Resident Evil 3: Nemesis

Resident Evil 3: Nemesis

14.10.2013 10:38:18
~B
Written by Mordruk
Ver. 0.1(11/11/99)
Copyright 1999

==================
I N D E X
==================
1-Introduction to Resident Evil

2-Characters
Jill Valentine
CarlosOliveira

3-Walkthrough
Easy Mode

4-Coming Up!

5-Copyright

==================
1-Introduction to Resident Evil
==================
SPOILER ALERT!
For those of you that have never played a Resident Evil game you are
going to find this VERY VERY hard to follow. So I suggest that you go
out and get both Resident Evil and Resident Evil 2. Resident Evil is a
game that (so far) has been based on a town called Raccoon City which is
controlled by a company that creates bioweapons for the goverment. The
first Resident Evil game mentioned very little of this bioweapon company
called Umbrella and was set in the outskirts of Raccoon City. There was
a mansion where Umbrella's lab was placed. The police department sent
S.T.A.R.S.(Special Tactics And Rescue Service) to go deal with the
situation. You played as Chris Valentine and Jill Valentine and in the
end you escaped just as the mansion blew up as well as Tyrant-or so you
thought. Tyrant was a monster specially created to be the ultimate
weapon. In the end you see Tryant stomp on the ground so he is still
out there. In Resident Evil 2 the town is under attack from the
zombies. The zombies are created by the T-Virus which Umbrella created.
It was carried by rats which eventually bit someone so one thing led to
another... Anyways, you find out that Umbrella had a secret lab hidden
underground where they had just finished developing the G-Virus. The G-
Virus had the capabilities to change anything into the ultime bioweapon.
The scientist who created this was going to keep Umbrella from taking
"his masterpiece" but before he could Umbrella's special forces shot him
and took the G-Virus. The scientist was about to die when he injected
himself with the G-Virus and transformed into a monster like Tyrant.
Meanwhile... Umbrella took it's own measures and dropped down a monster
that was called Mr. X. Mr. X was programmed to find the G-Virus sample
and bring it back and became a large pain in the game. In the end you
destroy the Umbrella lab and escape. But... one of Umbrella's special
forces survived and you got to play as him in an extra mission to get
the G-Virus back. He got it back and was picked up by a helicopter. So
that gives you most of the story but this doesn't even tell you 1/4 of
the story so(like I said) go and pick the two games up.

==================
2-Characters
==================
This is taken directly from the instruction manual and is not my work in
any way.
----------------------------
Jill Valentine
----------------------------
Age-23
Blood Type-B
Height-5ft 4in
Weight-108lb

Jill is a member of S.T.A.R.S., a special taskforce in the Raccoon City
Police Department. She is a specialist in disarming explosive traps.
With her experience training in the US Delta Force, she is one of the
survivors of the original incident that occured in the Arclay Mountains.
Cheerful and independent, Jill has a strong sense of justice. Though
she has a healthy emotional side, she is a talented woman with strong
will and excellent judgment.

----------------------------
Carlos Oliveira
----------------------------
Age-21
Blood Type-O
Height-5ft 9 in
Weight-183lb

Carlos is from South America. His exact nationality is unknown but he
carries Indian blood. He is a U.B.C.S.(Umbrella Biohazard
Countermeasure Service) soldier, in charge of heaby firearms, security
and mission back-up. He is also responsible for weapons maintenance.
At first sight he may appear inexperienced and immature. He is actually
warm-hearted, with a strong sense of right and wrong.

==================
3-Walkthrough
==================
This walkthrough is split up into Easy and Hard Mode even though they
are amost exactly alike except Hard Mode has much more bad guys and less
items. Good luck if your going for Hard Mode.

----------------------------
Easy Mode
----------------------------

INTRO
---------------------------
Number of Zombies-3
Starting Items-
Assualt Rifle(100%)
Reloading Tool
Game Inst. A
Game Inst. B
F. Aid Box(3)

After you run out of the burning building and the two burning zombies go
after you run up a little to your first bad guy. Hold R1 to hold up
your gun and hit X to fire and shoot down the zombie. Continue ahead
till you come to a red dumpster next to a red car with blood on it.
Press X and you'll climb on top of it, go forward and press X again to
jump off and watch the scene with the end of the Intro.

