5-9%



•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••


-=-=-=-=-
ZOMBIES:
-=-=-=-=-
Your garden variety zombies, these are the living dead. Very common, the
zombies can be dangerous when they are in groups. Avoid them to save
health and ammo. There are several types of zombies in the game. Here
are the one's that I've encountered:

- Prisoner Zombies
- Graveyard Zombies
- Soldier Zombies
- Police Officer Zombies
- Scientist Zombies
- Worker Zombies

-----------------------------------
How Much Ammo it Takes to Kill it:
-----------------------------------
Handgun Bullets: 5-8 bullets
Bow Gun Arrows: 8-12 arrows
Grenade Rounds: 1 round
Flame Rounds: 1 round
Acid Rounds: 1 round
Magnum Rounds: 1 round
Shotgun: 1 round
Dual Automatic Guns: 2-4%


•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••


-=-=-=-=-=-=-
ZOMBIE DOGS:
-=-=-=-=-=-=
A different type of zombie, the zombie dogs are very fast. Stay away
from them if you can, but if you have to fight, then you should just
shoot them until they go down, then run away.

-----------------------------------
How Much Ammo it Takes to Kill it:
-----------------------------------
Handgun Bullets: 5-10 bullets
Bow Gun Arrows: 10+ arrows
Grenade Rounds: 1 round
Flame Rounds: 1 round
Acid Rounds: 1 round
Magnum Rounds: 1 round
Shotgun: 1-2 rounds
Dual Automatic Guns: 2-5%



•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••

10. Rankings

•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••

Ranks:
-------

_________________
| Rank |
|_________________|
| |
| S |
| A |
| B |
| C |
| D |
| E |
|_________________|


How to get "A" or "S" rank:
----------------------------

• Don't use any First Aid Sprays
• Do not use any special weapons (i.e., Gattling Gun)
• Do not save more than 6 times, or get more than 5 Ink Ribbons
• Beat the game in under 3:00 hours


BOUTIQUE KEY: You will get this no matter what rank you get in the game. The
only difference is that the higher your ranking, the more
alternate costumes you will be able to access.


EPILOGUES: There are 8 of these. You get one for each time you beat the game.


THE MERCENARIES MINI-GAME: You open this mode up no matter what rank you get.
Just beat the game.



•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••

11. Fighting Nemesis

•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••

Nemesis is that BAD-ASS mutant who is chasing you all throughout the game
of Resident Evil 3. And if you ask me, he's not really that bad of a
guy...he's just "misunderstood". Heh. Well, in case you DON'T like him,
here are some tips to beat him, and what you get each time you 'kill' him.

TIPS:
------
• Use the dodge move relentlessly. If you do it at just the right moment, you
will be able to dodge his attacks easily, and this will give you plenty
of time to either run away, reload your weapon, or blast him with your
most powerful weapon. Oh, and for your info, the Grenade Launcher with
Freeze Rounds work the best against him (so does the Magnum).


• If you're gonna shoot him, do it at POINT BLANK range (i.e., when he's
right in front of you, or as close as he's gonna get to you. This decreses
the chances of him dodging your fire, and it also increases the damage
he takes from your shot.


• Use the 180-degree turn: To do this, press down on the control pad while
holding down the action button. This should allow you to make a quick
180-degree turn.


WHAT YOU GET FROM HIM:
-----------------------

_________________________________
| |
| Time What you get |
|_________________________________|
| |
| 1st time Eagle Parts A |
| |
| 2nd time Eagle Parts B |
| |
| 3rd time Health Unit |
| |
| 4th time M37 Parts A |
| |
| 5th time M37 Parts B |
| |
| 6th time Health Unit |
| |
| 7th time Infinite Ammo |
| |
|_________________________________|



•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••

12. Herb Mixing

•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••

_________________________________________________
| | |
| Herb Color/ | Amount of health it replentishes |
| Combo | |
|_____________|___________________________________|
| | |
| Green (G) | 25% health |
| Blue (B) | Heals poison |
| Red (R) | Increases the strength of the |
| | green herbs |
| | |
| G+G | 50% health |
| G+B | 25% health and heals poison |
| G+R | 100% health |
| G+G+G | 100% health |
| G+B+R | 100% health and heals poison |
| | |
| F.Aid Spray | 100% health and heals poison |
|_____________|___________________________________|