TO THE STATION
---------------------------
Number of Zombies-26
Number of Dogs-2
Fight Nemesis-1
Items in Section-
F. Aid Spray
Warehouse Key
Gunpowder A(3)
Green Herb(4)
H. Gun Bullets
Lighter
Lighter Oil
Shotgun(7 ammo)
Gunpowder B(1)

Forget that guy, there is no way to get him out. Run to the other side
under the platform and look for a box near the yellow forklift. Click X
to pick up an F. Aid Spray you can take. Now is a good time to look at
your item screen. In it move the box over to the Game Inst. A. Click X
and USE it to read about it and file it away to get some more space. Do
the same with Game Inst. B and then close your item menu. Now with that
done go over to the left where some stairs are. Go up and follow the
platform to the right and then up this set of stairs. Continue around
the platform and open the door to the office. In the office on the wall
to the right you'll notice a sparkling object. Click X to find out it
is the Warehouse Key which you will need so take it. Now go to the
right where your item's box is. This is where you can store and later
get throughout the game so open it up and take a look.

Items in Box-
Ink Ribbon(INFINITE)
Magnum(6 ammo)
Magnum Bullets(24 ammo)
Shotgun(7 ammo)
Shotgun Shells(56 ammo)
Hand Gun(15 ammo)
H. Gun Bullets(250 ammo)
A.R. Bullets(100%)
A.R. Bullets(100%)
Knife

I would take the Shotgun, Shotgun Shells, and both A.R. Bullets. You
can take the knife just in case you feel you'll run out of ammo but it
isn't needed. Also, put back the F. Aid Spray(if you got it) and the
Reloading Tool since you need space. Take the Ink Ribbon if you want
and use it on the Type Writer to save but it isn't needed now. Leave
the screen and then look in the closet on the right that shows two red
things. Take the two Gunpowder A packets and then dump them off at the
Item Box. Now exit the office and then go around and down the stairs.
Go click on the door to the left and use the Warehouse Key to open it
then discard it. Outside follow the path down the stairs and go outside
the gray door. Go down the screen and run pass the first 2 zombies.
You'll come out to the main road where you can run pass a whole group of
zombies to save time and ammo. Run pass the police car and turn and
continue going down. Turn left at the blue road block and enter the
door. Run up this path and on a wooden walkway where there is a side
path to the right. Go down that path and notice the two Green Herbs.
These heal you if you use them but they aren't needed to pick up at the
moment but you can if you feel helpless. Continue down the path and
turn to go down the stairs and through the bronze door. Follow this
path to the left and shoot your way till you hear a scream and find two
zombies munching on some poor guy. Jump on the two wooden crates a
little bit back and go up the green fire escape to find two more Green
Herbs that you can take if you feel like it. Now go back and kill the
two munchin' zombies and go to the left alley and through the wooden
door. Continue forward and go down the steps where you see someone
shooting at three zombies then running away. Kill them then go back
up the stairs and continue till you see two more paths. Take the one on
the bottom of the screen and unlock the door. Go back and take the path
to the left path and go back down the stairs then up and follow the path
to a door. Enter it and watch the scene and then kill the zombie and
watch another scene.

After that scene with the S.T.A.R.S. member go to the table near the
door you entered and pick up the Clock Tower Postcard. Go behind the
bar to the cash register to get some H. Gun Bullets if you want to take
them. Go back around and go towards the phone booth to pick up a
lighter. Go through the door on the right to end back at the
mainstreet. Go to the left and back down through the bronze door. Go
back to the wooden walkway and take the upper path. Try to open the
door on the left and kill the mess of zombies that come out. Groups of
zombies are better delt with if you use a shotgun so I suggest that. Go
down the stairs they came from and kill the zombie down there. Here
grab the Lighter Oil on the shelf and combine it with the Lighter. Go
to the corpse and take another Shotgun if you're desperate on ammo. Go
back up and back to the sidepath and then to the main street. Go down
the street and enter the bar to run into two more zombies you can kill.
Go out the back door and go up the stairs and to the right. Take the
upper right path go through the door. Go up a little and see a bunch of
zombies trying to break through. Let them break through then wait till
they get close to the red barrel. When they do shoot the barrel to make
it explode and kill most if not all of the zombies. Now go to the gate
with the soaked rope and use the Lighter on it to open it up. Go
through the gate and run to the other end where a gate and a door are.
Kill the two dogs then go through the side door to a save point. Put
away any of the items you don't need like the lighter or any herbs you
got. Now go over to the shelf and pick up the red and yellow items
which are Gun Powder A and Gun Powder B which you can store in your item
chest. Save if you want and then leave. Enter the gate and walk
forward to find yourself on another street. Go up the street and around
to the gate of the Raccoon Police Department. Enter the gate and watch
the movie with Nemesis. After that you are given some choices-