-=-=-=-=-=-=-=-=-
How to Mix Herbs:
-=-=-=-=-=-=-=-=-
_________________________________________________________________
| | | | |
| FIRST HERB | SECOND HERB | THIRD HERB | RESULT HERB |
|_______________|_________________|_________________|_____________|
| | | | |
| Green | Green | N/A | 2x Green |
|_______________|_________________|_________________|_____________|
| | | | |
| Green | Blue | N/A | Green+Blue |
|_______________|_________________|_________________|_____________|
| | | | |
| Green | Red | N/A | Green+Red |
|_______________|_________________|_________________|_____________|
| | | | |
| Green | Green | Blue |2xGreen+Blue |
|_______________|_________________|_________________|_____________|
| | | | |
| Green | Green | Green | 3x Green |
|_______________|_________________|_________________|_____________|
| | | | |
| Green | Blue | Red | G+B+R |
|_______________|_________________|_________________|_____________|


-=-=-=-=-=-=-
Tips:
-=-=-=-=-=-=-
-From JL Lee:
I found out that the most cost-effective way is to mix dual-green
herbs for most of Claire's part and green-red herbs for the first
part of Chris', esp. when you're running away from Hunters/Sweepers.
This way you'll end up with more than enough herbs for the whole
game. (not very useful is it ^^;)


-=-=-=-=-=-=-=-=-
Condition Guide:
-=-=-=-=-=-=-=-=-
___________________________________________________________
| | | |
| COLOR OF LIFE BAR | _CONDITION_ | AMOUNT OF LIFE LEFT |
|____________________|_______________|______________________|
| | | |
| Green | Fine | 100% - 50% |
|____________________|_______________|______________________|
| | | |
| Yellow | Caution | 50% - 25% |
|____________________|_______________|______________________|
| | | |
| Orange | Caution | 25% - 10% |
|____________________|_______________|______________________|
| | | |
| Red | Danger | 10% - 0% |
|____________________|_______________|______________________|
| | | |
| Purple | Poisoned | 100% - 0% |
|____________________|_______________|______________________|




•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••

13. Mercenaries Guide

•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••

-----------------------------------------------------------------------------
CARLOS
-----------------------------------------------------------------------------
Weapon: M4A1 Assault Rifle
STI Eagle 9mm
Ammo: 90 Hand Gun Bullets (3 boxes)
Other: 3 Mixed Herbs

_______________________________________________________________________
| |
| PERSON WHERE THEY'RE FOUND WHAT YOU GET |
|_______________________________________________________________________|
| Marvin Branagh Sub Station 60 Hand Gun Bullets |
| Nicholai Sales Office 60 Hand Gun Bullets |
| Mikhail Bar First Aid Spray |
| Large Man Gas Station 60 Hand Gun Bullets |
| Little Girl Newspaper Office 2F First Aid Spray |
| Brad Vickers Restaurant's basement 60 Hand Gun Bullets |
|_______________________________________________________________________|


_______________________________________________
| |
| PERSON TIME BONUS |
|_______________________________________________|
| |
| Marvin Branagh 20 seconds |
| |
| Nicholai 20 seconds |
| |
| Mikhail 20 seconds |
| |
| Large Man 20 seconds |
| |
| Little Girl 20 seconds |
| |
| Brad Vickers 20 seconds |
| |
| Nemesis (kill him) 120 seconds (!) |
| |
|_______________________________________________|


-----------------------------------------------------------------------------
NICHOLAI
-----------------------------------------------------------------------------
Weapon: SIG-Pro 9mm
Knife
Ammo: N/A
Other: Blue Herb
3 First Aid Sprays

_______________________________________________________________________
| |
| PERSON WHERE THEY'RE FOUND WHAT YOU GET |
|_______________________________________________________________________|
| Marvin Branagh Sub Station 60 Hand Gun Bullets |
| Carlos Sales Office 60 Hand Gun Bullets |
| Mikhail Bar 60 Hand Gun Bullets |
| Large Man Gas Station 60 Hand Gun Bullets |
| Little Girl Newspaper Office 2F 60 Hand Gun Bullets |
| Brad Vickers Restaurant's basement 60 Hand Gun Bullets |
|_______________________________________________________________________|

_______________________________________________
| |
| PERSON TIME BONUS |
|_______________________________________________|
| |
| Marvin Branagh 20 seconds |
| |
| Carlos 20 seconds |
| |
| Mikhail 20 seconds |
| |
| Large Man 20 seconds |
| |
| Little Girl 20 seconds |
| |
| Brad Vickers 20 seconds |
| |
| Nemesis (kill him) 120 seconds (!) |
| |
|_______________________________________________|


-----------------------------------------------------------------------------
MIKHAIL
-----------------------------------------------------------------------------
Weapon: Benelli M39 Shotgun
S&W .44 Magnum
Rocket Launcher
Ammo: 21 Shotgun Shells
10 Magnum Bullets
Other: Mixed Herb

_______________________________________________________________________
| |
| PERSON WHERE THEY'RE FOUND WHAT YOU GET |
|_______________________________________________________________________|
| Marvin Branagh Sub Station First Aid Spray |
| Nicholai Sales Office First Aid Spray |
| Carlos Bar 14 Shotgun Shells |
| Large Man Gas Station 14 Shotgun Shells |
| Little Girl Newspaper Office 2F 14 Shotgun Shells |
| Brad Vickers Restaurant's basement 12 Magnum Rounds |
|_______________________________________________________________________|


_______________________________________________
| |
| PERSON TIME BONUS |
|_______________________________________________|
| |
| Marvin Branagh 20 seconds |
| |
| Carlos 20 seconds |
| |
| Nicholai 20 seconds |
| |
| Large Man 20 seconds |
| |
| Little Girl 20 seconds |
| |
| Brad Vickers 20 seconds |
| |
| Nemesis (kill him) 120 seconds (!) |
| |
|_______________________________________________|

---------------------
WEAPONS YOU CAN BUY:
---------------------

_______________________________________
| |
| WEAPON COST |
|_______________________________________|
| |
| Assault Rifle $2000 |
| |
| Gatling Gun $3000 |
| |
| Rocket Launcher $4000 |
| |
| Infinite Ammo $9999 |
| |
|_______________________________________|



•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••

14. Weapons List

•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••

__________________________________________________________________
| |
| WEAPON NAME LOCATION |
|__________________________________________________________________|
| |
| Combat Knife Default Weapon (Magic Box) |
| |
| SIG Pro 9mm Nicolai's main weapon |
| |
| Beretta M92F 9mm Default weapon for Jill |
| |
| Benelli M39 Shotgun City streets (corpse) |
| |
| HK-p Grenade Launcher S.T.A.R.S office cabinet |
| |
| S & W .44 Magnum Power Room |
| |
| STI Eagle 9mm Kill Nemesis to get it |
| |
| Western Custom M37 Kill Nemesis to get it |
| |
| Mine Thrower Clock Tower |
| |
| Gattling Gun Mercenaries Game |
| |
| Rocket Launcher Mercenaries Game |
| |
| M4A1 Assault Rifle Carlos' Main Weapon |
| |
|__________________________________________________________________|


__________________________________________________________________
| |
| WEAPON NAME MAX. AMMO |
|__________________________________________________________________|
| |
| Combat Knife N/A |
| |
| SIG Pro 9mm 15 rounds |
| |
| Beretta M92F 9mm 15 rounds |
| |
| Benelli M39 Shotgun 7 rounds |
| |
| HK-p Grenade Launcher Infinite rounds |
| |
| S & W .44 Magnum 6 rounds |
| |
| STI Eagle 9mm 15 rounds |
| |
| Western Custom M37 6 rounds |
| |
| Mine Thrower 6 rounds |
| |
| Gattling Gun Infinite Rounds |
| |
| Rocket Launcher 8 or Infinite |
| |
| M4A1 Assault Rifle 100% of clip |
| |
|__________________________________________________________________|



•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••

15. Ammo List

•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••

______________________________________________________________
| Ammo Description |
|______________________________________________________________|
| |
| Assault Rifle Bullets These come in clips. It |
| increases your ammo by 50%. |
| |
| Handgun Bullets Common bullets. Found everywhere.|
| |
| Freeze Rounds Available in Blue containers. |
| Works extremely well on Nemesis. |
| |
| Acid Rounds Available in yellow containers. |
| Kills zombies in one hit. |
| |
| Flame Rounds Available in red containers. |
| Use against the Hunters, since |
| it causes them to catch fire. |
| |
| Grenade Rounds Available in gray containers. |
| Explodes on impact. |
| |
| Magnum Rounds Bullets used for the Magnum. |
| These too are also hard to find. |
| |
| Shotgun Shells Rounds used for the Shotgun. 12- |
| gauge shells. Able to kill a |
| zombie in one shot. |
|______________________________________________________________|




•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••

16. Item List

•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••

In alphabetical order...