Fight Nemesis
Run away from Nemesis
(do nothing)

If you do nothing which is just standing there not selecting an option
you have the option to run or fight. If you fight Nemesis however you
get better stuff throughout the game as well as a better ending. This
guide will be explained as if you beat Nemesis so some items might not
be mentioned here if you didn't beat him and some items I mention might
not be found there so I suggest you beat him.

INSIDE THE STATION
---------------------------
Number of Zombies-15
Fight Nemesis-1
Items in Section-
Green Herb(3)
H. Gun Bullets(2)
Shotgun Shells
Blue Gem
Gun Powder A
Red Herb(2)
S.T.A.R.S. Card
S.T.A.R.S. Key
F. Aid Spray
Lockpick

Item Checkup-(note:these are the items I have and are recommended but
you don't have to change your to this)
Assualt Rifle
Shotgun Shells
Shotgun
A.R. Bullets(2)
Lighter

To the left of the police station when you first walk in are 3 Green
Herbs you can use if you faught Nemesis and were injured or just pick
them up if you feel you will need them. Go down the small set of stairs
and up to the main desk where some H. Gun Bullets are sitting. You can
also save if you have an ink ribbon but it isn't needed. Go to the left
of the front desk and enter the side door. You are now in a room with
lockers and a bunch of trash thrown around. Go ahead a little bit to
find 2 zombies which you should kill. After that enter the left office
that is ahead next to the empty water cooler. Here you'll find Shotgun
Shells on the desk which are very needed. As well as Marvin's Report
which is a new file. Exit the office and go to the upper right hand
corner of the room and exit through this door. Your now in the evidence
lockup room. Find the safe that is blinking red and open it to find the
Blue Gem which was mentioned in the report you just got. Take it and
then go down and exit the room.

In this room are 4 zombies. Once you kill all of them go down the small
hall that is next to the set of stairs and open the right door. Go to
the left closet to find some more Gun Powder A if you want it. Here is
an Item Box and a typewriter if you want to get rid of some of your
items and save. On the table behind the typewriter is a new file called
David's Memo which you should take. Nice little suicide note if I may
say so:p When your done with everything exit the room and then go up
the set of stairs. Here you can meet 4 zombies down the hall. Go
around the statue and go through the wooden door in the corner. Go down
this hall and notice the S.T.A.R.S. Office is looked so continue down
the hall. Here you'll find 2 Red Herbs you can take if you want and a
dead end. Go back through the door and down the set of stairs and go
down the hall but this time take the wooden door on the right side of
the hall you first came through. Go down this hall and enter the double
doors on the left.

Go up to the pedastal and on the table at the right is a S.T.A.R.S. Card
which you should pick up. Now exit this room and go down the hall more
and slaughter the 5 zombies that come around the corner. Now go back to
the main entry way of the RPD building where the computer was at the
front desk. Use the S.T.A.R.S. Card to access the computer. This will
let you have access to the password to the Evidence Room which you found
the Blue Gem in. Write down the password because I think it is random
and go back to the Evidence room and around the corner to the other red
light. Use the password to open it and get the S.T.A.R.S. Key which at
first says Emblem Key. Go to your item menu and select the Emblem Key
and Check it to find out it is the S.T.A.R.S. Key. Now go back up to
the 2nd floor and use it on the the side door in the hall to open it up.
Enter the office and go to the right side and up to the desk of Rebecca
and find the F. Aid Spray next to it which you can take. Now go to the
middle desk and take the Lockpick which is on the right side. To the
left desk is some H. Gun Bullets you can take if you want. Exit the
room and watch the scene. With the Lockpick in hand exit the hall and
go down the steps. Here you will face Nemesis again as he breaks
through the window. This time he has a rocket launcher so watch out and
kill him. With that done go back to the main entry of the RPD building
and exit through the front.