____________________________________________________________________
| |
| ITEM NAME WHERE YOU FIND IT |
|____________________________________________________________________|
| |
| Amber Ball Clock Tower 1F |
| |
| Battery Downtown, statue |
| |
| Blue Jewel Police Station 1F |
| |
| Boutique Key Defeat Game once |
| |
| Bronze Book Downtown, statue |
| |
| Bronze Compass Downtown, fountain |
| |
| Card Case Outside of Police Station |
| |
| Card Key Dead Factory 2F |
| |
| Chronos Chain Clock Tower 3F |
| |
| Chronos Gear Gold gear + silver gear |
| |
| Chronos Key Chronos Key + Winder Key |
| |
| Clock Tower Key Clock Tower 1F |
| |
| Clock Tower Key Clock Tower 1F |
| |
| Crank Uptown, outside shop |
| |
| Crystal Ball Clock Tower 1F |
| |
| Facility Key Dead Factory 2F |
| |
| Fire Hook Downtown, Restuarant |
| |
| Fire Hose Uptown, alleyway |
| |
| Fuse Downtown, station |
| |
| Gold Gear Clock Tower 1F |
| |
| Green Jewel Restaurant basement/newspaper office |
| |
| Hospital Key Hospital 4F |
| |
| Iron Pipe Park, cabin |
| |
| Lighter Empty lighter + Lighter Fluid |
| |
| Lighter Fluid Uptown, alley basement |
| |
| Lockpick Police Station 2F |
| |
| Machine Oil Gas station, downtown |
| |
| Medium Base Hospital B3 |
| |
| Mixed Oil Machine Oil + Additive Oil |
| |
| Obsidian Ball Clock Tower 1F |
| |
| Oil Additive Sales Office |
| |
| Park Key 1 Park, corpse |
| |
| Park Key 2 Park, small cabin |
| |
| Park Key 3 Park, hidden room |
| |
| Power Cable Downtown, parking garage |
| |
| Rusty Crank Downtown, save room near Restuarant |
| |
| Sickroom Key Hospital 4F |
| |
| Silver Gear Clock Tower 3F |
| |
| S.T.A.R.S Card Dead corpse, outside Police Station |
| |
| S.T.A.R.S Card Police Station 1F |
| |
| System Disk Dead Factory 2F |
| |
| Tape Recorder Hospital 1F |
| |
| Vaccine Vaccine Base + Medium Base |
| |
| Vaccine Base Hospital 4F |
| |
| Water Sample Dead Factory 1F |
| |
| Warehouse Key Warehouse 2F |
| |
| Wrench Trolley |
| |
|____________________________________________________________________|



•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••

17. Gunpowder Mixing

•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••

Mixing Results Chart:
-----------------------

__________________________________________________________________
| |
| POWDER AMMO IT MAKES |
|__________________________________________________________________|
| |
| Gun Powder A 15 Handgun Bullets |
| |
| Gun Powder AA 35 Handgun Bullets |
| |
| Gun Powder AAA 55 Handgun Bullets |
| |
| Gun Powder B 7 Shotgun Shells |
| |
| Gun Powder BB 18 Shotgun Shells |
| |
| Gun Powder BBB 30 Shotgun Shells |
| |
| Gun Powder C 10 Grenade Rounds |
| |
| Gun Powder CC 10 Freeze Rounds |
| |
| Gun Powder CCC 24 Magnum Rounds |
| |
| Gun Powder AAB 20 Shotgun Shells |
| |
| Gun Powder BBA 66 Handgun Bullets |
| |
| Gun Powder BC 10 Acid Rounds |
| |
| Gun Powder AC 10 Flame Rounds |
| |
|__________________________________________________________________|



•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••

18. Epilogues

•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••

-----------------------------------------------------------------------------
Jill Valentine
-----------------------------------------------------------------------------
After escaping the city, Jill set out to join Chris Redfield. However, all she
found was an empty hideout of Chris's. On the floor was Chris's knife. Jill
left without hesitation because she firmly believes that Chris is still alive.
She will search for him until she finds him. Then they can go and put an end to
Umbrella...


-----------------------------------------------------------------------------
Chris Redfield
-----------------------------------------------------------------------------
Please forgive me Claire." Chris Redfield has just finished this letter with
his signature phrase. As he removes his sunglasses, a lady walks by him with
light steps. "She looks about the same age as Claire," he thinks. A short time
later, Chris discovered that his sister was looking for him, but was caught...


-----------------------------------------------------------------------------
Barry Burton
-----------------------------------------------------------------------------
Barry Burton looks at his young daughters and says, "I'm sorry but my comrades
are waiting for me." He knows that he must repay his teammates for forgiving
his betrayal. Even if that means leaving his family for now. His wife tries to
hide her fear so she smiles and says, "Don't worry. We'll be OK..."


-----------------------------------------------------------------------------
Leon Scott Kennedy
-----------------------------------------------------------------------------
Leon Scott Kennedy is confronted with a man who claims to be a US government
agent. Leon says, "Leave Sherry alone. She is innocent." "She knows too
much," the man replies. He looks at Leon and says, "But you have value. This
is a good deal. Make your choice." Without regret or hesitation, Leon closes
his eyes and then sharply responds...


-----------------------------------------------------------------------------
Claire Redfield
-----------------------------------------------------------------------------
"Leave us alone." Claire Redfield couldn't believe Leon's words. Leon
continued, "You're looking for your brother, right? Just go!" Claire knew
that Leon and Sherry needed immediate medical attention, but she could not
waste anymore time. "I... I'll be back. I promise!" She said as she
dissapeared into the wilderness alone...


-----------------------------------------------------------------------------
Sherry Birkin
-----------------------------------------------------------------------------
"Do you have any relatives?" When the army officer asked her, Sherry Birkin
did not respond for she has no immediate relatives. Her father and mother died
because of the G-virus. And so, this little girl holds herself with her
arms and bites her lip tight. She thinks, "I'm sure she will come back. She
won't forget about me..."


-----------------------------------------------------------------------------
Ada Wong
-----------------------------------------------------------------------------
A woman looks at herself in the mirror. She used be called Ada Wong. But this
morning she will say good-bye to the name. "I'm not Ada Wong anymore." She feels
her ab and thinks, "This is Ada's scar, not mine." And as she says good-bye to
Ada Wong, she can't stop her tears. However, there isn't much time left before
her next mission...


-----------------------------------------------------------------------------
Hunk
-----------------------------------------------------------------------------
"Once again, only you survived, Mr. Death," the chopper pilot speaks with a
cold bitterness. "Always, only you survive, Mr. Death," the pilot continues.
But Hunk does not respond to the pilot. He doesn't care. "The Death cannot
die..." the survivor thinks to himself with a warm smile...



•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••

19. Maps

•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••

UPTOWN MAP:
------------




Downtown Map
| |
| |
Police Station Map |____|
__________________________________\______________ ___ | | |
\ | | | | |
_______________ _______________\____ \______| | | | |
| | __ | | \ | |
| | | | | | \ _ __ |
| |_______________|__|__| | |\| | |
| /_________\______\____\ | | | | |
_______| | / / | | ____| | | |
| | | / / | | | __/ | | |
| | | / / | |____| | |_| | |
| | | / / | ___/___| | |
_______|_____/_| |_______/_//_________| | | |
____________ _____ __________ _____ | | |
| | | | | | ______| |__
| | | | | | | ____ ___|
| |__________| | | \ | | / |
| __/________ \ \ \_______| |__/ |
| | \ \ |
| / \________________ \
___________________| | /\ / / | | | | |
_______________/____ \ / \ / / / < | |___| | |
\ \/ / / / \ | |Warehouse | |
\ \ / /\ / / \ \/ | |______/__ | |
\ \ / /\ / / \ \ | /_________|| |
\ \ / / / \ \/___| | | |
\ \ / \ \ ____/ | | |
\ \/ /\ \ / / | | | |
\ / \ \ / / | | | |
\ / \ \/ / | | | |
\_/ \ /
\__/