FINDING CARLOS
---------------------------
Number of Dogs-4
Items in Section-
Blue Herb(2)
Green Herb(3)
Gun Powder B
Power Cable
Blue Herb(INFINITE)
H. Gun Bullets

Items Checkup-
Assault Rifle
Shotgun Shells
Shotgun
A.R. Bullets
Lighter
Blue Gem
Lockpick

Go down the street pass the gate on the left and use the lockpick to
open up the door on the right. Go down the alleyway and exit through
the door at the end. Now you can either go up or down the alleyway but
go down for now, we'll come back later. Here you will find 2 Blue Herbs
and 2 Green Herbs to pick up if you feel like it. Exit the gate and
kill the dogs on your way. Go passed the pile of cars and a bus and go
around to kill the dog and pick up some Gun Powder B from the corpse if
you want. Go to the right and enter the metal door. Kill the 2 dogs
right away and look at the car that is charging the battery and take the
Power Cable. Go down the hall to a door and an infinite ammount of Blue
Herbs growing if you want them. Go through the side doro next to the
gate when your done. Here you can take some H. Gun Bullets on the desk
to your right and a typewriter to save. There is also an Item Chest to
get rid of stuff and I would suggest getting the magnum since your most
likley running low on ammo for the shotgun. I'm saving here so I can
take a break from the game and update it later today or Sunday:)

==================
4-Coming Up!
==================
Much, much, more to come on the walkthrough over the weekend, see you
all soon!

==================
5-Copyright
==================
This FAQ is mine and cannot be copied and sold for profit or promotional
purposes in any way. I do not want this published in books, magazines,
guides, etc without my permission. It can be printed(please 1 copy per
person) If you want to post this on a site please contact me first. I
would be more than happy to have it on another site but I would like to
know about it first. If you are going to use my FAQ as a premise for
yours please give credit to me because I did work hard on this. Thank
you for following these simple rules and give me credit where it is
deserved:)
Copyright 1999



 
Комментарии:
Ваш комментарий сохранен!!!
The Captcha element applies the Captcha validation, which uses reCaptcha's anti-bot service to reduce spam submissions.

Speed Hangun Guide FAQ
FAQ/Lösung

16.Октябрь 2013
FAQ/Lösung

14.Октябрь 2013
FAQ/Lösung

13.Октябрь 2013
Version Changes FAQ
FAQ/Lösung

14.Октябрь 2013
FAQ/Lösung

11.Октябрь 2013
Ende des Spiels
Spielstand

14.Октябрь 2013
Gunpowder Mixing Chart
FAQ/Lösung

15.Октябрь 2013
spanisches FAQ
10.Октябрь 2008
Mercaneries Subgame FAQ
FAQ/Lösung

11.Октябрь 2013
Beginners FAQ
FAQ/Lösung

13.Октябрь 2013
unlimited everything for the US Version.
Spielstand

17.Октябрь 2013
for the Japanese Version. All modes unlocked, Savegame near last Boss
Spielstand

17.Октябрь 2013
Spielstand

14.Октябрь 2013
Spielstand

17.Октябрь 2013
Download for the US Version. Mode A, All costumes unlocked
Spielstand

10.Октябрь 2013
FAQ/Lösung

12.Октябрь 2013
FAQ/Lösung

12.Октябрь 2013
Spoiler Free FAQ
FAQ/Lösung

17.Октябрь 2013
Ultimate Mine Launcher FAQ
FAQ/Lösung

15.Октябрь 2013
FAQ/Lösung

12.Октябрь 2013
Hinweise 3
10.Октябрь 2008
FAQ/Lösung

12.Октябрь 2013
FAQ/Lösung

14.Октябрь 2013
FAQ/Lösung

16.Октябрь 2013
Mercaneries Subgame FAQ
FAQ/Lösung

16.Октябрь 2013
FAQ/Lösung

15.Октябрь 2013
FAQ/Lösung

14.Октябрь 2013
FAQ/Lösung

17.Октябрь 2013
Mercenaries Mini Game FAQ
FAQ/Lösung

14.Октябрь 2013
FAQ/Lösung

12.Октябрь 2013
 
Популярное
30.Декабрь 2013
11.Июнь 2014
24.Июль 2014
04.Март 2019
30.Июнь 2014
17.Февраль 2014
07.Июнь 2019
19.Февраль 2014
25.Сентябрь 2015