POLICE STATION 1F:
--------------------


____________________ _________
| ____ ____ | | |||||||
| | |___| | | | |
| | | | | |
| | | |___| ______|
| | | / | |
| | |______| | |____________________
| |__ __| | | | |
| | | \ | | |
|______| |___\_____|__|______| |
| | |
| | \_ |
|______| | |
| | |
| ___________| |
| | _| |
|_______| | |
|_ |
| |
| |
|________/ ___________|
| |
______| |______
| |
| |
|________ /________|
Uptown Map





POLICE STATION 2F:
-------------------


______
|||||| |
| |
_______________| |
| |
__| ______________|
| \ |
| |______|
| | |
| | |
| / |
| | |
| | |
| |______|
|__________|





DOWNTOWN MAP:
--------------



| |
______ | |_____________
| | | | | |
| | | | | |
|______| | | | |
| | | |____/______| |____________________
Trolley | |___________| ________________________________ |
___V____ |___/ __________ | | | | |
|________| | | | | __ | \ | |
| __| | | | | | | | | / |
| | _ _ ___ \ \___|_____| |___________|__|__| | | |
| | / __ _ \ \ ________ ____/___________ |___________| |
| |__/ / \ \ / / | | | | | |
|__|____/ \ \/ / | | | | | |
\ / / | | | | | |
\ \__________| |________________| |__________| |__
\ |
\____________ _______________ __ /_______ _|
| | | | | | | |
| | | | | | _| |
| | | |__| | |_ |
| | | __ |__| | | |
| | | | |______| | |
| | | | | |
| | | | | |
__| |_______________| |___________| |
__ ____ ____ _ ______
| | | | | _| | |
| | | /____| |_| |_|
| | / | | |_|________|
| | | | |
| | | | |
| | | |
| | |____|
Uptown Map



CLOCK TOWER 1F MAP:
--------------------


_________________
| | |
Hospital Map | | / |
|____________| |
| |___
Continued to 2nd Floor | |
_________________ |___ |
/ _ \ | |
/ _ \ ________| __|
| _ | \ |
___________| Main | |
| / ________|
|______ __/ | |
__| |__|_________/ __________|_ \_|________
| | | |
|Piano \ | |
| | |___ _________|
|__\_____| Courtyard | / |
| | | /\ | |
| | | / \| |
|____| |________________/ \ |
\ \ \
\ \ \
\ \ \
\ \ /
\ \ /
\ /\/
\ /
\_/





CLOCK TOWER 2F MAP:
--------------------


___________________________
/ |
/ _____________________ |
| | | - |
| | ___________ | - |
| | | |
| |_ | |
| | | |
|___\ |___|___________|______
\ /
\________________________/






HOSPITAL 1F MAP:
------------------


__________________________________
| ____________ | |
| | \_|______ | |
| | | | | |
| |_________ /_____|_ | |
| | | |__| |
| |__ / ___ |
| | |__| | |
| |_____________| | Park Map
| \ \ _____ /
| \ \ | | |
| \ \ __ __| |
|____________________ \ |
\ \____ _____|
\ / | |
\ / | |
\ / | |
\ / Clock Tower Map
\ /
\ /
\ /
\__/






HOSPITAL 3F MAP:
-------------------


________________________________________
| ____ _ __ |
| | _| | | |
| | | | |
| | | | _ |
| _| | | | |___|
| | _|____ __| | ___
| | | | |_| |
| | | | __|
| |__ | \
| |_________| \
| \
|____________________ \
\ \
\ /
\ /
\ /
\ /
\ /
\ /
\ /
\______/





HOSPITAL 4F MAP:
------------------


____________________________________
| _____ |
| | _| |
| | | |
| _______ | |______ _ |
| | |_| _______| | |___|
| | | _|| | | ___
| | | | | | | |_| |
| | | | |__|___| |
| |_______ ___| \
| \
| \
|____________________ \
\ \
\ /
\ /
\ /
\ /
\ /
\ /
\ /
\____/





PARK MAP:
----------


__________
| |
| ______|___________
| | |
|___| |
|___ ______|____|
| |
________________________| |
| __________ | ____ | |
| | | | | __|| | ___ __ _ ____
| | | | | | | | | |___| |__| |___| |
| | | |_| |___| | | ___ __ ___
| | |_______________| _____| | |__| |_| |____|
____________________________ |__________| Dead Facory --->
| | | | |
| | | _____ | | |
|_______| | |_____| |_____| |
| ||||| _______|
|__________| | | |
6th Map | |_____| |
| |
|______ _______|
| |
| |
Hospital






DEAD FACTORY 1F MAP:
---------------------



_
| |______
| |
| __ ___|
|____| |_____
_____| |
| |||| __________|
| | | |
|__ | | |
| | | |
_________| |__|||||||____|
| | ________
|_ __________|___| |
| | ________ |
|__ | |_____|
|________|





DEAD FACTORY 2F MAP:
---------------------



_ ____
_____| | | |
| |_| |
_|___ _|___ __|___________
| _ _|___|__| ____________ |
__| | | | |
____ | __________| __|\|__
| | | | | |
| | | | | |
| | | | | |
| |_______|__________| | UC |
__| |_______ |_______|
| _ |
| |-| |
|_____________|






FINAL BATTLE AREA MAP:
-----------------------


_______________
| |
| |
|___ _____|
| |
________ ________________| |
| |____ | | | | |
| \ |_ | | | ___|_____|
|________|__ |____| _| | _____|___|
| | | |
|_________| |____| |
| |
| |
| |
| |
|_______________|



•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••

19. Credits

•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••

Jeff "CJayC" Veasey- For creating the best web site on the planet, and for
accepting all of my FAQs

Me- For making this FAQ! :p



•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••

20. CONTACT INFO

•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••

Shameless Self-Promotion: Other Strategy Guides by me:
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
PLAYSTATION:
-Ape Escape
-Brave Fencer Musashi
-Crash Team Racing
-Fear Effect
-Gran Turismo 2
-Hot Shots Golf 2
-Legend of Mana
-Medal Of Honor
-Metal Gear Solid
-NBA Live 2000
-Need for Speed: High Stakes
-Tony Hawk's Pro Skater
-R4: Ridge Racer Type 4
-Rollcage
-Syphon Filter 2

NINTENDO 64:
-NBA Live 2000
-Mario Party 2
-Perfect Dark

DREAMCAST:
-Carrier
-Crazy Taxi
-Dead or Alive 2
-Hydro Thunder
-MDK 2
-Sega GT: Homologation Special
-Sega Rally 2
-Sega Swirl
-Resident Evil Code: Veronica

GAME BOY COLOR:
-Metal Gear Solid



::::::::::::::::::::::::::::::::::::::::::::::::


My website: http://www.geocities.com/i_am_nemesis_99
E-Mail Address: thebeefycow@hotmail.com


E-MAIL RULES:
---------------

Types I WILL accept:
- Small questions that are NOT answered in the FAQ
- Comments
- Any types of contributions that can be HELPFUL to others
- Corrections for this FAQ
- Any mail asking if you can use this FAQ on your website. Read the
Legal Stuff section for all the details.



Types I will NOT accept:
- Hate mail
- Small contributions that will NOT help anyone
- Chain letters
- Any mail that is in ALL CAPS
- Any mail that demands an answer
- Mail asking me to send you this FAQ
- Unconstructive critism
- Any questions that are already answered in this FAQ


Copyright:
© Copyright 1999-2000 Brett "Nemesis" Franklin. It may not be stolen,
altered, or used for any type of profit. It may be reproduced electronically,
and printed for PRIVATE, PERSONAL use. It may not be placed on a CD, printed
in a magazine or any type of publication. If you would like to contribute to
this FAQ (you will be credited,) please e-mail me, as well as any questions,
comments, or corrections, to the address above.


This document intellectual and legal property of...

Brett
"_____ __ _____ "
___ | / /___________ __________________(_)_______
__ |/ /_ _ \_ __ `__ \ _ \_ ___/_ /__ ___/
_ /| / / __/ / / / / / __/(__ )_ / _(__ )
/_/ |_/ \___//_/ /_/ /_/\___//____/ /_/ /____/
Franklin


One final word:

"Don't Do Drugs!"




English
nd of Document~














 
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